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Updated Template for Writing/Designing Scenario Questions
Updated Template for Writing/Designing Scenario Questions
Will Thalheimer has shared a free template for writing scenario questions. These are more in-depth than my typical examples of one-question mini-scenarios. I like how this template forces you to think about the context and about how to differentiate people who understand the topic from those who don't.
·worklearning.com·
Updated Template for Writing/Designing Scenario Questions
Gender Neutral Name Generator
Gender Neutral Name Generator
While plenty of nonbinary people have names that are traditionally coded as male or female, sometimes more gender neutral names are useful for characters in scenarios.
·thestoryshack.com·
Gender Neutral Name Generator
Inspiring Examples of Storytelling in eLearning
Inspiring Examples of Storytelling in eLearning
Great examples of how different perspectives (1st, 2nd, and 3rd person) can shift the feel of storytelling. Jonathan Hill also describes Vonnegut's "Man in a Hole" model for stories where a character overcomes a problem. I think that simpler narrative structure is much more useful for storytelling in training than the more complex "Hero's Journey."
·litmos.com·
Inspiring Examples of Storytelling in eLearning
Beyond Cutouts - Issuu
Beyond Cutouts - Issuu
Miranda Verswijvelen shares tips for creating and writing believable characters in interactive stories for learning.
Do not confuse traits with facts. Ages, shoe sizes and job titles do not make an interesting character. Are they impulsive or thoughtful, trusting or suspicious, assertive or passive?
Elements in backstory and traits that really matter for the story need to be released slowly: through flashbacks, dialogue, or actions. This gradual discovery keeps learners intrigued and invested.
·issuu.com·
Beyond Cutouts - Issuu
How People Read Online: New and Old Findings
How People Read Online: New and Old Findings
Research from the NN Group on how people read online. Eye tracking patterns, how people scan content, recommendations. Overall, their findings haven't changed in 20+ years: it's critical to make online text easy to scan and divided into chunks with clear headings and hierarchy.
·nngroup.com·
How People Read Online: New and Old Findings
(PDF) Reimagining the Virtual Patient Crafting Game-inspired Interactive Stories for Compassion Training
(PDF) Reimagining the Virtual Patient Crafting Game-inspired Interactive Stories for Compassion Training
Miranda Verswijvelen's doctoral thesis on narrative design in branching scenarios (which she calls "interactive stories for learning" for clarity). Using techniques from game design, she created a framework for writing better scenarios.
The expert advice emphasised the pivotal role of emotions and player self-expression in crafting interactive narrative, along with the importance of designing believable characters and meaningful choices. A comprehensive heuristics framework to craft ISL was developed based on the insights from this phase. Through iterative prototyping and reflection, the heuristics framework was evaluated and refined, and subsequently applied to the recrafting of a virtual patient for compassion training
While no statistically significant differences for narrative transportation were found, the results from the playthrough data and open-ended questions demonstrated that incorporating emotional depth into virtual patient design significantly impacted learner engagement and empathy. Participants exhibited more compassionate care when interacting with the recrafted virtual patient, showing highly improved decision-making to promote patient outcomes.
·researchgate.net·
(PDF) Reimagining the Virtual Patient Crafting Game-inspired Interactive Stories for Compassion Training
Game On: 6 tips for choice design in branching scenarios - Issuu
Game On: 6 tips for choice design in branching scenarios - Issuu
Miranda Verswijvelen's article for Dirtyword magazine on choice design in branching scenarios. Lots of tips here based on designing game narratives and interactive fiction. I disagree with her point about not starting with the ideal path for writing (although she acknowledges that may make sense for beginners when you're learning how to write scenarios). For game design, I think she's right. For training design, there is typically an ideal path we want people to take. Good to read some thoughtful criticism though, and I love Miranda's work.
Excellent choice design will increase the engagement of your learners in the story, intrigue them about consequences and entice them to replay to check out other paths.
Choices in branching scenarios consist of three closely interconnected parts:Framing: the information the learner uses to make the choiceOptions: the possible choicesOutcomes: what happens due to choosing one of the options.
Choices can offer diverse acceptable ways to achieve the same goal, giving learners opportunity to personalise the experience.
An extra path can also replace boring “try again” situations: the consequence shows your choice was not ideal, but you simply continue and get another chance further in the story to make a better informed, similar choice.
Clear and confined parameters help to make the choice feel integral to the context, while still leaving room for personal expression and emotional connection.
One of my favourite narrative designers, Jon Ingold from Inkle Studios, introduced the accept – reject – deflect model. For example, in a conversational choice where someone asks you a question, this could mean the following:Accept: continue the current conversation, e.g. simply answer the questionReject: react negatively or refuse to answer. Deflect: change the topic, e.g. ignore, bounce a question back or refocus attention
·issuu.com·
Game On: 6 tips for choice design in branching scenarios - Issuu
Tip 13: Experiment with Structure
Tip 13: Experiment with Structure
Hadiya Nurridin continues her series on storytelling with more examples of narrative structure and how they affect the message of a story. When we use storytelling for training, we're not just trying to entertain people. We're using the story to convey a specific message, shift attitudes, or motivate people to change behavior. Different structures may change the message or create a more compelling story.
