Programming languages ranking based on energy measurements
Software Quality Journal - Software is developed using programming languages whose choice is made based on a wide range of criteria, but it should be noted that the programming language selected...
hsbc/mrpusa: Measuring Real Power Usage of Software Applications (mrpusa) is an application that serves as the basis for a software carbon emission measuring initiative.
Measuring Real Power Usage of Software Applications (mrpusa) is an application that serves as the basis for a software carbon emission measuring initiative. - hsbc/mrpusa
The EU Eco-Management and Audit Scheme (EMAS) is a premium management instrument developed by the European Commission for companies and other organisations to evaluate, report, and improve their environmental performance.
Numérique au bureau : jusqu'à 60 % de notre budget annuel soutenable - Green IT
Exclusif. Le collectif Green IT publie les résultats de sa 9ème campagne de mesure de la sobriété numérique au bureau. Cette étude, le Benchmark Green IT 2024, évalue les efforts qu’il reste à faire pour aboutir à une activité numérique soutenable. Unique en Europe, le Benchmark Green IT aide les entreprises privées et publiques et …
Climate change implications of gaming products and services - University of Surrey
There is increasing concern over the climate change impact of games consoles. There is, however, little research on the life cycle carbon impact of consoles and existing research (the majority of which is focused on usage) is outdated. This study uses life cycle assessment (LCA) methodology to compare the climate change impact of different console-based gaming methods (i.e. games played from a disc, a down-loaded file, or streamed from the cloud). Console usage and Internet usage were identified as life cycle stages where data were unknown or uncertain. Two studies to improve the understanding of these areas were undertaken in this research and used to complete a cradle-to-grave carbon footprint study of gaming (compared using a functional unit of carbon equivalent emissions per hour of gameplay). Results estimated that, for average cases, download is the lowest carbon method of gaming at 0.047 kgCO2e/h, followed by disc at 0.055 kgCO2e/h. Cloud gaming has higher estimated carbon emissions at 0.149 kgCO2e/h, largely due to the additional energy consumed during use in the Internet, gaming servers, and home router equip-ment. These findings only represent average cases and the size of game files and length of gameplay time were found to be key variables significantly impacting the results. For example, for games played for under 8 hours, cloud gaming was found to have lower carbon emissions than downloads (up to 24 hours when compared to disc). In order to analyse these results, a new method for identifying which gaming method has the lowest carbon emissions with variation in both file size and gameplay time was developed. This has allowed for the identification of the thresholds in which different gaming methods have lowest carbon emissions, for any given range of input variables. The carbon emissions of gaming are highly dependent on consumer behav-iour (which game method is used, how long games are played for, and the type and size of those games) and therefore LCA based on average assumptions for these variables has limited application.
Choosing Between gzip, Brotli and zStandard Compression
HTTP compression is a mechanism that allows a web server to deliver text based content using less bytes, and it’s been supported on the web for a very long time. In fact the first web browser to support gzip compression was NCSA Mosaic v2.1 way back in 1993! The web has obviously come a long way since then, but today pretty much every web server and browser still supports gzip compression.
It likely comes as no surprise that third party content can be a significant contributor to slow loading websites and poor user experience. As performance engineers, we often need to find ways to balance requirements for their features with the strain that they can put on user experience. Unfortunately, for many sites this becomes a reaction to slowdowns and failures detected in production.
A.I. trained on private user data never really 'forgets'
Turns out, it’s nearly impossible to remove a user’s data from a trained A.I. model. Deleting the model entirely is also difficult—and there’s little regulation.
What Happens in an Internet Minute? [2024 Statistics]
What happens in an internet minute in all the places across the web in 2024? Check out these fascinating online stats that illustrate how we're spending time online.
Weeks ago I was looking in to a performance issue for our animated spinner component and stumbled across a tool in DevTools I hadn’t used before: The Performance Monitor Panel. In you open Dev Tools More Tools Performance Monitor you’ll see some helpful high-level charts and graphs of the realtime performance data of your UI.
Experimenting with measuring soft navigations | Web Platform | Chrome for Developers
The Chrome team is working on better measuring so-called soft navigations used by Single Page Applications and a new API is now available behind a flag to allow sites to experiment with this too.
Quatre mois après : que penser du RGESN v.1 2024 de l'ARCEP ? - Temesis
Le 17 mai dernier, au Conseil National des Arts et Métiers à Paris, l’ARCEP officialisait la sortie de la version 1 du RGESN 2024, le Référentiel général de l’écoconception des services …
Looking for an easy way to check the efficiency of your ad blocker?Toolz offers a simple and beautiful design test that allows you to quickly and easily test the performance of current ad/content blocker solution. Intuitive interface makes it easy to navigate and use, and the beautiful design ensures that the experience is visually appealing. With just a click, you can see how well the ad blocker is working and make any necessary adjustments.