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Free Lottie Animation Files, Tools & Plugins - LottieFiles
Free Lottie Animation Files, Tools & Plugins - LottieFiles
Lottie animations are lightweight. This site has both free and paid animations. You can also do quick edits in their browser-based editor (like changing colors or text), as well as integrating with other tools. The animations users see after completing a Duolingo lesson are Lottie animations.
·lottiefiles.com·
Free Lottie Animation Files, Tools & Plugins - LottieFiles
6 Things Video Games Can Teach You About Writing Engaging Scenarios - E-Learning Heroes
6 Things Video Games Can Teach You About Writing Engaging Scenarios - E-Learning Heroes
Tips for writing engaging scenarios, plus examples from specific games
Now, this isn’t to say your scenario’s aesthetics are meaningless. It’s more that if you have a limited amount of time and resources, it’s best to focus on crafting the story and keep the look and feel simple.
<p>When it doesn’t take much thinking to identify the correct choice, it quickly becomes boring.</p> <p>Instead, it’s better to give your audience challenging yet realistic decisions to ponder. Things that make them think hard about what the best option could be. </p>
So what’s the best way to avoid clunky 90’s video game dialogue in your scenarios? Read your script out loud as you’re drafting it. If it sounds weird as you say it, that’s a good sign that it could use reworking.
Fun is a crucial part of what makes game-like experiences like scenarios so engaging. Just make sure that the majority of the fun serves to reinforce the project’s learning goals.
·community.articulate.com·
6 Things Video Games Can Teach You About Writing Engaging Scenarios - E-Learning Heroes
How to manage “Can I pick your brain?” requests - Ness Labs
How to manage “Can I pick your brain?” requests - Ness Labs

These suggestions on how to handle requests for free advice are the ways I handle them. I'll answer questions via email for free, and I often send links and resources. But if you want a paid 1:1 call, especially if you're vague about what you want, you're going to have to pay for my time like every other consulting client.

This article also includes ideas on how to make better requests, and that's what's probably most helpful here. i'm much more likely to respond to specific, brief requests where people know what they want and have clearly made some attempt to research on their own.

<strong>Do your research.</strong> Show that you have tried to get the information you need in other ways, and resolved to send them an email because you could not figure out an answer to your query based on what’s freely available through other means. “I have read your blog post about X and wanted to ask…” or “I see that you joined the editorial team of this magazine a year ago and I was wondering…” show that you have done your research and need further information.
·nesslabs.com·
How to manage “Can I pick your brain?” requests - Ness Labs
How to Become an Instructional Designer: The Ultimate Resource List - Scissortail Creative Services, LLC
How to Become an Instructional Designer: The Ultimate Resource List - Scissortail Creative Services, LLC
An extensive list of curated resources for becoming an instructional designer, including blog posts, videos, books, and people to follow on Twitter. There's a section specifically for teachers looking to transition to an ID career too. (Yes, my ID careers posts are on the list, but there's a ton of other good stuff from other people too).
·scissortailcs.com·
How to Become an Instructional Designer: The Ultimate Resource List - Scissortail Creative Services, LLC
Create a Branching Scenario in 7 Steps – jamie billingham
Create a Branching Scenario in 7 Steps – jamie billingham
Jamie Billingham explains his process for creating a branching scenario. He plans the structure in a mind mapping tool called Plectica and uses tables to organize content. The final product was built in Storyline. This process is a little different than mine, and it's interesting to see someone else walk through their steps.
·jamiebillingham.com·
Create a Branching Scenario in 7 Steps – jamie billingham
How much does it cost to start freelancing in instructional design?
How much does it cost to start freelancing in instructional design?
Cara North breaks down the expenses to get started freelancing, using her actual costs plus a few alternatives. For setting up an LLC, website, hardware, software, and professional development, you can expect to spend a few thousand dollars in the first year.
So how much does it cost to start as a freelance instructional designer? My estimate is between $3000 and $5000.
·caranorth.net·
How much does it cost to start freelancing in instructional design?
