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Using Twine for Classroom Engagement - ACTion
Using Twine for Classroom Engagement - ACTion
This is a summary of a project at the University of Toronto using Twine to create an educational game, plus an overview of Twine.
Although Twine is a tool for creating “games”, this project goes beyond games and gamification to think creatively about how the functions of Twine can be used to create activities that allow students to more directly engage with learning content in a hands-on experiential format that may not be possible in a traditional classroom learning space.
·action.act.utoronto.ca·
Using Twine for Classroom Engagement - ACTion
ThingLink: Create unique experiences with interactive images, videos & 360° media
ThingLink: Create unique experiences with interactive images, videos & 360° media

Branching scenario tool for simulations, interactive videos, and more. This has a clear emphasis on both including a range of multimedia plus tracking interaction data.

However, the way they track data is by hosting it themselves, which affects the pricing model. The pricing is $4/user/month–which seems really high to me, considering that’s more than some full-blown LMSs that can host hundreds of courses. They have a minimum of 50 users, which means the minimum cost is $200/month. Even if the tool is great, I think that’s would be a hard sell for most organizations.

·thinglink.com·
ThingLink: Create unique experiences with interactive images, videos & 360° media