Niche Internet

Niche Internet

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The Data Poets
The Data Poets
The Data Poets is a multiplayer platform where images of places are transformed into machine-poems. Folks can share and discuss their experiences, emotions and perspectives on urban spaces through these poetic interpretations.
·datapoets.gaston.pro·
The Data Poets
Latens
Latens
An interesting but very alpha attempt to create navigable landscapes from text prompts using AI.
·latens.ai·
Latens
Maven
Maven

Maven is a new social network platform that aims to provide a different experience from traditional social media.

  • It does not have features like likes or follower counts, focusing instead on users following "interests" rather than individual accounts.
  • Content is surfaced based on relevance to the interests a user follows, curated by AI, rather than popularity metrics.
  • The goal is to minimize self-promotion and popularity contests, instead prioritizing valuable information and serendipitous discovery of new ideas and perspectives.
  • The author has been using Maven and finds it a slower, deeper experience compared to other social media, though unsure if it will become a regular timesink.
  • Overall, Maven presents an intriguing alternative model for social networking centered around interests and expanding horizons, rather than following individuals or chasing popularity.
·heymaven.com·
Maven
research as leisure activity
research as leisure activity
my favorite form of entertainment is downloading PDFs ✦ plus favorite Fluxus artists and early programs
The idea of research as leisure activity has stayed with me because it seems to describe a kind of intellectual inquiry that comes from idiosyncratic passion and interest. It’s not about the formal credentials. It’s fundamentally about play. It seems to describe a life where it’s just fun to be reading, learning, writing, and collaborating on ideas.
Research as a leisure activity includes the qualities I described above: a desire to ask and answer questions, a commitment to evidence, an understanding of what already exists, an output, a certain degree of contemporary relevance, and a community. But it also involves the following qualities
Research as leisure activity is directed by passions and instincts. It’s fundamentally very personal: What are you interested in now? It’s fine, and maybe even better, if the topic isn’t explicitly intellectual or academic in nature. And if one topic leads you to another topic that seems totally unrelated, that’s something to get excited about—not fearful of. It’s a style of research that is well-suited for people okay with being dilettantes, who are comfortable with an idiosyncratic, non-comprehensive education in a particular domain.
Who is doing this kind of research as leisure activity? Artists, often. To return to the site that originally inspired this post—I’d say that the artist/designer/educator Laurel Schwulst uses Are.na to develop and refine particular themes, directions, topics of inquiry…some of which become artworks or essays or classes that she teaches.
People who read widely and attentively—and then publish the results of their reading—are also arguably performing research as a leisure activity. Maria Popova, who started writing a blog in 2006—now called The Marginalian—which collects her reading across literature, philosophy, psychology, the sciences. Her blog feels like leisurely research, to me, because it’s an accumulation of curious, semi-directed reading, which over time build up into a dense network of references and ideas—supported by previous reading, and enriched by her own commentary and links to similar ideas by other thinkers.
pretty much every writer, essayist, “cultural critic,” etc—especially someone who’s writing more as a vocation than a profession—has research as their leisure activity. What they do for pleasure (reading books, seeing films, listening to music) shades naturally and inevitably into what they want to write about, and the things they consume for leisure end up incorporated into some written work.
What’s also striking to me is that autodidacts often begin with some very tiny topic, and through researching that topic, they end up telescoping out into bigger-picture concerns. When research is your leisure activity, you’ll end up making connections between your existing interests and new ideas or topics. Everything gets pulled into the orbit of your intellectual curiosity. You can go deeper and deeper into a narrow topic, one that seems fascinatingly trivial and end up learning about the big topics: gender, culture, economics, nationalism, colonialism. It’s why fashion writers end up writing about the history of gender identity (through writing about masculine/feminine clothing) and cross-cultural exchange (through writing about cultural appropriation and styles borrowed from other times and places) and historical trade networks (through writing about where textiles come from).
·personalcanon.com·
research as leisure activity
Broadcast by Pioneer Works
Broadcast by Pioneer Works
Launched in Spring 2020, Pioneer Works Broadcast is a virtual and annual print magazine that encourages radical thinking across the arts, sciences, music, and technology. Broadcast reflects the spirit of Pioneer Works and extends beyond the space’s physical walls in Brooklyn through narrative-driven journalism, essays, criticism, ruminations, video, audio, and much more. We believe in cross-pollination, experimentation, impassioned arguments, unexpected angles, and evocative writing. We operate under the principle that de-siloing the disciplines and championing a spectrum of voices contributes to a diverse culture that benefits us all.
