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2024 L&D Predictions: Insights from Industry Pros
2024 L&D Predictions: Insights from Industry Pros
IDLance asked me and several other L&D professionals what the biggest trend will be in 2024. Unsurprisingly, AI was the most popular answer, but it wasn't the only one. Read my response and how Will Thalheimer, Stella Lee, Craig McMichael, and John Findling answered the question of the biggest L&D trend for 2024.
·linkedin.com·
2024 L&D Predictions: Insights from Industry Pros
Paint Potion - Create stunning vector illustrations in seconds
Paint Potion - Create stunning vector illustrations in seconds
This AI image generation tool looks interesting for creating illustrations for elearning or scenarios because you can create multiple images in the same style. You can also export images as SVGs, which means you could edit the images to mix and match elements of a couple of different sets of images. There are no free plans though.
·paint-potion.com·
Paint Potion - Create stunning vector illustrations in seconds
16 UI design tips | By Adham Dannaway | UX Planet
16 UI design tips | By Adham Dannaway | UX Planet
Many complaints about "visual design" in elearning seem to really be about the UI as much as graphic design. If you struggle with visual design for elearning, focusing on UI design rules can be a way to improve because there are concrete steps to take to improve your designs. This is a case study from a mobile interface for an app, so it's not directly related to elearning. However, I appreciate how clearly the before and after images are shown at each step in the redesign. The explanation of the rules and thought process for each design decision are a solid worked example for redesigning.
·uxplanet.org·
16 UI design tips | By Adham Dannaway | UX Planet
Masters' Q&A - Clark Quinn
Masters' Q&A - Clark Quinn
Clark Quinn answers 5 questions on simulations for training leaders and how they help provide practice opportunities. I appreciate the clarification on what he means by a simulation and the differentiation between "simulation" and "branching scenario," as those terms are often muddy.
Scenarios can be implemented in actual simulations (where the world is actively modeled, and the consequences are calculated), or in branching scenarios where the relationships are hard-coded in the consequences attached to a decision.
scenarios give us contextualized practice, which research shows leads to better retention and transfer. With the right choices, the scenario is engaging and provides meaningful practice, which leads to acquiring new abilities.
<div data-breakout="normal"><p class="-Zro6 -ZADH IjV6v AnCKd _57WYp" id="viewer-avnma"><span class="d0767"><span style="font-weight:700"><span>DAN: What makes learning through a simulation experience unique and meaningful?</span></span></span></p></div><div type="paragraph" data-hook="rcv-block26"></div><div data-breakout="normal"><p class="-Zro6 -ZADH IjV6v AnCKd _57WYp" id="viewer-d53db"><span class="d0767"><span style="font-weight:700"><span>CLARK</span></span><span>: As above, research says that contextualized practice (with feedback) is the best way to develop new abilities. They need to have a ’story’ setting: a context, then something happens that precipitates the need for a decision, and then the decision has consequences. That’s just a better-written multiple-choice question (please!), but if we drive the outcomes from a branching or simulation basis, this can lead to new decisions (they travel in packs!)</span></span></p></div>
·topfbusinesslearning.com·
Masters' Q&A - Clark Quinn
What is Cognitive Task Analysis? - Global Cognition
What is Cognitive Task Analysis? - Global Cognition
Understanding how experts approach problems and make decisions is challenging, but important for training people on complex skills. Cognitive Task Analysis isn't one approach to analysis, but rather a number of related methods to uncover information from SMEs.
Cognitive Task Analysis (CTA) is a family of psychological research methods for uncovering and representing what people know and how they think. CTA extends traditional task analysis to tap into the mental processes that underlie observable behavior, and reveal the <a href="https://www.globalcognition.org/cognitive-skills/">cognitive skills</a> and strategies needed to effectively tackle challenging situations.
Instead, the idea of the critical decision method is to get experienced professionals to describe some of the toughest challenges they faced. By using carefully crafted probes, the CTA interviewer teases out how these people assessed situations and made decisions in critical moments of their experience.
