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Companionship Content is King - by Anu Atluru
Companionship Content is King - by Anu Atluru

Long-form "companionship content" will outlast short-form video formats like TikTok, as the latter is more mentally draining and has a lower ceiling for user engagement over time.

  • In contrast, companionship content that feels more human and less algorithmically optimized will continue to thrive, as it better meets people's needs for social connection and low-effort entertainment.
  • YouTube as the dominant platform among teens, and notes that successful TikTok creators often funnel their audiences to longer-form YouTube content.
  • Platforms enabling deep, direct creator-fan relationships and higher creator payouts, like YouTube, are expected to be the long-term winners in the content landscape.
Companionship content is long-form content that can be consumed passively — allowing the consumer to be incompletely attentive, and providing a sense of relaxation, comfort, and community.
Interestingly, each individual “unit” of music is short-form (e.g. a 3-5 minute song), but how we consume it tends to be long-form and passive (i.e. via curated stations, lengthy playlists, or algorithms that adapt to our taste).
If you’re rewatching a show or movie, it’s likely to be companionship content. (Life-like conversational sitcoms can be consumed this way too.) As streaming matures, platforms are growing their passive-watch library.
content isn’t always prescriptively passive, rather it’s rooted in how consumers engage it.
That said, some content lends better to being companionship content: Long-form over short. Conversational over action. Simple plot versus complex.
Short-form video requires more attention & action in a few ways: Context switching, i.e. wrapping your head around a new piece of context every 30 seconds, especially if they’re on unrelated topics with different styles Judgment & decision-making, i.e. contemplating whether to keep watching or swipe to the next video effectively the entire time you’re watching a video Multi-sensory attention, i.e. default full-screen and requires visual and audio focus, especially since videos are so short that you can easily lose context Interactive components, e.g. liking, saving, bookmarking,
With how performative, edited, and algorithmically over-optimized it is, TikTok feels sub-human. TikTok has quickly become one of the most goal-seeking places on earth. I could easily describe TikTok as a global focus group for commercials. It’s the product personification of a means to an end, and the end is attention.
even TikTok creators are adapting the historically rigid format to appeal to more companionship-esque emotions and improve retention.
When we search for a YouTube video to watch, we often want the best companion for the next hour and not the most entertaining content.
While short-form content edits are meant to be spectacular and attention-grabbing, long-form content tends to be more subtle in its emotional journey Long-form engagement with any single character or narrative or genre lets you develop stronger understanding, affinity, and parasocial bonds Talk-based content (e.g. talk shows, podcasts, comedy, vlogs, life-like sitcoms) especially evokes a feeling of companionship and is less energy-draining The trends around loneliness and the acceleration of remote work has and will continue to make companionship content even more desirable As we move into new technology frontiers, we might unlock novel types of companionship content itself, but I’d expect this to take 5-10 years at least
TikTok is where you connect with an audience, YouTube is where you consolidate it.5 Long-form content also earns creators more, with YouTube a standout in revenue sharing.
YouTube paid out $16 billion to creators in 2022 (which is 55% of its annual $30 billion in revenue) and the other four social networks paid out about $1 billion each from their respective creator funds. In total, that yields $20 billion.”
Mr. Beast, YouTube’s top creator, says YouTube is now the final destination, not “traditional” hollywood stardom which is the dream of generations past. Creators also want to funnel audiences to apps & community platforms where they can own user relationships, rely less on algorithms, engage more directly and deeply with followers, and enable follower-to-follower engagement too
Interestingly of course, an increasing amount of short-form video, including formats like clips and edits, seems to be made from what originally was long-form content.8 And in return, these recycled short-form videos can drive tremendous traffic to long-form formats and platforms.
90% of people use a second screen while watching TV. We generally talk about “second screen” experiences in the context of multiple devices, but you can have complementary apps and content running on the same device — you can have the “second screen” on the same screen.
YouTube itself also cites a trend of people putting YouTube on their real TV screens: “There are more Americans gathering around the living room TV to watch YouTube than any other platform. Why? Put simply, people want choices and variety … It’s a one stop shop for video viewing. Think about something historically associated with linear TV: Sports. Now, with [our NFL partnership], people can not only watch the games, but watch post-game highlights and commentary in one place.”
If I were to build an on-demand streaming product or any kind of content product for that matter, I’d build for the companionship use case — not only because I think it has a higher ceiling of consumer attention, but also because it can support more authentic, natural, human engagement.
All the creators that are ‘made’ on TikTok are looking for a place to go to consolidate the attention they’ve amassed. TikTok is commercials. YouTube is TV. (Though yes, they’re both trying to become each other).
certainly AI and all the new creator tools enabled by it will help people mix and match and remix long and short formats all day, blurring the historically strict distinctions between them. It’ll take some time before we see a new physical product + content combo thrive, and meanwhile the iPhone and its comps will be competing hard to stay the default device.
The new default seems to be that we’re not lonely as long as we’re streaming. We can view this entirely in a negative light and talk about how much the internet and media is contributing to the loneliness epidemic. Or we could think about how to create media for good. Companionship content can be less the quick dopamine-hit-delivering clips and more of this, and perhaps even truly social.
Long-form wants to become the conversational third space for consumers too. The “comments” sections of TikTok, YouTube and all broadcast platforms are improving, but they still have a long way to go before they become even more community-oriented.
