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TPCK for Technology Integration
TPCK for Technology Integration
Technological Pedagogical Content Knowledge (TPCK) attempts to capture some of the essential qualities of <a class="WikiLink" id="p-7631a6586157c294aa699e0dcfa6247009df9eb5" href="http://tpck.pbwiki.com/knowledge">knowledge</a> required by teachers for technology integration in their teaching, while addressing the complex, multifaceted and situated nature of <a class="WikiLink" id="p-1c3a09d9d8f9a2f36c4a6a96334e9cb8c8b73a34" href="http://tpck.pbwiki.com/teacher%20knowledge">teacher knowledge</a>. At the heart of the TPCK framework, is the complex interplay of three primary forms of knowledge: <a class="WikiLink" id="p-04a7e13fcccc9ce90d762d5ad9c4442057ac593b" href="http://tpck.pbwiki.com/Content%20%28C%29">Content (C)</a>, <a class="WikiLink" id="p-5130be6af8b735c398544ec6c4e19f0e33182732" href="http://tpck.pbwiki.com/Pedagogy%20%28P%29">Pedagogy (P)</a>, and <a class="WikiLink" id="p-24908791cfef8217a8a27816741bc46d8da4b717" href="http://tpck.pbwiki.com/Technology%20%28T%29">Technology (T)</a>.
·tpck.pbwiki.com·
TPCK for Technology Integration
7 Things You Should Know About...
7 Things You Should Know About...
<p>The EDUCAUSE Learning Initiative's (ELI's) <em>7 Things You Should Know About...</em> series provides concise information on emerging learning technologies and related practices. Each brief focuses on a single technology or practice and describes:</p> <ul> <li>What it is</li> <li>How it works</li> <li>Where it is going</li> <li>Why it matters to teaching and learning</li></ul>
·educause.edu·
7 Things You Should Know About...
2¢ Worth » Teachers & Technology — a rant!
2¢ Worth » Teachers & Technology — a rant!
For several years, many of us have been trying to make a case for thinking about education in new ways, largely as a result of technological advancements and their affects on how we use information.&nbsp; I think that many education leaders are listening now.&nbsp; I think that they are ready for clear images and stories about 21st century classrooms and what teachers and students should be doing to better prepare a generation of new century citizens.
I almost lost it when I read, in Cheryl Oats’ comment, “<em>..someone told me they didn’t want to learn one more new thing, they didn’t like new things..</em>“&nbsp; I would want to ask, “You call yourself a teacher?”&nbsp; Who more than teachers should be willing and eager to learn new things?
·davidwarlick.com·
2¢ Worth » Teachers & Technology — a rant!
No Significant Difference And Distance Education :: Distance-Educator.com's Daily News :: Technology, Teaching, News, Research
No Significant Difference And Distance Education :: Distance-Educator.com's Daily News :: Technology, Teaching, News, Research
It is not whether we can meet the same learning outcomes <br> with technology, but how do we use the technologies to enrich the experience, to go beyond what can be done in the face-to-face or other delivery environment.
·distance-educator.com·
No Significant Difference And Distance Education :: Distance-Educator.com's Daily News :: Technology, Teaching, News, Research
eSchool News online - School laptop program begets writing gains
eSchool News online - School laptop program begets writing gains
Laptops make it easier for students to edit their copy and make changes without getting writer's cramp, he said. As a result, students are writing and revising their work more frequently, which leads to better results. And it's important, Silvernail said, that those skills translated when the test was taken with pen and paper, too.
"It's just a lot easier to edit, to self-critique. Our teachers engage students in a lot of peer editing. Not only are they helping themselves, but they're helping each other as they get to their final projects," Rebar said.
·eschoolnews.com·
eSchool News online - School laptop program begets writing gains
What's Wrong With This Picture?
What's Wrong With This Picture?
Explains how TTWWADI (That's The Way We've Always Done It) affects decisions. One example is how modern rail widths are based on ruts from Roman chariots from 2000 years ago. Any real change in education (or any organization) has to fight against TTWWADI.
·edtechnot.com·
What's Wrong With This Picture?
Weblogg-ed » Local Connections and Global Connections
Weblogg-ed » Local Connections and Global Connections
Will Richardson, about the Educon 2.0 conference. Great quote about technology from Chris Lehmann. One of Will's insights is that although we often talk about technology in terms of global connections, the connections within the local community also benefit from technology integration.
As Chris says often, “Technology is not additive; technology is transformative.”
Finally, the one real head twister that I got yesterday was during Chris’s own session when he was talking about how his thinking is moving away from the “having kids publish globally to the world” product piece of all of this a “let’s focus on the process of community building and publishing within the walls” approach.