·globalcognition.org·
What is Cognitive Task Analysis? - Global Cognition
Consensus: AI Search Engine for Research
Consensus: AI Search Engine for Research
Curious about the research on a particular topic? Consensus searches research and provides summaries. If you ask a yes/no question on a well-researched topic, it will provide you with a color-coded yes/no/maybe summary. This doesn't work as well if there isn't much research on a particular topic (as is the case for a lot of L&D questions), but it's a good way to both get a quick glance at the research and to find sources so you can dig deeper on your own.
·consensus.app·
Consensus: AI Search Engine for Research
Stubborn - Free Illustrations Generator
Stubborn - Free Illustrations Generator
This site allows you to customize illustrated characters and backgrounds. The illustration style wouldn't work for every situation, but if a more informal style would fit, this tool looks promising.
·stubborn.fun·
Stubborn - Free Illustrations Generator
Visla: All-in-one Video Storytelling.
Visla: All-in-one Video Storytelling.
AI video tool for video editing and generation. Specifically, one of the features lets you edit videos by editing the transcript. This tool has a free plan with some limitations which look like plenty to at least test it out and potentially use if you need something quick.
·visla.us·
Visla: All-in-one Video Storytelling.
Game Making Software - Construct 3
Game Making Software - Construct 3
Construct is a tool for creating games with visual programming (Javascript is also an option). There's a free option available to try it out. This tool would definitely have a learning curve, but it looks like a solid option for people who want to build something more complex than a typical elearning authoring tool.
·construct.net·
Game Making Software - Construct 3
Cebulka | No Mythstakes
Cebulka | No Mythstakes
Jessica Cebulka's educational game project which won at DemoFest. This includes multiple levels of games as demos of what's possible, built in Construct.
·jcebulka.com·
Cebulka | No Mythstakes
Case Study: Effective Branching Scenarios for Training
Case Study: Effective Branching Scenarios for Training
A case study of branching scenarios as part of a larger training program. These scenarios helped learners practice skills for working with people in emotionally challenging situations, an excellent fit with a branching scenario format. The scenarios themselves have a fairly simple structure, but using multiple scenarios allows learners broader opportunities to practice.
·blog.upsidelearning.com·
Case Study: Effective Branching Scenarios for Training
Reface – AI Face Swap App & Video Face Swaps
Reface – AI Face Swap App & Video Face Swaps
A collection of AI image and video tools. I saw an example of a comic created by face swapping AI-generated images with a photo of a real person. This kind of technology might be a way to generate multiple images of a character in different poses and with varied expressions but with consistency in features.
·reface.ai·
Reface – AI Face Swap App & Video Face Swaps
Recordings - From Instructional Design to Dungeons & Dragons
Recordings - From Instructional Design to Dungeons & Dragons
The recordings from the TLDC event "From Instructional Design to Dungeons & Dragons" are now available on their website and YouTube. This was a wonderful and deeply nerdy event. Early on in the planning, Luis wondered if there were really enough D&D players to make an event like this possible, and it's clear there were plenty of folks interested. If you're curious about the connection between games and learning, check it out, even if you've never played D&D before.
·thetldc.com·
Recordings - From Instructional Design to Dungeons & Dragons
What is learning experience design? - Learning Experience Design
What is learning experience design? - Learning Experience Design
Niels Floor has updated his definition of learning experience design (LXD) to reflect the evolution of the field.
Learning experience design (LX design or LXD) is the process of creating learning experiences that enable the learner to achieve the desired learning outcome in a human centered and goal oriented way. <br> - Niels Floor
Focusing on the whole experience, requires a more holistic design approach. For example, emotion plays a vital part in how we experience things. We all have memories that are strong because of how they made you feel. In education there tends to be a clear emphasis on cognition while emotion is hardly part of the conversation. In LXD emotion is carefully considered. Designing for emotion and cognition is key to creating a powerful learning experience.
Learning experience design is not a science. While learning science can support your design decisions, most insights into the quality and effectiveness of your design come from developing and testing prototypes.
This focus on the learner also applies to the learning outcome. In the definition of LXD at the start of this article a “desired learning outcome” is mentioned. A learning outcome is desirable when it is relevant, meaningful, and valuable to the learner.
The logical thing is to start with formulating the desired learning outcome. Every step that follows in the design process, including the choice in technology, should be geared towards reaching that outcome.
