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Saving the Liberal Arts - David Perell
Saving the Liberal Arts - David Perell
  • The decline of Liberal Arts is driven by both financial and ideological factors.
    • Universities prioritize career-focused majors due to funding cuts and student demand for practical skills.
    • The high cost of college tuition pushes students to focus on getting a high-paying job after graduation.
    • Professional skills become obsolete quickly, while a Liberal Arts education provides a foundation of knowledge that is timeless.
    • Liberal Arts education is considered "fundamental knowledge" that is slow to change and provides a broader perspective.
  • People are sacrificing their well-being for work without questioning why.
  • Obsession with productivity discourages people from pursuing non-income producing knowledge.
  • The decline of leisure time reduces opportunities for contemplation and reflection.
  • The Liberal Arts provide timeless and fundamental knowledge that is applicable across situations.
    • Universities prioritize filtering students for the labor market over nurturing their potential.
    • The tenure system can incentivize research over teaching and responsiveness to student needs.
  • A Liberal Arts education helps people question societal structures and appreciate life beyond materialism.
  • Critique of universities for prioritizing job placement over a well-rounded education.
There’s a trade-off between practicality and timelessness. Knowledge at the top of the chart, such as fashion and commerce, is immediately actionable, but decays the fastest. They’re relevant in everyday life for social and earning an income, but their specifics have a short half-life. Meanwhile, culture and nature are deeper on the chart. They offer fundamental knowledge. Their lessons apply everywhere, even if they’re beyond the scope of conscious thought in most people’s day-to-day lives. The further down the layers you travel, the longer it will take for the knowledge to pay off, but the longer that information will stay relevant and the more widely applicable it will be.
by pushing students to pursue what is immediately profitable instead of what’s ultimately meaningful, they will devalue fundamental knowledge. That’s because the business models for income share agreements and student debt insurance only work if the students make a lot of money after college.
In a study conducted during her time there, three quarters of freshmen said college was essential to developing a meaningful philosophy of life. By contrast, only a third said that it was essential to financial well-being. Today, those fractions have flipped.
You shouldn’t need to attend four years of college to earn a living. Instead, we should make it cheap and expedient for young people to receive a professional education and develop practical skills. After a year of training in the classroom, they can do an apprenticeship where they can get paid to learn instead of paying to learn.
These changes will help young adults achieve financial stability, build economically rewarded skills, and break free from parental dependence. They should study the Liberal Arts when they’re older. Rather than forcing students to slog through Dostoevsky when they are 18 — when they’re all wondering, rightly, how this is going to help them find a job — we should create schools for amateurs of all ages so they can read Crime and Punishment and The Brothers Karamazov later, when they have the life experience to appreciate it.
Today, most students are only able to formally study the Liberal Arts between the ages of 18 and 30. They only have four years during their undergraduate degree, and only the most academically ambitious of them continue their studies into graduate school. Of those who pursue a master’s degree, most stay in academia.
But if students could take Liberal Arts classes later in life, a much greater percentage would learn for the joy of it. Once again, the religious metaphor holds. No Church expects its congregants to only study the Bible for four years, with an option to keep studying as long as you plan to become a priest. But that’s what we do with the Liberal Arts.
Plato would have criticized today’s Westerners who compromise an erudite life and salivate over wealth instead, even when they’re swimming in riches.49 In a criticism of his contemporaries, he observed that their love of wealth “leaves them no respite to concern themselves with anything other than their private property. The soul of the citizen today is entirely taken up with getting rich and with making sure that every day brings its share of profit. The citizen is ready to learn any technique, to engage in any kind of activity, so long as it is profitable. He thumbs his nose at the rest.”
To prevent these failure modes, there are three guidelines Liberal Arts schools should follow: Don’t focus on practical skills, prize free thinking over ideology, and target an older audience of professionally established people.
A market-driven curriculum will create McDegree programs where students study the kinds of self-help books you find in the philosophy section of an airport bookstore. Think of already-popular books like Aristotle’s Way: How Ancient Wisdom Can Change Your Life, which reduces the great Greek philosopher into a self-help guru.