Exploring different perspectives in personal storytelling enriches the narrative by fostering a deeper understanding and empathy toward the characters and situations involved
·linkedin.com·
Tip 13: Experiment with Structure
A List Apart: Articles: Reviving Anorexic Web Writing
A List Apart: Articles: Reviving Anorexic Web Writing
<p>I admit to having overlooked <code>alt</code> text. Until a year ago I sniffed at the idea of creating useful <code>alt</code> text for images. “If a user is blind,” I reasoned, “what does he care that I have a photograph of the university tower on my website?”</p> <p>My fellow designer shrugged. “Well, I guess if you don’t really care about what the image <em>says</em>,” she said slowly, “you really don’t need it in the first place.”</p>
·alistapart.com·
A List Apart: Articles: Reviving Anorexic Web Writing
eSchool News online - School laptop program begets writing gains
eSchool News online - School laptop program begets writing gains
Laptops make it easier for students to edit their copy and make changes without getting writer's cramp, he said. As a result, students are writing and revising their work more frequently, which leads to better results. And it's important, Silvernail said, that those skills translated when the test was taken with pen and paper, too.
"It's just a lot easier to edit, to self-critique. Our teachers engage students in a lot of peer editing. Not only are they helping themselves, but they're helping each other as they get to their final projects," Rebar said.
·eschoolnews.com·
eSchool News online - School laptop program begets writing gains
Techdirt: Txt Spk In Schools Not A Big Deal
Techdirt: Txt Spk In Schools Not A Big Deal
Basically, the research shows that students do sometimes forget and let abbreviations from texting into other writing, but overall the technology use and writing students do improves their writing. Links to multiple studies done in the last several years.
In 2003, there was a study that showed that all this writing online was actually making kids <a href="http://www.techdirt.com/articles/20030520/1943254_F.shtml">more comfortable</a> with writing in general. In 2004, a study showed (like this one) that with a little instruction kids easily <a href="http://www.techdirt.com/blog/wireless/articles/20041223/1427218.shtml">understood the difference</a> between texting and writing. In 2005, a study actually found that kids were <a href="http://www.techdirt.com/articles/20051031/1836235.shtml">better writers</a> than in the past "using far more complex sentence structures, a wider vocabulary and a more accurate use of capital letters, punctuation and spelling" even if they sometimes let a txtism into their writing. And, in 2006, a study showed that students showed <a href="http://www.techdirt.com/articles/20060731/1938242.shtml">no ill effects</a> from widespread text and IM messaging.
·techdirt.com·
Techdirt: Txt Spk In Schools Not A Big Deal
Top News - Blogging helps encourage teen writing
Top News - Blogging helps encourage teen writing
Survey results about teens and writing, showing that students who blog write more for personal reasons and are more likely to think writing skills are essential. Most students think their writing would improve if they could use more technology to practice writing for school.
Forty-seven percent of teen bloggers write outside of school for personal reasons several times a week or more, compared with 33 percent of teens without blogs. Sixty-five percent of teen bloggers believe that writing is essential to later success in life; 53 percent of non-bloggers say the same thing.
Most students (82 percent) believe that additional instruction and focus on writing in school would help improve their writing even further--and more than three-quarters of those surveyed (78 percent) think it would help their writing if their teachers used computer-based writing tools such as games, multimedia, or writing software programs or web sites during class.
·eschoolnews.com·
Top News - Blogging helps encourage teen writing
Blogging and Reading Comprehension Strategies « Classroom Tech Tips
Blogging and Reading Comprehension Strategies « Classroom Tech Tips
Applying reading comprehension strategies (questioning, making connections, inferring, etc.) and tips for students to improve blog conversations. One of the suggestions is to have a class focus together on one strategy in their comments to each other. I can see how the sentence frames would be very helpful, especially for younger writers.
·classroomtechtips.wordpress.com·
Blogging and Reading Comprehension Strategies « Classroom Tech Tips
Half an Hour: Finding Time
Half an Hour: Finding Time
Stephen Downes, on finding the time to write online by focusing on using content from a closed environment and bringing it into the open.
The whole point isn't to *add* online writing on top of everything else you do. Nobody has time for that.<br><br>Rather, what you want to be thinking of doing is to gradually migrate to writing online *instead* of writing for those other purposes.<br><br>That doesn't mean you become a blog writer and nothing else. Rather, what you'll find is that writing for the website makes writing for all those other things a lot easier.
The idea is to take the stuff you do for private audiences and to present it (as much as you can) to public audiences.<br>
·halfanhour.blogspot.com·
Half an Hour: Finding Time
Innovate: Why Professor Johnny Can't Read: Understanding the Net Generation's Texts
Innovate: Why Professor Johnny Can't Read: Understanding the Net Generation's Texts
The authors argue that Net Gen students are used to hyperlinked, nonlinear content, so they don't necessarily approach learning with the same kind of linear approach most of their professors do. The premise here focuses on how this affects writing, organizing information, and sense-making. They argue that multimedia projects can demonstrate the same depth of thinking as a traditional linear text. Registration required.