·lxd.org·
What is learning experience design? - Learning Experience Design
Memory and comprehension of narrative versus expository texts: A meta-analysis - PMC
Memory and comprehension of narrative versus expository texts: A meta-analysis - PMC
The full text of the meta-analysis comparing memory and understanding of stories versus expository text. The researchers are careful to note the limitations of this evidence, but overall found that narratives have an advantage over expository text and explanations.
Stories may be easier to remember and comprehend than essays because stories resemble our everyday experiences (Bruner, <a href="#CR10" rid="CR10" class=" bibr popnode" role="button" aria-expanded="false" aria-haspopup="true">1986</a>; Graesser et al., <a href="#CR39" rid="CR39" class=" bibr popnode" role="button" aria-expanded="false" aria-haspopup="true">1991</a>). People experience life in the real world as temporally ordered causal events, organized around personal goals, with the encountering and overcoming of obstacles to these goals resulting in emotional experiences; this parallels the structure of stories (Graesser, McNamara, &amp; Louwerse, <a href="#CR37" rid="CR37" class=" bibr popnode" role="button" aria-expanded="false" aria-haspopup="true">2003</a>; Graesser, Singer, &amp; Trabasso, <a href="#CR38" rid="CR38" class=" bibr popnode" role="button" aria-expanded="false" aria-haspopup="true">1994</a>).
Familiarity with the structure and content of a text is referred to as relevant “prior knowledge” (Dochy, Segers, &amp; Buehl, <a href="#CR28" rid="CR28" class=" bibr popnode" role="button" aria-expanded="false" aria-haspopup="true">1999</a>), and stories might be more memorable and comprehensible thanks to readers having greater prior knowledge.
Readers are less likely to benefit from prior knowledge while reading an essay, relative to stories, and are therefore less likely to benefit from easy inferences. This combination could easily put expository texts at a disadvantage when it comes to memory and comprehension (Coté, Goldman, &amp; Saul, <a href="#CR18" rid="CR18" class=" bibr popnode" role="button" aria-expanded="false" aria-haspopup="true">1998</a>; McNamara, <a href="#CR68" rid="CR68" class=" bibr popnode" role="button" aria-expanded="false" aria-haspopup="true">2004</a>).
A final reason to believe that narratives may be more memorable than expository texts hinges on the ability of emotions to facilitate memory (Hamann, <a href="#CR42" rid="CR42" class=" bibr popnode" role="button" aria-expanded="false" aria-haspopup="true">2001</a>). Affectively charged recollections have been dubbed “flash-bulb” memories, to communicate the idea that emotional events are deeply imprinted on the mind, like a flash aiding photography (Winograd &amp; Neisser, <a href="#CR107" rid="CR107" class=" bibr popnode" role="button" aria-expanded="false" aria-haspopup="true">1992</a>). This emotional facilitation of memory appears to result from a prioritizing of emotional material when it comes to attention and perception (Brosch, Pourtois, &amp; Sander, <a href="#CR9" rid="CR9" class=" bibr popnode" role="button" aria-expanded="false" aria-haspopup="true">2010</a>), with personal relevance playing a key role (Levine &amp; Edelstein, <a href="#CR58" rid="CR58" class=" bibr popnode" role="button" aria-expanded="false" aria-haspopup="true">2009</a>). To the extent that stories are better able to evoke strong emotions than expository texts (cf. Mar, Oatley, Djikic, &amp; Mullin, <a href="#CR62" rid="CR62" class=" bibr popnode" role="button" aria-expanded="false" aria-haspopup="true">2011</a>), we would expect stories to be better recalled than exposition.
Our primary research question was whether memory and comprehension differ for narrative versus expository texts. Our three-level random-effects meta-analysis of 150 effect-sizes found that, on average, memory and comprehension of narrative texts was superior to that for expository texts.
Our meta-analysis of 150 effect-sizes (from over 75 unique samples and more than 33,000 participants) found that people had an easier time comprehending and recalling narrative texts compared to expository ones. The average magnitude of this effect was more than a half a standard deviation, with a 95% CI ranging from just more than one-quarter to slightly more than three-quarters of a standard deviation. Moreover, this result appears to be robust, and not driven by any one particular effect-size or study. There was a great deal of variability in these effects, however, almost all of which represents true heterogeneity and not random sampling error. This variability originated primarily from differences between studies.