People who are employed struggle to pursue a Liberal Arts education not just because they have busy schedules, but because the material can feel so disconnected from daily reality.
With the extended focus on Professional Education at the early stage of a career, we should create opportunities for students to receive a Civilized Education throughout their life where they can appreciate life beyond the almighty Dollar.
Wesleyan President Michael Roth, the author of the best book I’ve read on the Liberal Arts, once wrote: “Education is for human development, human freedom, not the molding of an individual into a being who can perform a particular task. That would be slavery.” Up until now, our colleges have followed a philosophy of giving young people freedom early and waiting until the postgraduate years to focus on a profession. Only toward the end of the 20th century did a bachelor’s degree become a prerequisite for most jobs and professional academic study such as a master’s or a PhD. We should return to a world where Civilized Education is not mandatory. Where students can postpone the Liberal Arts to acquire technical skills that are rewarded in the economic marketplace. Students are already asking for the changes, as shown by the changing composition of majors.
College was once a place to explore the True, the Good, and the Beautiful without regard for utility. But today, it’s seen as a means toward the end of finding a job. Ideas that aren’t economically valuable are belittled as useless knowledge. Materialism has become our North Star. As a society, we measure progress in changes to the material world, where we prioritize what we can see and measure. We evaluate ourselves by productivity, our economy by the availability of cheap goods, and our civilization by the rate of technological progress. We’ve forgotten about our human need for wonder, beauty, and contemplation. Today, we worship the Factual, the Useful, and the Monetizable.
Don’t get me wrong. The fruits of clean water and modern medicine are miraculous. But what good is a materialistic utopia if it comes at the cost of a spiritual one? We are more indebted, depressed, and suicidal than ever before. And yet, we continue to worship technological progress and material abundance as if they will elevate the soul. As so, we run and run and run — hoping that all that effort will save us. But if people feel too constrained to pursue wonder and beauty as ends in themselves, are we really making progress?
Mistaking money for cultural well-being is like mistaking a roof for a home. ROI-brain only speaks in the language of materialism, and we should be skeptical of it. Otherwise, our lives will follow the leash of cheap pleasures and distracting dopamine hits. Corporations, too, will continue to sell instant improvements without regard for their long-term effects.
Taken all together, the Liberal Arts is the meta-recognition of our world.
If we cannot question the systems that guide our lives, we will be enslaved to them. Nor will we be saved by comfort, pleasure, or a respectable job that impresses our family at the Thanksgiving table. Only with a Liberal Arts education will we develop the capacity to thrive as conscious adults. By studying the foundations of how we think, who we are, and how we got here, we’ll gain control over our minds and create a more flourishing civilization.
·perell.com·
Saving the Liberal Arts - David Perell
What If Instead of Trying to Manage Your Time, You Set It Free?
What If Instead of Trying to Manage Your Time, You Set It Free?
Within maybe 10 minutes of meeting, he showed me this terrifying — to him it was probably wonderful — spreadsheet of how he accounted for every hour of the day for the last couple of years. That’s probably not even as unusual as we might think, but there was a score at the end of the thing based on whether he had spent enough hours doing the different categories of things he wanted to be doing. I don’t know if he secretly feels punished by his own system or if he feels empowered by it. There’s not really any way for me to know. My skepticism is more about that rhetoric and way of thinking of time as being offered as a solution to someone who doesn’t have control of their time — that if they controlled their time in this gridlike way, they could succeed in life. I think that person has the potential to use that way of thinking very self-punitively.
Since you mentioned kids: A couple of weeks ago, I was hanging out with a friend who has a 3-year-old, and it took us half an hour to walk two blocks. There is a way in which, as you were saying, you could view that experience as potentially boring, but you could also see that the reason we were walking slowly is that kids are looking at stuff in a weird way! It’s a way I appreciate trying to imagine. For time spent like that, the whole question of “What are you getting out of this?” would be absurd.
A life of total efficiency and convenience? Well, why? What is left if you were to make everything superconvenient? It is helpful to make certain things more efficient, but that can tip over into becoming its own end, which moves the focus away from that larger question of why.
