Stark - Contrast & Accessibility Tools | Figma Community
Tired of manually checking spreadsheets, messy handovers, and expensive retrofitting? The all-new Stark Suite is a powerful combination of integrated tools that help you streamline your accessibility workflow. Now, you can create and test accessible software in record time. Whether you’re buildi...
Contrast lets you quickly run a AA or AAA type contrast report on all text across all your artboards at once. Simply select a few layers and run the command to see your report. See the code or file a bug on GitHub
Produire des contenus et services respectant les normes d’accessibilité numérique | Opiiec
Découvrez toutes les tendances, les évolutions, les métiers de demain et les besoins en formation dans le domaine de Produire des contenus et services respectant les normes d’accessibilité numérique .
Why We Need More Accessibility Designers - Anna E. Cook (A11yTalks - December 2021)
Many accessibility defects originate in design, so why do the bulk of accessibility considerations fall to developers and quality assurance? In this talk, we...
Actualités | Réseau des acteurs de l'inclusion numérique de la métropole de Lyon
Retrouver tous les lieux de la médiation numérique de la métropole mais aussi les actualités, projets, ressources, études et appels à projet liès à l'inclusion numérique...
Navigating Accessibility Responsibilities: A Role-Based Approach - GovLoop
Digital accessibility is complex. Having a clear sense of the responsibilities of each of the multiple roles involved can keep important aspects from falling through the cracks.
It can be very tempting to work on planning and creating your game straight away. That drive to bring an idea to life is a core part of being a creator, whatever your medium. However, if you take time now to explore the underlying principles of inclusive design and accessibility, you’ll give yourself a strong foundation as you work on your game. The principles are also deeply practical. Your work starts now!
An Accessibility-First Approach To Chart Visual Design — Smashing Magazine
In this article, we will explore how an accessibility-first approach can lead you down the path of creating a better visual design for charts. Throughout the article, you’ll learn to use the Web Content Accessibility Standards and how this approach leadd to an unexpected yet better outcome for everyone.
A Guide to Writing About Digital Accessibility | Deque
Global Accessibility Awareness Day is coming up. If you’re writing about accessibility, these tips will help you cover this topic in a careful, empathetic and ethical way.
This Is The Way: A Phased Approach to Accessibility in the Development Lifecycle | Deque
There is no absolute solution that will add accessibility into the development process in one sprint. However, you can add accessibility as part of the development process in small increments, which will eventually create a well-oiled and agile accessibility process within your development team!
Designing Accessible Content: Typography, Font Styling, and Structure
Creating and designing accessible content means more than just choosing accessible typography. Even with “perfect” font families in place on your website, people with low vision, cognitive,...
Accessibility is Delicious: Food analogies for digital inclusion
I'm always looking for ways to talk about digital inclusion without reference to legal hammers. This post gathers some yummy analogies for accessibility that can be used to raise awareness and help develop skills. Think blueberry muffins, curry and peanut butter.
Equivalent Experiences: What Are They? — Smashing Magazine
An equivalent experience is one that has been deliberately conceived of and built to be able to be used by the widest possible range of people. To create an equivalent experience, you must understand all the different ways people interact with technology.