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Curatr - Motivate your learners to truly engage with online learning
Curatr - Motivate your learners to truly engage with online learning
Tool for curating existing resources in a gamified learning experience. Lets learners explore resources at their own pace but with some structure from levels, badges, etc. Learners can comment on resources and discuss with each other. The free edition doesn't allow uploads, but you can link to content elsewhere online. The teacher edition has limited uploading but is still free for teachers. The corporate version is has more features but is costly.
·curatr.co.uk·
Curatr - Motivate your learners to truly engage with online learning
Free eLearning Books - The Ultimate List - eLearning Industry
Free eLearning Books - The Ultimate List - eLearning Industry
50+ free e-learning ebooks. I wish these were sorted by topic or purpose rather than date, and I wish the authors or sources were consistently included in the descriptions. The descriptions are generally copied and pasted from the source, so no additional insight is added in the post. It's still a useful list though.
·elearningindustry.com·
Free eLearning Books - The Ultimate List - eLearning Industry
Beyond Player Types: Kim’s Social Action Matrix
Beyond Player Types: Kim’s Social Action Matrix
Amy Jo Kim looks at the types of players for social games and provides verbs and descriptions for each. This could be useful for thinking about games for learning and the different approaches possible (i.e., it's not all just about badges and competition).
·amyjokim.com·
Beyond Player Types: Kim’s Social Action Matrix
Does Gamification Actually Work? Yes, and Here's Why | BLP
Does Gamification Actually Work? Yes, and Here's Why | BLP
Gamification works when it's designed thoughtfully and stays focused on learning goals. Sharon Boller shares guidelines and picks apart some questionable research.
1. Keep game complexity simple, particularly when you are using a game to support relatively short lessons.
<strong>2. Reward players for performance, not completion</strong>.
<strong>3. Be cautious with leaderboards</strong>.
4. As much as possible, align the game element choices you use to the learner’s actual job context.
<strong>5. Make the in-game goal align with the learning goal in a reasonable way that “makes sense” for the learners who will play your game or complete your gamified lesson</strong>.
6. Stop thinking you have to make the game super “fun.”
·bottomlineperformance.com·
Does Gamification Actually Work? Yes, and Here's Why | BLP