·pioneerworks.org·
Broadcast by Pioneer Works
Rewilding your attention
Rewilding your attention
To find truly interesting ideas, step away from the algorithmic feeds of Big Tech.
our truly quirky dimensions are never really grasped by these recommendation algorithms. They have all the dullness of a Demographics 101 curriculum; they sketch our personalities with the crudity of crime-scene chalk-outlines. They’re not wrong about us; but they’re woefully incomplete.
The metaphor suggests precisely what to do: If you want to have wilder, curiouser thoughts, you have to avoid the industrial monocropping of big-tech feeds. You want an intellectual forest, overgrown with mushrooms and towering weeds and a massive dead log where a family of raccoons has taken up residence.
For me, it’s meant slowly — over the last few years — building up a big, rangy collection of RSS feeds, that let me check up on hundreds of electic blogs and publications and people. (I use Feedly.) I’ve also started using Fraidycat, a niftily quixotic feed-reader that lets you sort sources into buckets by “how often should I check this source”, which is a cool heuristic; some people/sites you want to check every day, and others, twice a year.
Other times I spend an hour or two simply prospecting — I pick a subject almost at random, then check to see if there’s a hobbyist or interest-group discussion-board devoted to it. (There usually is, running on free warez like phpBB). Then I’ll just trawl through the forum, to find out what does this community care about?
·uxdesign.cc·
Rewilding your attention
Making Films and Making Websites
Making Films and Making Websites
Writing about the big beautiful mess that is making things for the world wide web.
A script is words on paper. A film is an interpretive realization of those words as a series of images. But it’s even more than that. Just think of what it takes for words on paper to become a film: The interpretation of the meaning of those words by the actors who deliver them (through not only the words themselves, but body language and other non-verbal cues). Sound, which includes music, sound effects, etc. Visuals, which includes special effects, costume designers, makeup folks, etc. Much, much more. It may seem obvious, but a screenplay is not a film. It’s a tool in service of making a film.
in making websites, the only source of truth is the website people access and use. Everything else — from design system components to Figma mocks to Miro boards to research data et. al. — is merely a tool in service of the final form.
the screenplay is not what moviegoers ultimately experience. They come to watch a film, not read a script. As individual artisans involved in the process of making websites, it’s easy to lose sight of this fact. Often more care is poured into the deliverable of your specialized discipline, with blame for quality in the final product impersonalized
Too often websites suffer from the situation where everyone is responsible for their own little part in making the website but nobody’s responsible for the experience of the person who has to use it.
There’s an art to the screenplay and its form, but that shouldn’t be lost on why it exists in the first place: to make a film. Same for the disciplines involved in making websites. Too much care and craft can be sunk into the artifacts of our own craft while forgetting the whole they serve. Artifacts made in service of the final form are not to be confused with the final form itself. People come to watch films, not read scripts. People come to use websites, not look at mocks.
·blog.jim-nielsen.com·
Making Films and Making Websites
the internet is one big video game
the internet is one big video game
This post was originally published to my email list. See the full list in my tiny internets newsletter section, and subscribe to get updates :) I like newsletters that feel more like dispatches than editorialized posts.
New real-time syncing libraries like Partykit (and my inspired creation playhtml) are making it incredibly easy to make websites multiplayer, which many games incorporate as the default. This prediction is wise in a lot of ways in terms of interaction, narrative, tutorial, and multiplayer design, and more and more people desire a liveness and tactility in websites that we take for granted in video games.
Websites are the future of video games. They are the “end game” of video games. They are spaces where the end players (the website visitors) have the agency to freely interact with others, and not towards any predetermined object, but purely for themselves, discovering who they are in each new environment and finding new ways of relating to one another.
Tokimeki Memorial gives the impression where your agency comes into conflict with several others’, each with their own desires and personalities. At the end of this season, he concludes that more video games should ditch combat mechanics and instead focus on how your choice of actions question and ultimately shape who you are and what you care about.
