UX Design Experiments for a Number 1 iPhone & iPad app. — DAVID MCKINNEY
Here’s a quick look at how we tackle UI and UX design problems in Discovr for iOS. One issue that’s been especially tricky was finding the best way to explain the gestures in the app. We’ve tried using several different ways of displaying ‘help’ information to solve this ...
Designing Better Tooltips For Mobile User Interfaces — Smashing Magazine
Tooltips are powerful design patterns implemented to enhance the design experience by providing additional information precisely when users need it. Sometimes, however, tooltips are obtrusive, especially on mobile devices where available space is at a premium.
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You just can’t differentiate between a robot and the very best of humans. —Dr. Lanning in I, Robot, by Isaac Asimov As a little twenty-first-century cocktail-party experiment, quote that line to someone, and observe whether it elicits hope or fear. Asimov understood the core terror of AI-human relations: replication, confusion, eventual domination, and chaos. What makes his […]
To Use Or Not To Use: Touch Gesture Controls For Mobile Interfaces — Smashing Magazine
Many criticize gestural controls as being unintuitive and unnecessary. Despite this, widespread adoption is underway already, and the UI design world is burning the candle at both ends to develop solutions that are instinctively tactile. The challenges here are those of novelty.
Even though gestural controls have been around since the early 1980s and have enjoyed a level of ubiquity since the early 2000s, designers are still in the beta-testing phase of making gestural controls intuitive for everyday use.