What are the downsides to using stories for training and development? - Training Films You'd Watch at Home | Video Production for L&D | Sage Media
What are the downsides to using stories for training and development? - Training Films You'd Watch at Home | Video Production for L&D | Sage Media
The version of storytelling apparently assumed as the basis of this article is when a trainer shares an anecdote or story with a moral during live training. While that's not generally how I use storytelling in my own work, some of the issues here are relevant to elearning and interactive storytelling too. Stories should be relevant and connect to the goals of the course. You should revise your writing to polish it (although I think the note about revising dozens of times for a movie script isn't really relevant to training--none of us have that much time for revisions, nor do we need it to be that kind of quality).
·sage.media·
What are the downsides to using stories for training and development? - Training Films You'd Watch at Home | Video Production for L&D | Sage Media
Lesson plans – Teaching with Twine
Lesson plans – Teaching with Twine
This post includes lesson plans for teaching students how to use Twine, either in a single 50-minute session or in two days with extra time for practicing in the tool. These plans are a few years old, so a few details have changed, but the overall structure makes sense.
·teachingwithtwine.wordpress.com·
Lesson plans – Teaching with Twine
Using Twine for Classroom Engagement - ACTion
Using Twine for Classroom Engagement - ACTion
This is a summary of a project at the University of Toronto using Twine to create an educational game, plus an overview of Twine.
Although Twine is a tool for creating “games”, this project goes beyond games and gamification to think creatively about how the functions of Twine can be used to create activities that allow students to more directly engage with learning content in a hands-on experiential format that may not be possible in a traditional classroom learning space.
·action.act.utoronto.ca·
Using Twine for Classroom Engagement - ACTion
Knight Lab
Knight Lab
Free tools for creating VR stories, timelines, annotated maps and charts, image comparisons, and more. These are open source tools and may be a little clunky, but potentially worth exploring for short experiences. They're design more for journalists and media companies than training, but there's overlap in explainer journalism and elearning.
·knightlab.northwestern.edu·
Knight Lab
The power of feedback and reflection: Testing an online scenario-based learning intervention for student teachers - ScienceDirect
The power of feedback and reflection: Testing an online scenario-based learning intervention for student teachers - ScienceDirect
Study looking at how feedback and reflection affect the effectiveness of scenario-based learning in improving self-efficacy and classroom readiness for student teachers. Providing automatic feedback and opportunity to reflect had the biggest effect.
The student teachers were randomly assigned to one of three experimental conditions:control group (online scenario-based learning activity), intervention group 1 (online scenario-based learning activity and feedback), and intervention group 2 (online scenario-based learning, feedback, and reflection). The findings indicated that, compared to the control group, both intervention conditions had a significant positive effect on cognitive classroom readiness. A significant positive effect on self-efficacy was found for intervention group 2. Overall, our research demonstrates the potential of an easy-to-implement online intervention in enhancing self-efficacy and classroom readiness and points towards the importance of combining feedback and reflection within online scenario-based learning activities.
·sciencedirect.com·
The power of feedback and reflection: Testing an online scenario-based learning intervention for student teachers - ScienceDirect
Issue 58: Are Group Projects Actually Dreaded?
Issue 58: Are Group Projects Actually Dreaded?
This issue summarizes a study comparing in-class scenario-based learning to scenario-based elearning. The study found no significant differences in perceived learning, flow, or enjoyment in the in-class and online settings. In effect, the self-paced elearning version of the case study had comparable results to the in-person version.
While the e-learning SBL was not better than the classroom experience, it was comparable. The lack of significance tells us that the online learning students view their engagement, enjoyment, and learning similarly.
<strong>Key Takeaway:</strong> Scenario-based learning is beneficial, both online and in-person. Thus, implementing SBL into e-learning settings, particularly when preparing learners for real-world settings, is an effective way to engage learners.
·learningscienceweekly.com·
Issue 58: Are Group Projects Actually Dreaded?
Elements of Learning Experience Design | by Andre Plaut | Medium
Elements of Learning Experience Design | by Andre Plaut | Medium
This is a model for LXD based on a model of User Experience. The 5 elements are strategy, requirements, structure, interaction, and sensory. In practice, I don't think these elements are really separate (interaction and sensory in particular have a lot of overlap and have to be designed together), but I appreciate the model for extending beyond the traditional instructional design focus.
Ultimately, adult learners and their organizations expect learning experiences to establish behaviors that make their lives or work more efficient and effective.
