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eLearn: Opinions - Better Design Doesn't Take Longer!
eLearn: Opinions - Better Design Doesn't Take Longer!
A boring introduction to e-learning takes just as long to write as one that tells learners WIIFM. I think scenario-based assessments do take longer to write than traditional forced choice answers, but overall, the idea is right. After the initial transition period, better design doesn't have to take much longer than crappy learning design built for regurgitation.
·elearnmag.org·
eLearn: Opinions - Better Design Doesn't Take Longer!
21st Century Teaching and Learning: Learning in the Social Web: Online Teaching and Learning 2.0
21st Century Teaching and Learning: Learning in the Social Web: Online Teaching and Learning 2.0
Presentation on teaching online with VoiceThread & Ning, including survey results with learner perspectives on how these tools helped create a sense of community
·mpbreflections.blogspot.com·
21st Century Teaching and Learning: Learning in the Social Web: Online Teaching and Learning 2.0
Custom E-Learning Training & LMS Solutions Kineo - New Skills for Instructional Designers
Custom E-Learning Training & LMS Solutions Kineo - New Skills for Instructional Designers
Slides from a presentation on ID skills, specifically at the intersection of instructional design and IT. Especially interesting were the comparisons of word clouds from descriptions of graduate programs in ID with word clouds from ID job descriptions.
·kineo.com·
Custom E-Learning Training & LMS Solutions Kineo - New Skills for Instructional Designers
Working with SMEs in elearning » Making Change
Working with SMEs in elearning » Making Change
Very practical tips for dealing with SMEs who want to dump lots of information and preserve their text-heavy PowerPoint slides
1. Read what they gave you.
2. Involve them from the beginning
3. Ask them to help identify what people need to do<br> and why they aren’t doing it
4. Ask them to help brainstorm activities and limit information
<p>If your SME keeps suggesting fact checks instead of more realistic decision-making activities, you might try the following questions:</p> <ul> <li>If a person doesn’t know that fact, what do they do wrong on the job? How would that affect our goal?</li> <li>How could you tell by watching me do my job that I know that bit of information?</li> <li>What mistakes do new people make?</li> <li>What mistakes do people make when they get over-confident?</li></ul>
This helps remind the SME that the only information that should go into the material is the info that’s <strong>required to perform the activities</strong>
·blog.cathy-moore.com·
Working with SMEs in elearning » Making Change
Learning in Tandem: Instructional versus experiential design: do you have what it takes?
Learning in Tandem: Instructional versus experiential design: do you have what it takes?
Differentiating instructional design vs. experiential design--designing for complex environments with situation based learning
Where immersive and experiential learning succeeds is in replicating realistic environments and presenting complex problems that require deeper reflection and understanding than most content or concepts presented in traditional training. To design experientially, you have to design a mirror to reality.
·learningintandem.blogspot.com·
Learning in Tandem: Instructional versus experiential design: do you have what it takes?
Computers are dumb – make smarter e-Learning « The Usable Learning Blog
Computers are dumb – make smarter e-Learning « The Usable Learning Blog
Strategies for designing e-learning that lets learning be messy, more like the real world
<p>Basically, the revelation that I had was — <strong><span style="color: rgb(153, 51, 0);">I like right answers</span></strong>. &nbsp;I really like tidy right answers. &nbsp;I usually don’t ask learners questions that I don’t have a “right” answer or answers for. Even when the task is “authentic” and “embedded in context” I want there to be a right answer. &nbsp;And this <strong><span style="color: rgb(153, 51, 0);">is </span></strong><span style="color: rgb(153, 51, 0);"><strong>wrong</strong></span>.</p> <p>Because what Dan Myer is teaching his students is how to approach problems that don’t have right answers, which is the way that most of the problems in the real world work. &nbsp;His students are learning to be okay with that, and how to ask good questions, and how approach those problems.</p>
·usablelearning.wordpress.com·
Computers are dumb – make smarter e-Learning « The Usable Learning Blog
Kapp Notes: Accidental Instructional Designers May Want to Just Say No
Kapp Notes: Accidental Instructional Designers May Want to Just Say No
Karl Kapp revisits the value of instructional design degrees, arguing that people who accidentally find themselves in the field should decline to develop learning until they've been trained. Karl also identifies what he feels is the most important skill instructional designers should have.