I’m not an “AI-head” but I am more curious about what it’s going to enable in long-form content than all the short-form clips it’s going to help generate and illustrate, etc.
The foreground tends to be utilities or low-cognitive / audio effort (text or silent video). Tiktok is a foreground app for now, YouTube is both (and I’d say trending towards being background).
·archive.is·
Companionship Content is King - by Anu Atluru
Omegle's Rise and Fall - A Vision for Internet Connection
Omegle's Rise and Fall - A Vision for Internet Connection
As much as I wish circumstances were different, the stress and expense of this fight – coupled with the existing stress and expense of operating Omegle, and fighting its misuse – are simply too much. Operating Omegle is no longer sustainable, financially nor psychologically. Frankly, I don’t want to have a heart attack in my 30s. The battle for Omegle has been lost, but the war against the Internet rages on. Virtually every online communication service has been subject to the same kinds of attack as Omegle; and while some of them are much larger companies with much greater resources, they all have their breaking point somewhere. I worry that, unless the tide turns soon, the Internet I fell in love with may cease to exist, and in its place, we will have something closer to a souped-up version of TV – focused largely on passive consumption, with much less opportunity for active participation and genuine human connection.
I’ve done my best to weather the attacks, with the interests of Omegle’s users – and the broader principle – in mind. If something as simple as meeting random new people is forbidden, what’s next? That is far and away removed from anything that could be considered a reasonable compromise of the principle I outlined. Analogies are a limited tool, but a physical-world analogy might be shutting down Central Park because crime occurs there – or perhaps more provocatively, destroying the universe because it contains evil. A healthy, free society cannot endure when we are collectively afraid of each other to this extent.
In recent years, it seems like the whole world has become more ornery. Maybe that has something to do with the pandemic, or with political disagreements. Whatever the reason, people have become faster to attack, and slower to recognize each other’s shared humanity. One aspect of this has been a constant barrage of attacks on communication services, Omegle included, based on the behavior of a malicious subset of users. To an extent, it is reasonable to question the policies and practices of any place where crime has occurred. I have always welcomed constructive feedback; and indeed, Omegle implemented a number of improvements based on such feedback over the years. However, the recent attacks have felt anything but constructive. The only way to please these people is to stop offering the service. Sometimes they say so, explicitly and avowedly; other times, it can be inferred from their act of setting standards that are not humanly achievable. Either way, the net result is the same.
I didn’t really know what to expect when I launched Omegle. Would anyone even care about some Web site that an 18 year old kid made in his bedroom in his parents’ house in Vermont, with no marketing budget? But it became popular almost instantly after launch, and grew organically from there, reaching millions of daily users. I believe this had something to do with meeting new people being a basic human need, and with Omegle being among the best ways to fulfill that need. As the saying goes: “If you build a better mousetrap, the world will beat a path to your door.” Over the years, people have used Omegle to explore foreign cultures; to get advice about their lives from impartial third parties; and to help alleviate feelings of loneliness and isolation. I’ve even heard stories of soulmates meeting on Omegle, and getting married. Those are only some of the highlights. Unfortunately, there are also lowlights. Virtually every tool can be used for good or for evil, and that is especially true of communication tools, due to their innate flexibility. The telephone can be used to wish your grandmother “happy birthday”, but it can also be used to call in a bomb threat. There can be no honest accounting of Omegle without acknowledging that some people misused it, including to commit unspeakably heinous crimes.
As a young teenager, I couldn’t just waltz onto a college campus and tell a student: “Let’s debate moral philosophy!” I couldn’t walk up to a professor and say: “Tell me something interesting about microeconomics!” But online, I was able to meet those people, and have those conversations. I was also an avid Wikipedia editor; I contributed to open source software projects; and I often helped answer computer programming questions posed by people many years older than me. In short, the Internet opened the door to a much larger, more diverse, and more vibrant world than I would have otherwise been able to experience; and enabled me to be an active participant in, and contributor to, that world. All of this helped me to learn, and to grow into a more well-rounded person. Moreover, as a survivor of childhood rape, I was acutely aware that any time I interacted with someone in the physical world, I was risking my physical body. The Internet gave me a refuge from that fear. I was under no illusion that only good people used the Internet; but I knew that, if I said “no” to someone online, they couldn’t physically reach through the screen and hold a weapon to my head, or worse. I saw the miles of copper wires and fiber-optic cables between me and other people as a kind of shield – one that empowered me to be less isolated than my trauma and fear would have otherwise allowed.
·omegle.com·
Omegle's Rise and Fall - A Vision for Internet Connection
LinkedIn’s Alternate Universe - Divinations
LinkedIn’s Alternate Universe - Divinations
Every platform has its royalty. On Instagram it's influencers, foodies, and photographers. Twitter belongs to the founders, journalists, celebrities, and comedians. On LinkedIn, it’s hiring managers, recruiters, and business owners who hold power on the platform and have the ear of the people.
On a job site, they’re the provisioners of positions and never miss the chance to regale their audience with their professional deeds: hiring a teenager with no experience, giving a stressed single mother a chance to provide for her family, or seeing past a candidate’s imperfections to give them a once-in-a-lifetime opportunity. These stories are relayed dramatically in what’s now recognizable as LinkedIn-style storytelling, one spaced sentence at a time, told by job-givers with a savior complex.
·every.to·
LinkedIn’s Alternate Universe - Divinations