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Adventures in Second Life - 2009 - ASTD
Adventures in Second Life - 2009 - ASTD
How IBM is using Second Life for training to help learners grasp concepts that are hard to teach in other formats. One example given is a large model of a data flow so participants could walk through the same pathways that data would follow.
·astd.org·
Adventures in Second Life - 2009 - ASTD