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Proof of Learning: Assessment in Serious Games
Proof of Learning: Assessment in Serious Games
So, rather than only translating traditional testing methods like MCQs into serious games, designers of serious games can also build on the methods that have worked in mainstream video games. That isn't to say that game designers already know everything there is to know about testing and other pedagogical methods. Nor are we saying that traditional testing methods have no place in a game environment. Instead, both game designers and educational professionals need to work together in developing serious games as a new teaching tool.
·gamasutra.com·
Proof of Learning: Assessment in Serious Games
Innovate: Online Teaching and Classroom Change: The Trans-Classroom Teacher in the Age of the Internet
Innovate: Online Teaching and Classroom Change: The Trans-Classroom Teacher in the Age of the Internet
Research on teachers doing both face-to-face and online teaching. 75% of the teachers said that teaching online improved their face-to-face teaching. Course design and communication changes were most common, but some teachers also added multimedia.
·innovateonline.info·
Innovate: Online Teaching and Classroom Change: The Trans-Classroom Teacher in the Age of the Internet
Learning in the Webiverse: How Do You Grade a Conversation?
Learning in the Webiverse: How Do You Grade a Conversation?
Principles for assessing online discussions and other conversations (blogs, chat, etc.) by coherence, awareness of audience, and diction. Writing for asynchronous discussion isn't the same as writing an essay, and the author argues that students who simply post essays to the discussion board should receive good grades.
·campustechnology.com·
Learning in the Webiverse: How Do You Grade a Conversation?
Evaluating Online Learning
Evaluating Online Learning
80-page PDF from the US Department of Education on evaluating K-12 online learning. I haven't read it all yet, but some of this would probably apply to higher ed settings, and maybe corporate settings. Includes examples & case studies of successful online K-12 programs.
·ed.gov·
Evaluating Online Learning
Assessing the Online Learner by Jossey-Bass Online Teaching & Learning Series
Assessing the Online Learner by Jossey-Bass Online Teaching & Learning Series
15-minute podcast interview with Palloff and Pratt on assessing online learners and social presence. They talk about authentic assessment rather than closed-book quizzes, based on the assumption that students will cheat on tests and quizzes but responding to scenarios is a better measure of learning.
·onlineteachingandlearning.com·
Assessing the Online Learner by Jossey-Bass Online Teaching & Learning Series
An absolutely riveting online course: Nine principles for excellence in web-based teaching
An absolutely riveting online course: Nine principles for excellence in web-based teaching
Not a whole lot new to me here, but a solid collection of principles to guide online facilitators. If you're looking for an introduction for facilitators or administrators who aren't familiar with online learning or don't really "get" why you can't just shovel face-to-face content into an LMS to have a great course, this would be a good way to help show what's required to go beyond the mediocrity typical of many online courses.
<h3>Principle 1: The online world is a medium unto itself. </h3> <p> The search for excellence begins with this principle: The online world is a medium unto itself (Carr-Chellman &amp; Duchastel, 2000; Ellis &amp; Hafner, 2003). It is not just another learning environment, like a separate classroom down the hall; it is a categorically different learning environment. There are vastly different dynamics in online versus on campus courses.</p>
Principle 2: In the online world content is a verb.
We are moving to a mode of learning that is less dependent on information acquisition and is more centered on a set of student tasks and assignments that make up the learning experiences that students will engage in, in order to meet the objectives of the course (Carr-Chellman &amp; Duchastel, 2000). In the online world, content is a verb.
Principle 5: Sense of community and social presence are essential to online excellence.
Establishing a sense of community often signals movement to a deeper learning experience (Benfield, 2001). It is through sustained communication that participants construct meaning (Garrison, et al., 2000) and come to a more complete understanding of the content. Indeed it is through such interaction and through attending to the processes of learning and teaching (as opposed to attending only to content) that a deeper rather than a surface approach to learning is encouraged (Ramsden, 2003). Without this connection to the instructor and the other students, the course is little more than a series of exercises to be completed.
Principle 7: A great web interface will not save a poor course; but a poor web interface will destroy a potentially great course.
Principle 8: Excellence comes from ongoing assessment and refinement.
·cjlt.ca·
An absolutely riveting online course: Nine principles for excellence in web-based teaching
The Ultimate eLearning Design and Development Checklist « Flirting w/ eLearning
The Ultimate eLearning Design and Development Checklist « Flirting w/ eLearning
Checklist for e-learning design and development, with points in many categories: instructional design, technical issues, accessibility, assessment, navigation, design, videos & animation, audio, graphics, text, fonts, testing (QA). This would be a nice starting point for customizing a checklist for a specific organization, tweaking it for particular needs.
·flirtingwelearning.wordpress.com·
The Ultimate eLearning Design and Development Checklist « Flirting w/ eLearning