As I watch Tim talk about all this, I think about how websites feel like multiplayer video games, all of which are part of the broader “internet” universe. One in which the “creatures” are the cursors of other, real people. And where we can’t fight each other at all, only talk to one another.
Somewhere in the push to make the internet the infrastructure of a global capitalist economy, we lost this perspective on what the internet is. If I asked people to define what websites are to them, they might talk about the capabilities they provide: “the world’s information at your fingertips,” “AI that does whatever you ask of it,” “a platform for selling products.” Or as design artifacts: they provide the basis of interactive, creative pieces of art, media, and writing. But if we distill a website down to its base components, it is a space that allows people to talk to each other. In the era when the internet was new and before we had predetermined what it was “for,” everyday internet pioneers found ways to talk to one another by making websites for each other. The conversations spanned webs of personal websites, revealing intimate detail in exchange for intimate detail. They bartered histories for kinship, stories for solidarity, identities for community.
The websites of our modern-day internet experience reflect quite a different perspective on what websites should be “for.” Websites are often the expression of a corporate unit, optimized for flow, retention, or the latest trendy design aesthetic. We focus on animation design and gradient layering rather than the interactions that govern how we relate to one another.
How do we make websites feel more like embodied objects? What does a website that can become well-worn or passed down feel like? How does a website become a living gathering space, one that evolves with the activity of its participants? How can a website enable showing care to each other? How can it facilitate solidarity between people?
As video games have shifted towards hyper-optimization, the internet has gone a similar direction. Friction has been systematically eliminated and sophisticated automated experimentation infrastructure enables optimization of key metrics at a microscopic level of detail. In return, we’ve come to view websites and the broader internet more and more as a purely utilitarian medium. Even social media, which at some point was positioned as something for self-expression and community-making has become almost entirely a space for influence climbing.
We need more websites that gently guide us to trust our own choices and intuitions, that chide us when we try to do it all and work ourselves to the bone, that nudge us to find beauty in unexpected places, to find the poetry in the lazy.
·spencers.cafe·
the internet is one big video game
An Audacious Plan to Halt the Internet’s Enshittification and Throw It Into Reverse
An Audacious Plan to Halt the Internet’s Enshittification and Throw It Into Reverse
My Defcon 31 speech, delivered August 12 in Las Vegas.
But more than anything, they were able to merge with major competitors and buy out small ones. Google made one good product, search, a quarter of a century ago. That opened conduit to the capital markets that gave Google an effectively limitless budget to buy competitors.So it didn’t matter that everything Google made in-house failed — videos, social media, wifi balloons, smart cities, they couldn’t even keep an RSS Reader alive!Because they were able to buy other peoples’ companies — mobile, ad tech, videos, maps, documents, satellites, server management. Google isn’t Willy Wonka’s magic idea factory, they’re Rich Uncle Pennybags, spending other peoples’ money to buy the products they themselves are too ossified and lumbering to create.
They were able to sell goods below cost, which let the deepest-pocketed companies bankrupt their competitors, and prevent new companies from entering the market. Think of Amazon, which tried to buy diapers.com, got rejected, and then lit $100m on fire selling diapers below cost, until diapers.com went bankrupt.
When Apple reversed Office and built iWork, Microsoft just had to suck it up. In the ensuing decades, Apple — and Microsoft, Facebook, Google and other tech giants — have secured changes to law, regulation and their interpretations that make doing unto them as they did unto others radioactivelyillegal.
Tech companies can twiddle the knobs whenever they want, without explanation or transparency, and we can’t get a law passed to make them stop compulsively touching their knobs, because in the world of five giants websites each filled with screenshots of the other four, they can easily agree that these rules are bad, and they can mobilize their monopoly casino winnings to make sure they never pass.
Step one: consolidated industries eliminate competition through predatory pricing and acquisitions. Step two: tech companies play a high-speed shell-game on the back end, and use their consolidation to bigfoot any attempt to constrain their twiddling (like privacy, labor, or fair trading laws). Now we come to step thre: where tech companies embrace tech laws, laws that make it illegal to twiddle back at them, the IP laws that create felony contempt of business-model, criminalizing the adversarial interoperability, that once acted as garbage collection for enshittified, bloated, top-heavy companies, letting nimble, innovative players drain off their users, eat their lunch and dance on their graves.Put these three factors together — consolidation, unrestricted twiddling for them, a total ban on twiddling for us — and enshittification becomes inevitable.
