Levels of Interactivity in eLearning: Which one do you need?
Definitions of 4 levels of interactivity for e-learning. This doesn't explain when you'd use each type, but it might help describe the differences when working with a client.
Discussion for Articulate freelancers with lots of shared tips and resources. Questions for potential clients, things to include in a terms of service agreement, when and how to say no to clients, managing risk, etc.
In edX courses, about 6 minutes is the maximum length students will watch. In traditional online graduate courses for credit, the length could be longer, but this is a good reminder to keep things short.
The optimal video length is 6 minutes or shorter -- students watched most of the way through these short videos. In fact, the average engagement time of any video maxes out at 6 minutes, regardless of its length. And engagement times decrease as videos lengthen: For instance, on average students spent around 3 minutes on videos that are longer than 12 minutes, which means that they engaged with less than a quarter of the content.
The answer to "how much does a course cost" is "it depends." Here's 5 factors affecting pricing for e-learning projects: project management, instructional design, multimedia development, interactivity, and SME availability.
Articulate - Word of Mouth Blog - Troubleshooting LMS Issues
Ways to troubleshoot Articulate publishing to the LMS, grouped by 3 major symptoms (content won't upload to the LMS, course doesn't play as expected, or tracking/reporting/resuming problems).
Bookshelf course created in Articulate Storyline. Basically a wrapper that lets people see multiple e-learning courses to show off what others have done for Storyline. You can download the template and you could use this for a portfolio or gallery of other work.
I Came, I Saw, I Learned...: Adobe Captivate, TechSmith Camtasia Studio, Articulate Storyline: Production Times
Kevin Siegel's estimates for production times in several rapid development tools. This is for production only, after a script has been written and recorded. He doesn't specifically say, but it sounds like this is for software simulation/demonstration content, not soft skills.
I have extensive experience using Adobe Captivate and TechSmith Camtasia Studio. In my experience, it will take you approximately <strong>2 hours of labor</strong> to produce<strong> 1 minute of eLearning playtime</strong> if you use Adobe Captivate. If you use Camtasia, your labor will go down a bit (<strong>1.5 hours for every 1 minute of playtime</strong>). If Articulate Storyline is your tool of choice, developers who use that tool have told me that Storyline is on a par with Captivate. In that case, you should plan on <strong>2 hours of labor</strong> to produce every <strong>1 minute</strong> of Storyline eLearning.
Clark Quinn's response to Ruth Clark's latest iteration of "Why Games Don't Teach." Quinn points out that Clark's definition of learning is mostly focused on memorization, but "remembering isn’t what’s going to make an organizational successful, it’s making better decisions, and that’s where games will shine."
Tool for developing branching dialogue. It's designed for both video games and training. There are more features here than what I would need for most scenario-based training I develop, but for something complex this would be a great way to create and test a conversation. It also exports to a very clean screenplay for actors. The free version is only for personal use, but the Indie license is only $60 and would be worth it for a complex enough project. I can usually keep it all straight in my own head in Word, but I've had problems getting actors and developers to understand how the pieces fit together. The simulated dialog might be enough to help others see the flow.
How To: Write Questions that Stimulate Discussion | Thinkfinity
Although this is about questions for discussions in a community, these are good basic guidelines for online learning discussions too. These could work as guidelines for a student-led discussion on how to write good questions.