·medium.com·
Elements of Learning Experience Design | by Andre Plaut | Medium
Scenario-based-learning.pdf
Scenario-based-learning.pdf
Scenario-based learning (SBL) uses interactive scenarios to support active learning strategies such as problem-based or case-based learning. It normally involves students working their way through a storyline, usually based around an ill-structured or complex problem, which they are required to solve.
Scenario-based learning is based on the principles of situated learning theory (Lave &amp; Wenger, 1991), which argues that learning best takes place in the context in which it is going to be used, and situated cognition, the idea that knowledge is best acquired and more fully understood when situated within its context (Kindley, 2002)
·diigo.com·
Scenario-based-learning.pdf
Open a Mac app from an unidentified developer - Apple Support
Open a Mac app from an unidentified developer - Apple Support
When installing Twine on a Mac, you may get a warning about it being an "unidentified developer." This is just Apple trying to restrict you from leaving their walled garden and using an open source program where they can't make any money. Follow these directions to change the security settings and install the program.
·support.apple.com·
Open a Mac app from an unidentified developer - Apple Support
How Instructional Design Is Operationalized in Various Industries for job-Seeking Learning Designers: Engaging the Talent Development Capability Model | SpringerLink
How Instructional Design Is Operationalized in Various Industries for job-Seeking Learning Designers: Engaging the Talent Development Capability Model | SpringerLink
Research comparing job listings to the ATD capability model.
Using the preferred reporting items for systematic reviews and meta-analyses (PRISMA) organizational framework as our method of reviewing job postings, we found that instructional design, talent delivery and facilitation, technology application, communication, and collaboration and leadership capabilities appeared the most frequently.
For corporate settings, more jobs than expected require bachelor’s degrees and fewer jobs than expected require a master’s degree or higher. On the contrary, for higher education settings, more jobs than expected required master’s degrees or higher and fewer jobs than expected required bachelor’s degrees. While this may not be surprising to some job seekers, it does indicate that job applicants with bachelor’s degrees already possess the educational requirements for a corporate role.
·link.springer.com·
How Instructional Design Is Operationalized in Various Industries for job-Seeking Learning Designers: Engaging the Talent Development Capability Model | SpringerLink
Learning Objectives: GOAL!?! – 3-Star learning experiences
Learning Objectives: GOAL!?! – 3-Star learning experiences
Summary of research on the value of telling learners the objectives at the beginning of training. The research supports giving learners specific "focusing objectives" to help them recognize what's important. However, that doesn't mean those objectives need to be the same formal learning objectives we use as IDs. In fact, using objectives as multiple choice questions to show people what they don't know yet may be effective.
As instructors and designers, we need to keep in mind that there can be other reasons to use objectives <em>and </em>we need to clearly distinguish between objectives that we use as instructional/learning designers versus the ones we might use for learners.
·3starlearningexperiences.wordpress.com·
Learning Objectives: GOAL!?! – 3-Star learning experiences
First Principles of Instruction summary • M David Merrill • myBRAINisOPEN
First Principles of Instruction summary • M David Merrill • myBRAINisOPEN
A 12-part series on Merrill's First Principles of Instruction
In First Principles of Instruction, Merrill identifies five core instructional design principles which he has synthesised from his review of all of these theories, frameworks, and models. He then sets out ways in which these principles can be systematically used to inform the design and development of learning activities, (both online and in a face-to-face context). Merrill then makes a case that following these principles should lead to effective, efficient and engaging learning experiences.
<h2>Problem-centred</h2> <p><strong>Learning is promoted when learners acquire knowledge and skill in the context of real-world problems or tasks.</strong></p>
<h2>Activation</h2> <p><strong>Learning is promoted when learners recall or apply existing knowledge and skill as a foundation for new skills.</strong></p>
<h2>Demonstration</h2> <p><strong>Learning is promoted when learners observe a demonstration of the knowledge and skill to be learned.</strong></p>
<h2>Application</h2> <p><strong>Learning is promoted when learners use their newly acquired knowledge and skill to solve new problems or carry out tasks.</strong></p>
<h2>Integration</h2> <p><strong>Learning is promoted when learners reflect on, discuss and defend their newly acquired skill or integrate the skill into a real-world activity.</strong></p>
·mybrainisopen.net·
First Principles of Instruction summary • M David Merrill • myBRAINisOPEN