In closing, the totality of the evidence available finds that people have an easier time comprehending and recalling information presented in a story compared to that presented in an essay. This has potential implications for a number of disciplines, not least of which is the realm of education.
To that end, the advantage afforded to narratives over exposition in this domain should be considered whenever possible. We must emphasize, however, that these results should not be interpreted as a suggestion to force all information into a narrative form for pedagogical purposes, especially when such information is not typically presented in this way.
It is quite possible that mixed genres like narrative journalism, for example, could hold the key for leveraging the advantages of narrative–its ability to capture interest and communicate experience through imagination – to meet the goals of exposition to inform and educate (van Krieken &amp; Sanders, <a href="#CR102" rid="CR102" class=" bibr popnode" role="button" aria-expanded="false" aria-haspopup="true">in press</a>).
·ncbi.nlm.nih.gov·
Memory and comprehension of narrative versus expository texts: A meta-analysis - PMC
Memory and comprehension of narrative versus expository texts: A meta-analysis - PubMed
Memory and comprehension of narrative versus expository texts: A meta-analysis - PubMed
A meta-analysis comparing how people remember and understand text, broadly categorized as narratives (stories) and expository texts (which they call essays). They acknowledge that the research is mixed, but overall found a "robust" result that stories were easier to understand and remember.
Based on over 75 unique samples and data from more than 33,000 participants, we found that stories were more easily understood and better recalled than essays. Moreover, this result was robust, not influenced by the inclusion of a single effect-size or single study, and not moderated by various study characteristics. This finding has implications for any domain in which acquiring and retaining information is important.
·pubmed.ncbi.nlm.nih.gov·
Memory and comprehension of narrative versus expository texts: A meta-analysis - PubMed
Do’s and Don’ts of Scenario-Based Learning - The Upside Learning Blog
Do’s and Don’ts of Scenario-Based Learning - The Upside Learning Blog
This is really a list of common mistakes to avoid in branching scenarios: letting the branches grow without control, providing explicit didactic feedback after each choice, not having plausible situations or choices, etc. I like how Clark Quinn describes the nuance of having scenarios where the choices aren't actions--that's a problem I've seen in several examples this year.
One way to go wrong is to have the choices that learners choose between to be statements, not choices of action. It’s easy to set up a scenario, particularly a mini-scenario with a story, but then ask learners to determine if something’s one of several ‘things’, such as categorizing the situation. It’s a nuance, but the choices should reflect what learners should do, e.g., with such a categorization. Do you then invoke practice X, or do action Y? Make sure you’re having learners make choices that do things, not just think things.
·blog.upsidelearning.com·
Do’s and Don’ts of Scenario-Based Learning - The Upside Learning Blog
Banner GPT
Banner GPT
Paste the text of a blog post into this tool, and it generates banner images for you based on the title and content. Since I've been experimenting with AI for images for my blog already, this looks like a tool worth testing out. If you're not a blogger, perhaps this could help you create header images for Rise courses or similar content?
·bannergpt.dabble.so·
Banner GPT
Custom AI Chatbots: 4 Powerful Applications for Employee Performance Support – Evolve Solutions Group |
Custom AI Chatbots: 4 Powerful Applications for Employee Performance Support – Evolve Solutions Group |
Tristia Hennessey describes possibilities for using chatbots trained on internal data to help with performance support. Chatbots are definitely an area to watch, especially as the technology continues to improve. There's definitely opportunity for instructional designers to help support organizations using these AI chatbots.
·evolve-sg.com·
Custom AI Chatbots: 4 Powerful Applications for Employee Performance Support – Evolve Solutions Group |
The Return of Haji Kamal
The Return of Haji Kamal
Stephanie Harnett has rebuilt Cathy Moore's classic "Connect with Haji Kamal" example in Storyline (with Cathy's permission). The original branching scenario relied on Flash, so it hasn't been fully available to play through for several years. I'm glad Stephanie has made it available again as an example.
