supported receive shadow, and indirect light. uum...shading...
supported receive shadow, and indirect light. uum...shading... #UE4 #screenshotsaturday #GameDev no support / on suport pic.twitter.com/LZDwnGEbWw— com04 (@com04) July 13, 2019
Cast Shadowを2値化。そしてCast Shadowとシェーディングの陰を統一してみた。 #UE4 Cast Shadow Before / Cast Shadow After / Shading Before / Shading After pic.twitter.com/ot8aX4YzG1— com04 (@com04) May 2, 2017
Cast Shadowを2値化。そしてCast Shadowとシェーディングの陰を統一してみた。 #UE4 Cast Shadow Before / Cast Shadow After / Shading Before / Shading After pic.twitter.com/ot8aX4YzG1— com04 (@com04) May 2, 2017