I want to be in contact with things, people, contexts that make me feel alive. I have a specific definition of alive, which is I want to feel like I am being changed. Someone who’s completely habitual, is set in their ways of thinking and doing, that type of person is liable to see days in a calendar as being pieces of material that you use to achieve your goals. There’s all kinds of degrees between that and someone who’s so completely open to every moment that they’re dysfunctional or something, but I want to live closer to that second pole.
·nytimes.com·
What If Instead of Trying to Manage Your Time, You Set It Free?
Transcript: Ezra Klein Interviews C. Thi Nguyen
Transcript: Ezra Klein Interviews C. Thi Nguyen
point systems often don’t measure what we want to measure. They artificially simplify or distort our values. Our goals are messy. They’re strange and complex and multifaceted, but then they are collapsed down to scoring systems. And the thing that can happen here is we lose sight of what we wanted and we begin to want what the point system wants
We are being changed by point systems and structures that we’re not taught to see, that often have incentives and logics that are hidden from us
when you quantify in an institution— and I want to stress here, this is not about quantification in any circumstance, right— this is about quantification in bureaucracies and institutions— what you do is you kind of take really context-sensitive nuanced information that requires a lot of background to understand and then you carve out all of the subtle nuance and all the weird little information that needs a lot of shared context to understand.
So in order to make that information travel well, I need to create this neat little informational packet where I strip off all of the weird context-sensitive stuff and just create something simple. In this case, I rank each student inside a pre-established spectrum— F to A. And that information, right, is totally comprehensible to anyone. It aggregates easily. Everyone collects it in the same way. It’s been standardized. It mounts up.So if you have large-scale bureaucracies that need to be organized and function coherently, then you need these kind of simple, nuance-free packets of information. And I think that’s one of the reasons we’ve seen this constant rise of simplified metrical analysis.
He says, large-scale states can only see the kinds of information they can process. And the kinds of information they can process are things like this— standardized, quantified information.So he thinks that only the parts of the world that are legible to the state, that are put in the terms a state can understand, that’s the only kind of thing the state can process, act on, and see. And so the state wants to transform the world into the kinds of things it can work on. The state can’t see my individual feedback about my students, about you know, what they need for their emotional arc. It can see the letter grade average of the university.
This is scary. The drive toward quantitativeness gives states an incentive to flatten life and remove hard-to-quantify context and nuance from domains. This also makes me think about [[Kill Math]], which proposes that the conceptual limits of math come from its long history, whose tools “extend and limit our ability to conceive the world.”
If our taste and our values and our interests are varying and wide, and plural and rich, the state can’t see that. The state can’t get a handle on my bizarre taste in the tabletop role-playing games.
one thing I like about analytics is that outside of the context of simply argue about the flaws of analytics, not having them allows you to bullshit yourself a lot. Allows you to bullshit yourself about whether or not people are reading you, what you’re really doing here, are you serving an audience. But then having them allows you to stop seeing anything they can’t measure.
Fitbit can capture steps but it can’t capture your joy and ecstasy and physical emotion. If I exercise and I don’t use any objective measures, then I could just be fooling myself. But if I become obsessed with objective measures, then I’m not going to exercise for any of the things that fall outside those objective measures, like the aesthetic joy of movement.
you can track anything. But at some point, the tracking becomes the point.
People who write about games as an art form, as something special, really get super excited by two kinds of games. One are games like Romero’s game “Train,” because it’s so obviously meaningful and ethically potent. And they get really excited about games that tell stories in ways that are familiar to us from movies and novels.
I’m actually a little worried that this kind of focus loses for us something that’s really special about games. It pushes us towards the kind of games that are familiar to us. Those of us that care about art and have read about the theory of fiction or the— that kind of thing we can recognize. Things like the beauty of a really good puzzle game, or the beauty of rock climbing, or the beauty of chess— those are more alien and that’s the thing that I want to understand.
every art form is a crystallization of some common sense experience. That the visual arts are the crystallization of seeing. That music is a crystallization of hearing. And you argue that games are the crystallization of doing.
when you’re playing a game, you’re trying to get some end state. Like if you’re running a marathon, you’re trying to get to a particular point in space. But we don’t actually care about being at that point in space in and of itself, or we would take the easy way. We would take a lift, take an Uber, take a shortcut.
what makes games special is not just that they create a world or an environment, but that the game designer tells you what abilities you have and what obstacles you’ll face, but most importantly, what goals you’ll have. So the punchline in the book is that games are the art form that works in the medium of agency itself.
