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Inclusive design and accessibility - Unity Learn
Inclusive design and accessibility - Unity Learn
It can be very tempting to work on planning and creating your game straight away. That drive to bring an idea to life is a core part of being a creator, whatever your medium. However, if you take time now to explore the underlying principles of inclusive design and accessibility, you’ll give yourself a strong foundation as you work on your game. The principles are also deeply practical. Your work starts now!
·learn.unity.com·
Inclusive design and accessibility - Unity Learn
An Accessibility-First Approach To Chart Visual Design — Smashing Magazine
An Accessibility-First Approach To Chart Visual Design — Smashing Magazine
In this article, we will explore how an accessibility-first approach can lead you down the path of creating a better visual design for charts. Throughout the article, you’ll learn to use the Web Content Accessibility Standards and how this approach leadd to an unexpected yet better outcome for everyone.
·smashingmagazine.com·
An Accessibility-First Approach To Chart Visual Design — Smashing Magazine
This Is The Way: A Phased Approach to Accessibility in the Development Lifecycle | Deque
This Is The Way: A Phased Approach to Accessibility in the Development Lifecycle | Deque
There is no absolute solution that will add accessibility into the development process in one sprint. However, you can add accessibility as part of the development process in small increments, which will eventually create a well-oiled and agile accessibility process within your development team!
·deque.com·
This Is The Way: A Phased Approach to Accessibility in the Development Lifecycle | Deque