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Learning Development Pricing Calculator - LXD Central
Learning Development Pricing Calculator - LXD Central

I appreciate the detailed breakdowns of time estimates per task in this article. This would be a very helpful way to create a project plan, even if you've never created an ILT or elearning course before.

However, note the caveat about the hourly rate at the bottom. The calculator uses $60 or $65/hour for pricing, but that's what a vendor would pay its own employees. If you're buying from a vendor, the cost is likely much higher. (Although apparently I'm not taking nearly enough profit for myself if vendors are typically pricing at 2.5 times their cost.)

<span style="font-size: 1rem;">How much should you pay for a learning solution? Why does one vendor quote $5,000 and another $20,000? At its core, the price of a learning solution is a very simple equation –&nbsp;</span><strong style="font-size: 1rem;">Rate x Effort = Price.</strong>
For those organizations that buy learning from third-party vendors these prices may seem quite low, and they are. The $65 rate is commensurate with what one of those companies would pay an employee but does not include all of the overheads, cost of sale, and profit that company would typically account for in the price. As a rule of thumb, a custom learning company will price at about 60% gross margin, which in short-hand means you multiple direct costs by 2.5.
·lxdcentral.com·
Learning Development Pricing Calculator - LXD Central
Role-Play Training – Insights From Clark Aldrich
Role-Play Training – Insights From Clark Aldrich
A lengthy article from Clark Aldrich on how to create Short Sims or branching role-play training. One of the most useful things in this article is the section "7 steps to create an effective role-play," where he breaks down his process for creating branching scenarios with time estimates for each section. While some of this is specific to iSpring, the process is similar to what I teach in my branching scenario course.
Perhaps the perfect way to learn is by doing something worthwhile that lines up with the real world, and very judiciously receiving some friendly guidance when we get stuck.
If you’re running a flight simulator and want your pilots to learn how to land an airplane in a snowstorm, Short Sims can only have introductory benefits. They can teach you some of the strategies.
With practice, you should be able to create an entire role-play in about 40 hours over two weeks. If you are going over that, you’re probably overthinking or over-executing it. Remember that you need to keep it simple.
·ispringsolutions.com·
Role-Play Training – Insights From Clark Aldrich
How long does it take to develop an online course? | UT Dallas eLearning Team
How long does it take to develop an online course? | UT Dallas eLearning Team
While a few studies exist about development time for workplace elearning, not as much seems to be readily available for higher education. This post has some breakdowns for development time for developing a syllabus, recording lectures, assignments, etc. The estimate for discussion board questions seems a little low to me (a good discussion question often takes more than 5 minutes to write and refine), but this is a good starting point. This is about 130 hours of work for a single online course.
·utdelearning.wordpress.com·
How long does it take to develop an online course? | UT Dallas eLearning Team
Estimating time to develop training – Part 2
Estimating time to develop training – Part 2
How to estimate the time to develop training if you don't have your own past data to draw from. Use industry benchmarks and adjust based on factors. I especially like the breakdown of adding percentages for different factors such as multitasking and content expertise.
·thetrainingaide.com·
Estimating time to develop training – Part 2
How Long Does eLearning Take to Develop?
How Long Does eLearning Take to Develop?
An explanation of the variables affecting the time to create e-learning, including considerations of actual time versus elapsed time (i.e., how long you're sitting around waiting for the SME to get back to you).
·blog.omniplex.co·
How Long Does eLearning Take to Develop?
Estimating Infographic – Write Spot
Estimating Infographic – Write Spot
Time estimates for e-learning and technical documentation, including some breakdowns for creating storyboards and tips on how to adjust estimates for short e-learning. The infographic is available as one long graphic or a 4-page PDF.
·radcomservices.com·
Estimating Infographic – Write Spot
Online Course Development: What Does It Cost? -- Campus Technology
Online Course Development: What Does It Cost? -- Campus Technology
Time and cost estimates for online higher ed. The article and research are from 2004, and I expect these ratios have gone down in the last 10 years. The estimates here say it's a 10:1 ratio for faculty time and about $25K per credit hour.
Given the current campus infrastructure, personal knowledge tools, and the availability of digital content such as course cartridges, online cyber problems, and test banks, a recommended planning number today for experienced faculty is 10 hours per hour of instruction.
·campustechnology.com·
Online Course Development: What Does It Cost? -- Campus Technology
I Came, I Saw, I Learned...: Adobe Captivate, TechSmith Camtasia Studio, Articulate Storyline: Production Times
I Came, I Saw, I Learned...: Adobe Captivate, TechSmith Camtasia Studio, Articulate Storyline: Production Times
Kevin Siegel's estimates for production times in several rapid development tools. This is for production only, after a script has been written and recorded. He doesn't specifically say, but it sounds like this is for software simulation/demonstration content, not soft skills.
I have extensive experience using Adobe Captivate and TechSmith Camtasia Studio. In my experience, it will take you approximately <strong>2 hours of labor</strong> to produce<strong> 1 minute of eLearning playtime</strong> if you use Adobe Captivate. If you use Camtasia, your labor will go down a bit (<strong>1.5 hours for every 1 minute of playtime</strong>). If Articulate Storyline is your tool of choice, developers who use that tool have told me that Storyline is on a par with Captivate. In that case, you should plan on <strong>2 hours of labor</strong> to produce every <strong>1 minute</strong> of Storyline eLearning.
·iconlogic.blogs.com·
I Came, I Saw, I Learned...: Adobe Captivate, TechSmith Camtasia Studio, Articulate Storyline: Production Times