References - SimTeach Simulations
Edheads - Activate Your Mind!
Radio WillowWeb
<strong>Radio
WillowWeb</strong> is a podcast for kids and
by kids from the students at Willowdale Elemetary School in Omaha, Nebraska.
Instructional Design Models
Extensive list of instructional design models and theories
Link has moved:http://carbon.ucdenver.edu/~mryder/itc/idmodels.html
Publishers cater to growing use of MP3s for schoolwork - CNN.com
"It's interestingly changing the way in which people are educated. You just need to ask intelligent questions, and you can get answers anytime, anywhere, in real time," Taylor said. "Education becomes no longer a fact-based learning process, it's search-based, cognitive. It's kind of like what happened to math skills with the calculator."
Athabasca University
Canadian Institute for DE Research (CIDER)
The International Review of Research in Open and Distance Learning
VMYonkers - Introduction to Distance Learning
eGames Generator
sl-avatar-names
SL at OCC2007
Communities of Inquiry
<p>The purpose of this project is to support a personally meaningful and
educationally worthwhile learning experience. Central to the study introduced
here is the <a href="http://communitiesofinquiry.com/sub/coi_model.html">model of a community of inquiry</a>
that constitutes four elements essential to an educational experience: </p>
<ul>
<li><a href="http://communitiesofinquiry.com/sub/cognitive.html">Cognitive Presence</a></li>
<li><a href="http://communitiesofinquiry.com/sub/social.html">Social Presence</a></li>
<li><a href="http://communitiesofinquiry.com/sub/teaching.html">Teaching Presence</a></li>
<li><a href="http://communitiesofinquiry.com/sub/methodology.html">Methodology</a></li></ul>
Skip the textbook, play the video game | Chicago Tribune
"There are a lot of terrible educational games out there, where you have to do something unfun, like solve five math problems, so you can do something fun, like play a game," said Ben Stokes, a games expert at the MacArthur Foundation.<br><br> Instead, the experts are interested in the educational benefits of commercially available games that were not expressly designed for school use--simulation games like Zoo Tycoon, in which elementary school-age children can build virtual zoos by selecting animals, creating appropriate habitats, managing food budgets and even setting the prices of popcorn at the concession stands.<br>
Instructional Design in ELearning
Nanoquest
eLearning Technology: What is eLearning 2.0?
eLearnCampus
Eide Neurolearning Blog: Video Games Training Brain - Visual's Great, But What About Auditory?
Proof of Learning: Assessment in Serious Games
So, rather than only translating traditional testing methods like MCQs into serious games, designers of serious games can also build on the methods that have worked in mainstream video games. That isn't to say that game designers already know everything there is to know about testing and other pedagogical methods. Nor are we saying that traditional testing methods have no place in a game environment. Instead, both game designers and educational professionals need to work together in developing serious games as a new teaching tool.
Role of Emerging Technologies for Knowledge Mobilization, Dissemination, and Use in Education
Some students spend many hours communicating asynchronously,
having a much richer dialogue than could have been possible through
the best face-to-face facilitation.
Structure, Content, Delivery, Service, and Outcomes: Quality e-Learning in higher education
EASI: Equal Access to Software and Information
Sloan-C - K-12 Online Learning Survey
Literary Worlds Index
DIGI[cation]
Introductory Course Makeovers
<p>The models stress online assessment that provides immediate feedback to instructors. Administrators can monitor tests given to students before the course redesign and after to measure their subject knowledge.</p>
<p>The idea, says Carol A. Twigg, president and chief executive of NCAT, is to structure courses so that both student and instructor time is best used.</p>
NCAT has identified several
<a href="http://www.center.rpi.edu/PlanRes/R2R_ModCrsRed.htm" target="_blank">redesign models</a>, all of which adhere to the principle that students need more than just traditional lectures.
Quality Matters
eContent: Creating Second Life Content
The Blog of Clark Aldrich: Case Study: Fortune 100 Company: An Extra Day Every Week of Work