Pour des technologies, usages et expériences immersives plus responsables
Une démarche synthétique, prospective et multi-parties prenantes pour pousser les réflexions, les actions et les engagements vers une XR et des métavers plus responsables
There’s a certain community in tech that’s very vocal about their preference toward native apps. I share that sentiment, yet sometimes people take this idea too religiously. Unfortunately, the actual choice is about having an app or not, and I'd rather take something over nothing.
New research suggests that operational and embodied carbon is mathematically incompatible · Green-Software-Foundation · Discussion #56
Hello everyone, I recently read the following conference paper which has led me to question the SCI's validity1. I obviously can't redistribute the paper here because of the license/copyrig...
You can add a widget to a page that displays the results of a Greenframe analysis of that page. You must first confirm that the analyzed page belongs to you, and add a JS snippet in the page.
It can be very tempting to work on planning and creating your game straight away. That drive to bring an idea to life is a core part of being a creator, whatever your medium. However, if you take time now to explore the underlying principles of inclusive design and accessibility, you’ll give yourself a strong foundation as you work on your game. The principles are also deeply practical. Your work starts now!
Frequent renewal of digital devices accounts for a large share of their environmental impact because of fabrication environmental costs. This renewal is often attributed to sociocultural phenomena (e.g. presentation of self or persuasive marketing) and to broken hardware (e.g. shattered screens or degraded batteries). We investigate a complementary aspect: how people live with devices as they are gradually becoming obsolete. We present a qualitative interview-based study with 18 participants on the role of software factors on the feeling of smartphone obsolescence. We identify three types of factors pushing for device renewal: upgrade issues, storage issues, and malfunctions. We find that these issues accumulate over time until a threshold is passed leading to renewal: we define this process as an obsolescence path. This threshold is often tied to contextual and social concerns. We also outline the various strategies people use to prolong the life of the almost obsolete devices. Our results show that hardware and software obsolescence are tied, and should be considered together as they trace obsolescence paths. Based on these observations, we identify design opportunities to extend the lifespan of devices.
Data For Good - Les grands défis de l'IA générative
Issuu is a digital publishing platform that makes it simple to publish magazines, catalogs, newspapers, books, and more online. Easily share your publications and get them in front of Issuu’s millions of monthly readers. Title: Data For Good - Les grands défis de l'IA générative, Author: Data for Good, Length: 112 pages, Page: 1, Published: 2023-07-20
I created The Monster List of UX Books by compiling every list of recommended UX books I could find and then tallying the number of recommendations for each...
Good practices in digital service ecodesign for software developers
This booklet is a complement to the 3 booklets of good practices related to software development proposed by the network of actors of software development within the french Education and Research: DevLOG.
This project is dedicated to good practices in terms of eco-design of digital services that allow to apprehend, understand and reduce the environmental impact of digital technology.
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After explaining the general context in the first sheet, a second sheet ("But Why?") highlights the need to integrate an environmental dimension into our digital service designs, and consequently into our software developments. The third sheet ("When?") reminds us of the stages in the life cycle of a digital service and introduces the good practice sheets that correspond to the different stages: "Before", "During" and "After", bearing in mind that development is often iterative, and the boundaries between the different stages are permeable.
At the end of the booklet, you will find a specific sheet on eco-design practices for scientific computing, as well as sheets on development on mobile platforms, for the web and on hardware accelerators.
Environmental assessment of projects involving AI methods
The objective of this document is to provide criteria for assessing the environmental impacts of responses to calls for projects involving Artificial Intelligence (AI) methods. When proposing these criteria, we take into account, in addition to the general impacts of digital services, the specificities of the AI field and in particular of machine learning: impacts of the learning and inference phases, data collection...