So, to me, the most important skill an instructional designer can have is being able to apply instructional strategies. To know when to use a mnemonic and when to use an analogy. When to model the behavior to be learned and when to provide a check list. When <a href="http://en.wikipedia.org/wiki/Constructivism_%28learning_theory%29" target="blank">Constructivism </a>is a good theorietical underpinning for a topic and when a <a href="http://en.wikipedia.org/wiki/Cognitivism_%28psychology%29" target="blank">Cognitivism</a>-based approach is necessary. <br> <br> Instructional designers add value by serving as catalyst who accelerate the process of learning for individuals.
·karlkapp.blogspot.com·
Kapp Notes: Accidental Instructional Designers May Want to Just Say No
Big Dog, Little Dog: Designing for Agile Learning
Big Dog, Little Dog: Designing for Agile Learning
Part of a series on agile learning design. This post focuses on 4 lenses for design: performance centered, guru, learner-centered, and system. These lenses are then mapped to the complexity of the design environment and sources of information in those different environments. Lots of graphics to reinforce how different approaches fit different environments.
·bdld.blogspot.com·
Big Dog, Little Dog: Designing for Agile Learning
Cognitive Load Theory: Failure? « EdTechDev
Cognitive Load Theory: Failure? « EdTechDev
Explanation of cognitive load theory and the problems with it, both conceptual and methodological. Lots of sources to dig into deeper if you want more research on this issue.
Numerous contradictions of cognitive load theory’s predictions have been found, but with germane cognitive load, they can still be explained away.&nbsp; de Jong does not use this term (unfalsifiable) but instead states that germane cognitive load is a <em>post-hoc</em> explanation with no theoretical basis: “there seems to be no grounds for asserting that processes that lead to (correct) schema acquisition will impose a higher cognitive load than learning processes that do not lead to (correct) schemas” (2009).
2. <span style="text-decoration: underline;">Poor external validity of lab-based studies</span>.&nbsp; Moreno doesn’t touch on something in the de Jong article – the fact that most cognitive load (and multimedia learning) studies are conducted in labs that “includes participants who have no specific interest in learning the domain involved and who are also given a very short study time” (de Jong, 2009), often only a few minutes.&nbsp; Quite a number of findings from these studies have not held up as strongly when tested in classrooms or real-world scenarios, or have even reversed (<a href="http://www.txwes.edu/professionaldevelopment/materials/Multimedia%20Instructions.pdf">such as the modality effect</a>, but see <a href="http://dx.doi.org/10.1016/j.learninstruc.2007.09.010">this refutation</a> and this <a href="http://cat.inist.fr/?aModele=afficheN&amp;cpsidt=5135499">other example of a reverse effect</a>).
·edtechdev.wordpress.com·
Cognitive Load Theory: Failure? « EdTechDev
Volunteer Opportunity to Build Your eLearning Portfolio | onehundredfortywords
Volunteer Opportunity to Build Your eLearning Portfolio | onehundredfortywords
Info on an organization looking for volunteer instructional designers/developers to create content for job seekers. They are OK with content being used in a portfolio, so this is a good place to gain some experience and get something to show for a portfolio.
·onehundredfortywords.com·
Volunteer Opportunity to Build Your eLearning Portfolio | onehundredfortywords
Open Access Educational Technology journals – George Veletsianos
Open Access Educational Technology journals – George Veletsianos
Looking for research on e-learning, instructional design, educational technology, or related topics? Check out these open access journals. Great to have a filtered list for this rather than having to dig through some of the larger directories.
·veletsianos.com·
Open Access Educational Technology journals – George Veletsianos
The Bamboo Project Blog: Autonomy, Mastery and Purpose
The Bamboo Project Blog: Autonomy, Mastery and Purpose
Interesting ideas about intrinsic motivation for both managers and instructional designers. Rather than rewards, instructional design should focus on motivating learners through autonomy, mastery, & performance.
<p>Rewards actually impede our problem-solving ability because they cause us to restrict our consideration of other ideas and to focus on only one or two ways to solve the problem.&nbsp; As one of the studies Dan references discovered,<strong> "once the task called for even<span style="text-decoration: underline;"> rudimentary cognitive skill</span>, <em>(my emphasis)</em>&nbsp; a larger reward led to poorer performance." </strong></p><p><strong><span style="font-size: 15px; font-family: Arial;">In a nutshell, rewards work for tasks where you don't have to think. As soon as you have to engage in any kind of thinking, rewards STOP WORKING. </span></strong></p>
·michelemartin.typepad.com·
The Bamboo Project Blog: Autonomy, Mastery and Purpose