Think pieces

Think pieces

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27 Notes On Growing Old(er) - by Ian Leslie - The Ruffian
27 Notes On Growing Old(er) - by Ian Leslie - The Ruffian
A Universal Process That's Also Mighty Strange
a 73-year-old typically feels about 60. But the study also finds that this gap closes with age, as your body insists, ever-more loudly, on the harsh truth. I should imagine there is a lot of variation here. On announcing his retirement from Berkshire Hathaway, at the age of 94, Warren Buffett told an interviewer he had never felt old until he passed 90. Then, all of a sudden, he did.
In your twenties, you say “about three years ago” of memories you can only hazily locate on the timeline. Then at some point you suddenly hear yourself say “ about twenty years ago”. And you hear yourself saying it again and again. About things that feel like three years ago.
The physicist Michael Nielsen tells us that the Polish-American mathematician Stanislaw Ulam perceived his life as sharply divided into two halves: “In the first half, he was always the youngest person in the group. In the second half, he was always the oldest. There was no transitional period.” There was no transitional period.
The American poet George Oppen said my favourite thing about growing old: “What a strange thing to happen to a little boy.”
Let’s be honest: after a certain point - 35? 40? - growing older is psychologically punishing. How could it not be? It involves getting a little bit weaker, stupider and uglier every year.
“To get born, your body makes a pact with death, and from that moment, all it tries to do is cheat.” Louise Glück. I am not certain what she meant but this reads optimistically to me. All our biological processes - healing wounds, fighting infection, repairing cellular damage, maintaining homeostasis - are essentially the body attempting to beat the system. I sometimes hear people criticise fitness fanatics by saying they’re trying to deny mortality. Well, no shit - that’s the whole game. We’re cheating entropy from the moment we’re born. Every organism, including the one which is you, is a revolt - an organised rebellion - against the universe’s fundamental drive towards disorder. When you’re up against an enemy this implacable, I say it’s OK to cheat. In fact it’s heroic. The universe wants us to be dust and will eventually get the job done. Staying vital for as long as we can is a magnificently perverse act of resistance.
Age is time divided by achievement.
Like root canal treatment and democracy, ageing is the least bad option.
·ian-leslie.com·
27 Notes On Growing Old(er) - by Ian Leslie - The Ruffian
How Much Longer Can The Agency/Client Model Survive?
How Much Longer Can The Agency/Client Model Survive?
While the FTE-based model is flawed and often exploited, its one saving grace is that it creates predictable billing for both sides. But there’s a new problem. With a single AI-enhanced, well-trained FTE capable of outproducing entire teams, the math changes. Now what?
Agencies serve an extremely important purpose. They bring fresh, bright talent with an outside perspective and have the capacity to explore and innovate in ways that in-house teams do not. As AI forces us to separate creativity (humans) and execution (machines), new innovative workflows will naturally emerge. Human-AI co-worker teams will attend to these workflows and all of this will require leadership to evolve.
·shellypalmer.com·
How Much Longer Can The Agency/Client Model Survive?
Maker's Schedule, Manager's Schedule
Maker's Schedule, Manager's Schedule
The manager's schedule is for bosses. It's embodied in the traditional appointment book, with each day cut into one hour intervals. You can block off several hours for a single task if you need to, but by default you change what you're doing every hour.
Most powerful people are on the manager's schedule. It's the schedule of command.
How do we manage to advise so many startups on the maker's schedule? By using the classic device for simulating the manager's schedule within the maker's: office hours.
When you're operating on the manager's schedule you can do something you'd never want to do on the maker's: you can have speculative meetings.
ambitious projects are by definition close to the limits of your capacity. A small decrease in morale is enough to kill them off.
I used to program from dinner till about 3 am every day, because at night no one could interrupt me.
·paulgraham.com·
Maker's Schedule, Manager's Schedule
The Innoficiency Problem | Win Without Pitching
The Innoficiency Problem | Win Without Pitching
The Innoficiency Principle states that innovation and efficiency are mutually opposable goals. In any reasonably functioning organization, one cannot be increased without decreasing the other.
·winwithoutpitching.com·
The Innoficiency Problem | Win Without Pitching
Scenius, or Communal Genius
Scenius, or Communal Genius
[Translations: Italian] Scenius is like genius, only embedded in a scene rather than in genes. Brian Eno suggested the word to convey the extreme creativity that groups, places or “scenes”  can occasionally generate. His actual definition is:  “Scenius stands for … Continue reading →
Scenius is like genius, only embedded in a scene rather than in genes. Brian Eno suggested the word to convey the extreme creativity that groups, places or “scenes”  can occasionally generate. His actual definition is:  “Scenius stands for the intelligence and the intuition of a whole cultural scene. It is the communal form of the concept of the genius.”
·kk.org·
Scenius, or Communal Genius
Design Trends 2021
Design Trends 2021
We take a look at the upcoming design trends for the year 2021 – what's coming up?
·toolbox.humandeluxe.com·
Design Trends 2021
How to estimate the ROI of design work? — d.MBA
How to estimate the ROI of design work? — d.MBA
"Sorry, a design system is not a priority right now.” Learn how to start speaking the business language by quantifying your design work.
·d.mba·
How to estimate the ROI of design work? — d.MBA
The Graphic Art of Incredibles 2 — Josh Holtsclaw
The Graphic Art of Incredibles 2 — Josh Holtsclaw
I remember seeing the first Incredibles film in college with a few friends. We went on opening night and the theater was packed. I remember thinking that the way the movie opened with the old film footage of a younger Mr Incredible, Elastigirl and Frozone being interviewed was such a different way t
·joshholtsclaw.com·
The Graphic Art of Incredibles 2 — Josh Holtsclaw
Brand Archetypes: The Definitive Guide [36 Examples]
Brand Archetypes: The Definitive Guide [36 Examples]
Brand Archetypes are a science developed over hundreds of years based on basic human desires and collective behaviours. When you understand the desires of your audience, a brand archetype will provide the framework to develop a personality around that desire. This is not a growth hack. This is science.
·iconicfox.com.au·
Brand Archetypes: The Definitive Guide [36 Examples]
Design Thinking
Design Thinking
Design thinking is a process for creative problem solving   Design thinking utilizes elements from the designer's toolkit like empathy and experimentation to arrive at innovative solutions. By using design thinking, you make decisions based on what future customers really want instead of relying only on historical data
·ideou.com·
Design Thinking
Google's Latest Research on the Buyer Decision Process Shows Decision-Making Happens in the Middle of the Purchase Journey - tl;dr Marketing
Google's Latest Research on the Buyer Decision Process Shows Decision-Making Happens in the Middle of the Purchase Journey - tl;dr Marketing
The way people make decisions is messy — and it’s only getting messier. Still, there are a few things we know about purchase behavior. We know that what happens between trigger and purchase decision-making is not linear. We know there is a complicated web of touchpoints that differs from person to person. What is less [...]
·tldrmarketing.com·
Google's Latest Research on the Buyer Decision Process Shows Decision-Making Happens in the Middle of the Purchase Journey - tl;dr Marketing
LukeW | Mobile Design Details: Hide/Show Passwords
LukeW | Mobile Design Details: Hide/Show Passwords
LukeW Ideation + Design provides resources for mobile and Web product design and strategy including presentations, workshops, articles, books and more on usability, interaction design and visual design.
·lukew.com·
LukeW | Mobile Design Details: Hide/Show Passwords
Stop Password Masking
Stop Password Masking
Usability suffers when users type in passwords and the only feedback they get is a row of bullets. Typically, masking passwords doesn't even increase security, but it does cost you business due to login failures.
·nngroup.com·
Stop Password Masking