We don’t want to wait that long for a new good internet, and we don’t have to. Because tech is different: it is universal. It is interoperable, and that means we have options we’ve never had before.Interoperability options: options that devolve control over technology from giant companies to small companies, co-ops, nonprofits, and communities of users themselves.Interop is how we seize the means of computation.
First things first: we need to limit twiddling.Pass comprehensive federal privacy laws with private right of action, meaning that you can sue if your privacy is violated, even if the local public prosecutor doesn’t think you deserve justice.End worker misclassification through the so-called gig economy, meaning that every worker is entitled to minimum wages, a safe workplace, and fair scheduling.Apply normal consumer protection standards to ecommerce platforms and search engines, banning deceptive advertising, fake reviews, and misleading search results that put fake businesses and products ahead of the best matches.
Then we need to open the walled gardens. Laws like the EU’s Digital Markets Act will force tech platforms to stand up APIs that allow new platforms to connect to them. This interop will make switching costs low. So you can leave Facebook or Twitter and go to Mastodon, Diaspora — or Bluesky or some new platform — and still exchange messages with the people you left behind, and participate in the communities that matter to you, and connect with the customers you rely on.
To make mandatory APIs work, we need to make robust interoperability preferable to behind-the-scenes fuckery, we need to align tech giants’ incentives so they encourage competition, rather than sabotaging it.
in addition to the mandatory interop that’s already coming down the pike, we need to restore the right to mod, tinker, reverse and hack these services.
If we have the right to mod existing service to restore busted API functionality, then any company that’s tempted to nerf its API has to consider the possibility that you are going to come along and scrape its site or reverse its apps to make the API work again.That means that the choice for tech giants isn’t “Keep the API and lose my discontented users or nerf the API and screw my competitors.” It’s: “Keep the API and lose my discontented users or, nerf the API and get embroiled in unquantifiable guerilla warfare against engineers who have the attackers’ advantage, meaning I have to be perfect, and they only have to find and exploit a single error I make.”
Governments should require that every tech company that sells them a product or service has to promise not to interfere with interop.That’s just prudent public administration. Lincoln insisted that every rifle-supplier for the Union army used interoperable tooling and ammo. Of course he did! “Sorry boys, war’s cancelled, our sole supplier decided not to make any more bullets.”
Every digital system procured by every level of government should come with a binding covenant not to impede interop — from the cars in government motor-pools to Google Classroom in public schools to iPhones in public agencies.
Your shareholders’ priorities are your problem. Public agencies are charged with doing the people’s business.
It’s frankly surreal that the way we keep Facebook’s partners from abusing your info is by asking Facebook to decide what is and isn’t acceptable.Remember: Cambridge Analytica was a Facebook partner. So whether you’re using an API or you’re fielding an interoperable app that relies on scraping and reversing, you will be bound by those same laws, passed by democratically accountable lawmakers in public proceedings, not by shareholder accountable corporate executives in closed-door meetings.
They’re just able to buy their way to dominance, merging with competitors, until they have the money and the unity of purpose to capture our laws, to give them the freedom to abuse us without limit, and to criminalize anything we do to defend ourselves.To stop them we need to block new merger, and unwind existing ones, limit their ability to twiddle the back end to keep their users and business customers in a constant state of confusion, and restore our ability to twiddle back, to give ourselves an internet operated by and for the people who use it: the new, good internet that is the worthy successor to the old, good internet.
Remember when tech workers dreamed of working for a big company for a few years, before striking out on their own to start their own company that would knock that tech giant over?Then that dream shrank to: work for a giant for a few years, quit, do a fake startup, get acqui-hired by your old employer, as a complicated way of getting a bonus and a promotion.Then the dream shrank further: work for a tech giant for your whole life, get free kombucha and massages on Wednesdays.And now, the dream is over. All that’s left is: work for a tech giant until they fire your ass, like those 12,000 Googlers who got fired six months after a stock buyback that would have paid their salaries for the next 27 years.
“Some day, there will be a crisis, and when crisis comes, ideas that are lying around can move from the fringe to the center in an instant.”
·doctorow.medium.com·
An Audacious Plan to Halt the Internet’s Enshittification and Throw It Into Reverse