The culture of sharing and participation that is created within the local community is more important almost that making those connections outside.
·weblogg-ed.com·
Weblogg-ed » Local Connections and Global Connections
Are Schools Inhibiting 21st Century Learning? : April 2008 : THE Journal
Are Schools Inhibiting 21st Century Learning? : April 2008 : THE Journal
Survey results on attitudes towards technology in education, including games.
<p>According to the survey, the majority of middle and high school students (51 percent of students in grades 6 through 12) indicated that "games make it easier to understand difficult concepts. Forty-six percent said they'd learn more about a subject if information were presented in a game format; 44 percent said gaming "would make it more interesting to practice problems"; and about a third said that "the use of games in schools will help them learn how to work in teams and see the direct results of their problem solving activities."</p> <div id="square"><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=3,0,0,0" id="Ad" height="280" width="336"> <param name="movie" value="http://ad101com-images.adbureau.net/ad101com/THE/Collaboration 2.0/collaboration_336x280v4.swf?clickTAG=http://ad101com.adbureau.net/accipiter/adclick/CID=00003efce00ea3bb00000000/acc_random=36080713/site=THE/area=std/aamsz=336x280/pos=m03/pageid=93737584"> <param name="wmode" value="transparent"> <param name="quality" value="autohigh"> <param name="bgcolor" value="none"> <embed src="http://ad101com-images.adbureau.net/ad101com/THE/Collaboration%202.0/collaboration_336x280v4.swf?clickTAG=http://ad101com.adbureau.net/accipiter/adclick/CID=00003efce00ea3bb00000000/acc_random=36080713/site=THE/area=std/aamsz=336x280/pos=m03/pageid=93737584" wmode="transparent" quality="autohigh" swliveconnect="FALSE" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash" height="280" width="336"> </object> <noembed>&lt;A HREF="http://ad101com.adbureau.net/accipiter/adclick/CID=00003efce00ea3bb00000000/acc_random=36080713/site=THE/area=std/aamsz=336x280/pos=m03/pageid=93737584"&gt;&lt;IMG SRC="http://ad101com-images.adbureau.net/ad101com/THE/Collaboration 2.0/336x280_Collaboration.jpg" ALT="Collaboration 2.0" WIDTH="336" HEIGHT="280" BORDER="0"&gt;&lt;/A&gt;</noembed> <noscript><A HREF="http://ad101com.adbureau.net/accipiter/adclick/CID=00003efce00ea3bb00000000/acc_random=36080713/site=THE/area=std/aamsz=336x280/pos=m03/pageid=93737584"><IMG SRC="http://ad101com-images.adbureau.net/ad101com/THE/Collaboration 2.0/336x280_Collaboration.jpg" ALT="Collaboration 2.0" WIDTH="336" HEIGHT="280" BORDER="0"></A></noscript> </div> <p>Teachers were apparently even more enthusiastic about gaming, as 65 percent indicated that they thought educational gaming would be an effective tool for students with different learning styles and would help engage students in coursework. More than half said they'd like to learn more about educational gaming, and some 46 percent said they would "like to receive specific professional development on how to effectively integrate gaming technologies into curriculum," according to the survey.</p>
<p>According to the survey, the majority of middle and high school students (51 percent of students in grades 6 through 12) indicated that "games make it easier to understand difficult concepts. Forty-six percent said they'd learn more about a subject if information were presented in a game format; 44 percent said gaming "would make it more interesting to practice problems"; and about a third said that "the use of games in schools will help them learn how to work in teams and see the direct results of their problem solving activities."</p> <div id="square"><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=3,0,0,0" id="Ad" height="280" width="336"> <param name="movie" value="http://ad101com-images.adbureau.net/ad101com/THE/Collaboration 2.0/collaboration_336x280v4.swf?clickTAG=http://ad101com.adbureau.net/accipiter/adclick/CID=00003efce00ea3bb00000000/acc_random=79093549/site=THE/area=std/aamsz=336x280/pos=m03/pageid=86059397"> <param name="wmode" value="transparent"> <param name="quality" value="autohigh"> <param name="bgcolor" value="none"> <embed src="http://ad101com-images.adbureau.net/ad101com/THE/Collaboration%202.0/collaboration_336x280v4.swf?clickTAG=http://ad101com.adbureau.net/accipiter/adclick/CID=00003efce00ea3bb00000000/acc_random=79093549/site=THE/area=std/aamsz=336x280/pos=m03/pageid=86059397" wmode="transparent" quality="autohigh" swliveconnect="FALSE" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash" height="280" width="336"> </object> <noembed>&lt;A HREF="http://ad101com.adbureau.net/accipiter/adclick/CID=00003efce00ea3bb00000000/acc_random=79093549/site=THE/area=std/aamsz=336x280/pos=m03/pageid=86059397"&gt;&lt;IMG SRC="http://ad101com-images.adbureau.net/ad101com/THE/Collaboration 