YoYo Games | Gamermaker
Girls' Night Logged On (washingtonpost.com)
When it comes to online games, women over 40 play the most often and spend the greatest number of hours doing so, even beating out teenage boys, according to a study conducted by Digital Marketing Services.
Kapp Notes: Blog Book Tour Begins
TrainingBlogs
kurt squire's research: Designing Game-Based Learning Environments
Second Life | Education
Marc Prensky.com
Educational Technology and Life » Blog Archive » Context-Embedded Learning (In A Nutshell)
<p>Perhaps the most fundamental property of a constructivist learning environment is that it offers a context for student learning. </p>
<p>Context-embedded learning has been a cornerstone of the constructivist movement since the early 1900’s. Now, nearly a century later, video games and simulations can offer new contexts for student learning that would not have been available to students in the past.</p>
Horizon Project 2007 Wiki
Literary Worlds Index
Proof of Learning: Assessment in Serious Games
So, rather than only translating traditional testing methods like MCQs into serious games, designers of serious games can also build on the methods that have worked in mainstream video games. That isn't to say that game designers already know everything there is to know about testing and other pedagogical methods. Nor are we saying that traditional testing methods have no place in a game environment. Instead, both game designers and educational professionals need to work together in developing serious games as a new teaching tool.
Creating Courses - Digital Games for Learning
2006 Horizon Report (pdf)
Eide Neurolearning Blog: Video Games Training Brain - Visual's Great, But What About Auditory?
Nanoquest
Skip the textbook, play the video game | Chicago Tribune
"There are a lot of terrible educational games out there, where you have to do something unfun, like solve five math problems, so you can do something fun, like play a game," said Ben Stokes, a games expert at the MacArthur Foundation.<br><br> Instead, the experts are interested in the educational benefits of commercially available games that were not expressly designed for school use--simulation games like Zoo Tycoon, in which elementary school-age children can build virtual zoos by selecting animals, creating appropriate habitats, managing food budgets and even setting the prices of popcorn at the concession stands.<br>
SL at OCC2007
sl-avatar-names
eGames Generator
Edheads - Activate Your Mind!
Putting the Fun in Functional - PowerPoint Presentation