What the game designer is doing is creating an alternate self for you, an alternate agent, describing the skeleton of that agent, saying here are the abilities you have, here’s what you’re going to care about.
In the same way that I think we understand some of the art forms as making our senses more acute and our perception of the world more sensitive, games can do that for the way we see the goals and means we adopt in the course of a day.
The thing that was in philosophy that was so delightful and pleasurable quickly and now I have to struggle for four years to get another interesting epiphany. “Baba Is You” is just like epiphany after epiphany after epiphany. You play it for 20 minutes. You solve a level. You had another epiphany. It takes that pleasure and it extracts it and concentrates it.
In the world, our goals and our abilities and the world— a lot of the times they don’t align. You do what you want. And to get what you want, you have to do something incredibly boring and repetitive. Or you face problems that are way beyond you.But in games, because the game designer manipulates what you want to do and the abilities and the obstacles, the game designer can create harmonious action. They can create these possibilities where you’re— what you need to do— the obstacles you face and your abilities just match perfectly. So this is the weird sense in which I feel like games are like an existential balm for the horror of life. A lot of life is you don’t fit. You have to do things. And it sucks and it’s horrible and it’s boring.And in games, for once in your life, you know exactly what you’re doing and you know exactly that you can do it. And then you have just the right amount of ability to do it. It’s a feeling of concentrated, crystallized action. For me, solving puzzles, or balancing over in a rock climb, or seeing a trap ahead in chess, this is ecstasy. And it’s an ecstasy I get once in a while in my non-game life. But game designers have sculpted these little action universes so that we can step into them and just have this ecstasy over and over again.
they are taking what reality is, which is we are constantly opting into these different systems with incentives, and structures, and our skills, and they have to match the means to get to a goal, and distilling that down to a small core.
I think the most important thing about games is the way they manipulate our agency. The way we enter into this alternate self. And that’s I think where you can see the greatest power of games and their greatest danger. The greatest power of games is that you can explore this landscape of different agencies. The greatest danger of games is that you can get sucked into this experience of just craving and wanting to be in a clear, crisp and gentle universe where you know exactly what to do and exactly how well it’s measured.
So when you play chess, you get really sucked into this kind of agency where you are thinking ahead and calculating linearly. When you play diplomacy, you get sucked into this agency where you’re constantly thinking about how you can lie to people and misrepresent yourself. And when you play rock climbing, you get sucked into an agency where all your powers are about balance and fine precision and motion.
the body of games is a kind of library of agencies. The real promise of games, if you take them seriously, is that by playing a ton of them, you can traverse all the different possibilities of agency
The
The biggest danger that I’m worried about for games is if you spend your life playing games, you’ll expect that value systems will be crisp, clear, well-defined, and quantified. And then you leave games, you’ll start looking around for— I don’t know— things to do, or institutions to be a part of, or jobs to do where the outcomes are clear, crystallized, quantified, and shared between people. I’m worried about getting stuck in the world of maximizing your clicks or Wall Street finance just because you have an expectation that what it is to act in the world is to act for clear externally well-defined points.
What might be true is if you spend all your time in point-scoring environments, you will become used to life being about scoring points. And you will begin to adopt that approach and begin to adopt those values without even realizing it. You’ll become habituated. The game will change you. That is a second principle I want to put out here— that games change us.
“Twitter shapes our goals for discourse by making conversation something like a game. Twitter scores our conversation. And it does so not in terms of our own particular and rich purposes for communication, but in terms of its own preloaded, painfully-thin metrics— likes, retweets, and follower counts. And if we take up Twitter’s invitation and internalize those evaluations, we’ll be thinning out and simplifying our own goals for communication.”