·learning.stephanieharnett.ca·
The Return of Haji Kamal
Transcript.LOL - Summary, Topics, & Ask Questions
Transcript.LOL - Summary, Topics, & Ask Questions
Automatic transcripts including speaker identification plus summaries and additional info. Post the link to a recording, and it can transcribe it for you. This AI transcription tool has different levels of paid plans for larger volumes of media and additional features.
·transcript.lol·
Transcript.LOL - Summary, Topics, & Ask Questions
Escape Room Activity Pushes Boundaries of Nursing Education at IWU | Illinois Wesleyan
Escape Room Activity Pushes Boundaries of Nursing Education at IWU | Illinois Wesleyan
Interesting description of how the IWU School of Nursing created an escape room using a mannequin to reinforce learning about medication administration. One thing I appreciate in this description is how it's clear that the clues were placed in ways to reinforce the content, not just as a completely artificial escape room concept disconnected from the learning.
·iwu.edu·
Escape Room Activity Pushes Boundaries of Nursing Education at IWU | Illinois Wesleyan
Hana Feels
Hana Feels

An example of interactive fiction built in Twine. This isn't exactly a training branching scenario, and there isn't always a clearly right answer. While I don't want to give any spoilers, this deals with some mental health topics that probably justify a content warning.

From a structure perspective, I like how the choices themselves are pretty short, but the actual dialogue is often a little longer.

I also think the layout works really effectively with a look like chat bubbles, but just having the choices at the bottom and not bothering with scrolling or fancy animation. Behind the scenes, there's clearly some scoring happening to reflect how Hana feels, how she responds, and what ending you see.

This was also interesting because you make choices for multiple characters who interact with Hana, rather than seeing it from her perspective. Again without giving spoilers, this story structure might be helpful for dealing with other sensitive topics like DEI.

·hanafeels.com·
Hana Feels
Should Instructional Videos Include a Talking Head?
Should Instructional Videos Include a Talking Head?
The research on the value of a talking head with instructional videos is mixed. It can improve the sense of teacher presence and learner satisfaction, but it may also increase cognitive load and interfere with remembering.
Results revealed detrimental effects of talking heads on the recall of factual knowledge covered in the videos. Interestingly, participants rated their perceived learning as being higher for videos with talking head. Furthermore, participants assigned higher satisfaction scores to videos with talking heads and selected them more frequently when choosing between different formats.
<span>Higher levels of teacher presence have been positively associated with student satisfaction and student&nbsp;</span><em>perceptions</em><span>&nbsp;of learning.</span>
Findings suggest that combining talking heads and annotations in asynchronous video lectures yielded the longest watch time, and highest satisfaction, engagement, and attitude scores.
·scienceoflearning.substack.com·
Should Instructional Videos Include a Talking Head?
AI Learning and Development | Simulations
AI Learning and Development | Simulations
An AI tools database for learning and development, categorized by the type of tool. This database currently has 400+ tools.
·thethinkingeffect.com·
AI Learning and Development | Simulations
Everyone is above average
Everyone is above average
Ethan Mollick reflects on possible ways AI might affect skills. It could be a leveler, reducing the differences between the top and bottom performers. it could be an escalator, raising everyone's skills fairly consistently. Or, it could be a "king maker," elevating a small number of power users as the top performers who get the most out of AI. While this isn't written from a training perspective, it has implications for how the L&D field might change in the future.
Modern professional work consists of a wide range of activities, rather than a single specialization.
AI acts as a leveler, raising everyone to a minimum level of performance.
Just because early results for AI suggest that only lower performing people benefit does not mean that this is the only possible pattern. It may be that the reason only lower performers gain from AI currently is because the current AI systems are not good enough to help top performers. Or, alternately, it might be that top performers need more training and work to get benefits from AI. If either of these conditions prove true, and they certainly seem plausible, then AI might act more as an escalator, increasing the skills for everyone, from top to bottom performers. After an adjustment period, the relative skill positions stay similar, but everyone gets more done, faster.
<span>Alternately, it might be that some people are just really good at working with AI. They can </span><a href="https://www.oneusefulthing.org/p/centaurs-and-cyborgs-on-the-jagged" rel="">adopt Cyborg practices </a><span>better than others and have a natural (or learned) gift for working with LLM systems.</span>
·oneusefulthing.org·
Everyone is above average