2.0/336x280_Collaboration.jpg" ALT="Collaboration 2.0" WIDTH="336" HEIGHT="280" BORDER="0"&gt;&lt;/A&gt;</noembed> <noscript><A HREF="http://ad101com.adbureau.net/accipiter/adclick/CID=00003efce00ea3bb00000000/acc_random=79093549/site=THE/area=std/aamsz=336x280/pos=m03/pageid=86059397"><IMG SRC="http://ad101com-images.adbureau.net/ad101com/THE/Collaboration 2.0/336x280_Collaboration.jpg" ALT="Collaboration 2.0" WIDTH="336" HEIGHT="280" BORDER="0"></A></noscript> </div> <p>Teachers were apparently even more enthusiastic about gaming, as 65 percent indicated that they thought educational gaming would be an effective tool for students with different learning styles and would help engage students in coursework. More than half said they'd like to learn more about educational gaming, and some 46 percent said they would "like to receive specific professional development on how to effectively integrate gaming technologies into curriculum," according to the survey.</p>
·thejournal.com·
Are Schools Inhibiting 21st Century Learning? : April 2008 : THE Journal
Education Week: Learning to Teach With Technology
Education Week: Learning to Teach With Technology
Instead of teaching technology as a separate course, more colleges training preservice teachers are integrating technology in content areas like math and science.
the standards require teacher-candidates to exhibit knowledge, skills, and dispositions that equip them to teach technology applications. Candidates also have to show they can use technology to support student learning of content.
<p>Joel Colbert, who heads the committee on innovation and technology, says the handbook seeks to make the point that stand-alone technology classes are now obsolete. </p> <p>“We are saying that’s not the way to integrate technology into teacher training, because each subject area uses technology differently,” Colbert says.</p>
·edweek.org·
Education Week: Learning to Teach With Technology
Technology Integration Matrix
Technology Integration Matrix
Matrix for integrating technology in K-12 classrooms from entry-level to transformative use. 5 learning environment characteristics are shown: Active, Collaborative, Constructive, Authentic, and Goal Directed. Each cell in the matrix is accompanied by a video and lesson example.
·fcit.usf.edu·
Technology Integration Matrix
Top News - Tech encourages students' social skills
Top News - Tech encourages students' social skills
Using technology with kindergarteners and first graders to support social constructivist learning. Registration required to read the whole article.
Well-integrated technology opens social networks for students and allows children to develop key social skills, according to two recent studies conducted by researchers at the University at Buffalo, State University of New York, and the University of Illinois at Urbana-Champaign.
·eschoolnews.com·
Top News - Tech encourages students' social skills
Techdirt: Txt Spk In Schools Not A Big Deal
Techdirt: Txt Spk In Schools Not A Big Deal
Basically, the research shows that students do sometimes forget and let abbreviations from texting into other writing, but overall the technology use and writing students do improves their writing. Links to multiple studies done in the last several years.
In 2003, there was a study that showed that all this writing online was actually making kids <a href="http://www.techdirt.com/articles/20030520/1943254_F.shtml">more comfortable</a> with writing in general. In 2004, a study showed (like this one) that with a little instruction kids easily <a href="http://www.techdirt.com/blog/wireless/articles/20041223/1427218.shtml">understood the difference</a> between texting and writing. In 2005, a study actually found that kids were <a href="http://www.techdirt.com/articles/20051031/1836235.shtml">better writers</a> than in the past "using far more complex sentence structures, a wider vocabulary and a more accurate use of capital letters, punctuation and spelling" even if they sometimes let a txtism into their writing. And, in 2006, a study showed that students showed <a href="http://www.techdirt.com/articles/20060731/1938242.shtml">no ill effects</a> from widespread text and IM messaging.
·techdirt.com·
Techdirt: Txt Spk In Schools Not A Big Deal
Disabled Bodies, Able Minds: Giving Voice, Movement, and Independence to the Physically Challenged | Edutopia
Disabled Bodies, Able Minds: Giving Voice, Movement, and Independence to the Physically Challenged | Edutopia
Video and article about assistive technology for college and high school students, specifically focused on physical impairments. The euphonium player who uses a joystick to control the valves was especially intriguing to me as a former band teacher.
·edutopia.org·
Disabled Bodies, Able Minds: Giving Voice, Movement, and Independence to the Physically Challenged | Edutopia