This is what I see happening with SEO-spammy feeling twitter threats that seem overly concerned with maximizing engagement and promotion. Or tweet threads that are giving advice on how to make tweet threads.
you can care about all kinds of things going on on Twitter. You can care about having fun. You can care about connecting with a few people. You can care about getting knowledge. You can care about getting understanding. You can care about connecting.But those things aren’t measured by Twitter. What Twitter measures is who clicked like, who clicked retweet, who clicked follow. And what you might think is, oh, because people click like, then that’s just a good proxy for all these other values. They’re only going click like if you actually successfully communicated something. But clicking like is a really narrow information capture.
So I think if you look at what a lot of people in politics and media think they’re doing on Twitter, they are writing things that on their face are meant to be persuasive. A gloss on a news article. A tweet about democracy, or single payer health care, or how Joe Biden is bad, or whatever it might be. But that tweet is then attached to a scoring system that has nothing to do with whether or not you are persuasive to the people you need to convince. It’s whether or not that tweet is applauded by the people who already like you.
These little worlds where every mechanism is something you can internalize, and you can make a plan that encompasses every single mechanism the game has and it all fits.
When you read people who are excited about a conspiracy theory— like the flat earth conspiracy theory— one of the things they say over and over again is they felt so disempowered before the conspiracy theory. And once they became a flat-earther, or something like this, they felt empowered. And the reason, I think, is the conspiracy theories fit inside your head. They’re the right size for you just like games are the right size for you to take some kind of action.
If you believe in a conspiracy theory, now you have total intellectual agency. You don’t have to trust other people. You don’t have to do this awkward weird thing of trusting somebody and trusting who they trust and then trusting all the million things— people they trust. You can think everything through yourself and then come to a conclusion using this engine that’s so powerful that lets you explain anything.
Games are exciting when they test us and they put us right at the limit of our abilities. And then we push through and then we can make it. The games are beautiful when our whole practical self fits the challenge.
So if you expect someone to make a game out of intellectual life, you shouldn’t expect them to make something so complicated that you have to do this horrible trusting thing. And you shouldn’t expect them to make it easy. You should expect them to make it so challenging that it really fully engages people. But it’s just the right size, so if they fight hard, they can actually find explanation for everything.
This is a good framework for any kind of art or theme making, including in films. It’s a similar satisfaction when I watch a film and find that I can pattern or system match in a way that makes the whole movie make perfect sense.
one of the difficult things about being alive during, as you put it, the great endarkenment, is we are all choosing which explanations to believe, built to some degree on structures of social trust, not a first person verification. We can’t verify a lot of what we believe we know about the world.
how do you develop a sensitivity— not a cynicism and maybe not even always a skepticism, but just first a sensitivity to being able to see all the different game-like scored, simplifying systems that you’ve adopted and all of the values they are pushing you towards? How do you develop game mindfulness?
I’m trying to develop the same kind of instinct in belief systems. Someone hands you a belief system and you’re like, oh, this feels so good. That’s— and then you have to pause and be like, wait, is this designed just to make me feel good? So the short answer is I’m now suspicious of pleasure, which I hate.
thinking about games shows me two possibilities that are like two flip sides of the same coin. And the richness of games is when temporary hyper-focus on a goal opens up all this rich, sculpted, interesting activity, all these amazing movements, or decisions, or calculations that are just lovely. That’s the promise of games.AdvertisementContinue reading the main storyAnd the danger of games and the game-like attitude is when we hyper-focus on that goal and we forget about all the other stuff that could happen along the way. And we just narrowly see the goal. And like, games for me are good when you engage in a duality of experience of them. You spend some time buried and trying to win, but you realize that winning isn’t the point. And then you step back and you see, oh my god, the process of doing it was so rich and so lovely.And games are toxic for me when we just get hyper-narrowed on the point system and we never think about the larger outcome of the point system. We never think about what our life is like or what the activity is like under that point system. We never think about what follows from it. The big worry with the impact of highly gamified external systems is it encourages us not to step into a game and step back from it and think about the richness of the activity and whether it was worth it. What I’m worried about is those cases when the point system blocks out everything else from your universe and you don’t see any of the other stuff.
·nytimes.com·
Transcript: Ezra Klein Interviews C. Thi Nguyen