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Dynamic Learning Communities: An Alternative to Designed Instructional Systems
Dynamic Learning Communities: An Alternative to Designed Instructional Systems
Contrasts the idea of open, dynamic learning communities with closed courses developed through traditional instructional systems design processes. Examines the pros and cons of DLCs and when they would be most effective. Also looks at how the role of instructional designers is changing, and proposes different ways we might define our role.
Heretofore, instructional designers have thought they were in the business of designing instructional systems to meet prespecified learning objectives. But first the constructivist movement--and now communication technologies themselves--seem to be thre atening this conception as the sole way to support learning. People are learning without help from designed instruction! In many settings, in fact, "natural" learning is more prevalent than "designed" learning <a href="#resnick">(Resnick, 1987)</a>. We believe that the situation requires a reexaminination of our core roles. Are we in the business of designing instruction or are we in the business of supporting valuable learning, wherever it may happen? The answer to this question will result in either a narrow or broad interpretation of our role and its relationship to non-instructional forms of learning.
Our own belief is that dynamic learning communities are proper objects of study. We should seek to understand how such communities function, how they grow, how they can be nurtured, and how they can be replicated across diverse settings. But nurturing is different than designing. We must respect the integrity of the community. In time, we may come to think of ourselves more as <em>learning technologists</em> than as <em>instructional technologists</em>, and <em>learning support specialists</em> more than <em>instructional designers</em>.
·carbon.cudenver.edu·
Dynamic Learning Communities: An Alternative to Designed Instructional Systems
Systems thinking and innovation | effectivedesign.org
Systems thinking and innovation | effectivedesign.org
Live blogged notes from AECT about systems thinking, innovation, and games for learning. Lots of side comments too, including some good connections to instructional design and getting too bogged down in multiple theories.
This is exactly what has happened to instructional design, and could by <a href="http://effectivedesign.org/2008/02/11/instructional-design-in-academia-where-theory-and-practice-rarely-meet/">why theory and practice don’t meet</a>. <strong>So much theory has been introduced that we can no longer see how instruction is actually designed.</strong> That’s why I think many times it has become easier for novice (in this case non-academically trained) designers can do it so often. They are not encumbered by the fog of theory.
·effectivedesign.org·
Systems thinking and innovation | effectivedesign.org
Paper 2: Welcome to the Exploratorium! « Arieliondotcom the LORD-loving Learning Lion
Paper 2: Welcome to the Exploratorium! « Arieliondotcom the LORD-loving Learning Lion
Ideas on changing the role of instructional designer and teacher to a "sharer," focusing on creating the environment where learning connections are made and setting up guideposts to help learners find their own way.
<p>I believe that the roles &nbsp;of the Instructional Designer and Teacher are changing and must change in the face of the ever-increasing onslaught of information every human being faces today.&nbsp; Those roles must merge into the Sharer, who shows new technologies and connections to information to others while always keeping in mind his/her own role as perpetual student.&nbsp;</p> <p>To do this, the Sharer must, at least in some respects, plant the environment for others, set up what may grow into connections and give opportunity for emergence in ways even the Sharer may not envision yet, but in a reasonably “safe” environment for exploration.</p>
The Teacher/Sharer, parents and student collaborate on ensuring that whatever method the student is using is assisting in wayfinding toward those goals.&nbsp; If more connections are made, so much the better.&nbsp; But along the path, like signposts, each of the connections (parents, Teacher/Sharers) and&nbsp;each tool (video, Second Life, writing, drawing, blog, podcast,&nbsp; etc.) used&nbsp;to connect&nbsp;to people&nbsp;will prompt the student for responses (dates, opinions, responses to readings) of the set curriculum, but framed in the context best suited for that student.&nbsp;A&nbsp;record of the waypoints shows how the student connected and which connections seemed to spark the most activity and best learning.&nbsp; If the student misses a certain number of waypoints, the direction of the connections is adjusted until success is achieved.
·arieliondotcom.wordpress.com·
Paper 2: Welcome to the Exploratorium! « Arieliondotcom the LORD-loving Learning Lion