As a result, while N-Gens interact with the world through multimedia, online social networking, and routine multitasking, their professors tend to approach learning linearly, one task at a time, and as an individual activity that is centered largely around printed text (Hartman, Dzubian, and Brophy-Ellison <a target="_blank" href="http://www.webcitation.org/5Xw4B5bKP">2007</a>).
However, these digital texts do not necessarily lack style, coherence, or organization; they simply present meaning in ways unfamiliar to the instructor. For example, a collection of images on Flickr with authorial comments and tags certainly does not resemble the traditional essay, but the time spent on such a project, the motivation for undertaking it, and its ability to communicate meaning can certainly be equal to the investment and motivation required by the traditional essay—and the photos may actually provide more meaningful communication for their intended audience.
Texts that do not look like books or essays and that are structured in unfamiliar ways may leave educators with the perception that the authors of these texts lack necessary literacy skills. Are these students missing something, or are they coming to us with skills as researchers, readers, writers, and critical thinkers that have been developed in a context that faculty members may not understand and appreciate? The striking differences between the linear, print-based texts of instructors and the interactive, fluctuating, hyperlinked texts of the N-Gen student may keep instructors from fully appreciating the thought processes behind these texts. Learning how to teach the wired student requires a two-pronged effort: to understand how N-Gen student understand and process texts and to create a pedagogy that leverages the learning skills of this type of learner.
·innovateonline.info·
Innovate: Why Professor Johnny Can't Read: Understanding the Net Generation's Texts
Donald Clark Plan B: txtng (the gr8 db8)
Donald Clark Plan B: txtng (the gr8 db8)
Summary of a book by a professor of linguistics that examines and debunks the complaints about text messaging reducing literacy. Good collection of misconceptions about txtng with counterarguments and research.
Annoyingly, just as complaints about literacy multiply, along comes a technology that has promoted a renaissance in reading and writing, yet it is treated with contempt by the ‘pen and paper’ brigade. Children don’t keep diaries any more – oh yeah! Haven’t you see MySpace, facebook and blogs. They’re obsessed by diary keeping.
·donaldclarkplanb.blogspot.com·
Donald Clark Plan B: txtng (the gr8 db8)
Avoiding the 5 Most Common Mistakes in Using Blogs with Students
Avoiding the 5 Most Common Mistakes in Using Blogs with Students

The 5 mistakes outlined in this article are

  1. "Ineffective contextualization" (not thinking about the best way to use blogs, usually self-reflection)
  2. "Unclear Learning Outcomes"
  3. "Misuse of the environment" (treating blogs like wikis or discussion forums)
  4. "Illusive grading practices" (lacking clear rubrics)
  5. "Inadequate time allocation" (both for students to write and instructors to grade and give feedback)
·campustechnology.com·
Avoiding the 5 Most Common Mistakes in Using Blogs with Students
Why I Blog - The Atlantic (November 2008)
Why I Blog - The Atlantic (November 2008)
Andrew Sullivan on the value of blogging and how blogging differs from traditional print journalism.
It is accountable in immediate and unavoidable ways to readers and other bloggers, and linked via hypertext to continuously multiplying references and sources. Unlike any single piece of print journalism, its borders are extremely porous and its truth inherently transitory.
Logs require a letting-go of narrative because they do not allow for a knowledge of the ending. So they have plot as well as dramatic irony—the reader will know the ending before the writer did.
A novelist can spend months or years before committing words to the world. For bloggers, the deadline is always now. Blogging is therefore to writing what extreme sports are to athletics: more free-form, more accident-prone, less formal, more alive. It is, in many ways, writing out loud.
·theatlantic.com·
Why I Blog - The Atlantic (November 2008)
In the Middle of the Curve: Deeper Instructional Design
In the Middle of the Curve: Deeper Instructional Design
Wendy Wickham's liveblogged notes from Clark Quinn's presentation on Deeper Instructional Design. Lots of ideas in this post--create models that actually help people understand the content and recognize patterns, pay attention to motivation and emotion, give learners the least they need to get them to do what's needed, create learner-centered objectives instead of designer-centered objectives, use stories and active practice.
We can't "create" learning<br>- We can design environments conducive to learning.<br>- We design learning experiences.
Don't design CONTENT, design EXPERIENCES<br>- Design the "Flow".<br>- Start bringing in emotions and the actions they take
·in-the-middle-of-the-curve.blogspot.com·
In the Middle of the Curve: Deeper Instructional Design
Blogging as Reflective Practice | Adventures in Corporate Education
Blogging as Reflective Practice | Adventures in Corporate Education
Thoughts on blogging as reflective practice for learning, with benefits in both the activity of writing and the social connections
So basically when you blog, you have to think about what you have read, how that compares to what you already know or what you have experienced, and that comparison helps you to construct new mental models that you articulate in written form (your blog).
·gminks.edublogs.org·
Blogging as Reflective Practice | Adventures in Corporate Education