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Differences in misinformation sharing can lead to politically asymmetric sanctions - Nature
Differences in misinformation sharing can lead to politically asymmetric sanctions - Nature
In response to intense pressure, technology companies have enacted policies to combat misinformation1,2,3,4. The enforcement of these policies has, however, led to technology companies being regularly accused of political bias5,6,7. We argue that differential sharing of misinformation by people identifying with different political groups8,9,10,11,12,13,14,15 could lead to political asymmetries in enforcement, even by unbiased policies. We first analysed 9,000 politically active Twitter users during the US 2020 presidential election. Although users estimated to be pro-Trump/conservative were indeed substantially more likely to be suspended than those estimated to be pro-Biden/liberal, users who were pro-Trump/conservative also shared far more links to various sets of low-quality news sites—even when news quality was determined by politically balanced groups of laypeople, or groups of only Republican laypeople—and had higher estimated likelihoods of being bots. We find similar associations between stated or inferred conservatism and low-quality news sharing (on the basis of both expert and politically balanced layperson ratings) in 7 other datasets of sharing from Twitter, Facebook and survey experiments, spanning 2016 to 2023 and including data from 16 different countries. Thus, even under politically neutral anti-misinformation policies, political asymmetries in enforcement should be expected. Political imbalance in enforcement need not imply bias on the part of social media companies implementing anti-misinformation policies.
·nature.com·
Differences in misinformation sharing can lead to politically asymmetric sanctions - Nature
Synthesizer for thought - thesephist.com
Synthesizer for thought - thesephist.com
Draws parallels between the evolution of music production through synthesizers and the potential for new tools in language and idea generation. The author argues that breakthroughs in mathematical understanding of media lead to new creative tools and interfaces, suggesting that recent advancements in language models could revolutionize how we interact with and manipulate ideas and text.
A synthesizer produces music very differently than an acoustic instrument. It produces music at the lowest level of abstraction, as mathematical models of sound waves.
Once we started understanding writing as a mathematical object, our vocabulary for talking about ideas expanded in depth and precision.
An idea is composed of concepts in a vector space of features, and a vector space is a kind of marvelous mathematical object that we can write theorems and prove things about and deeply and fundamentally understand.
Synthesizers enabled entirely new sounds and genres of music, like electronic pop and techno. These new sounds were easier to discover and share because new sounds didn’t require designing entirely new instruments. The synthesizer organizes the space of sound into a tangible human interface, and as we discover new sounds, we could share it with others as numbers and digital files, as the mathematical objects they’ve always been.
Because synthesizers are electronic, unlike traditional instruments, we can attach arbitrary human interfaces to it. This dramatically expands the design space of how humans can interact with music. Synthesizers can be connected to keyboards, sequencers, drum machines, touchscreens for continuous control, displays for visual feedback, and of course, software interfaces for automation and endlessly dynamic user interfaces. With this, we freed the production of music from any particular physical form.
Recently, we’ve seen neural networks learn detailed mathematical models of language that seem to make sense to humans. And with a breakthrough in mathematical understanding of a medium, come new tools that enable new creative forms and allow us to tackle new problems.
Heatmaps can be particularly useful for analyzing large corpora or very long documents, making it easier to pinpoint areas of interest or relevance at a glance.
If we apply the same idea to the experience of reading long-form writing, it may look like this. Imagine opening a story on your phone and swiping in from the scrollbar edge to reveal a vertical spectrogram, each “frequency” of the spectrogram representing the prominence of different concepts like sentiment or narrative tension varying over time. Scrubbing over a particular feature “column” could expand it to tell you what the feature is, and which part of the text that feature most correlates with.
What would a semantic diff view for text look like? Perhaps when I edit text, I’d be able to hover over a control for a particular style or concept feature like “Narrative voice” or “Figurative language”, and my highlighted passage would fan out the options like playing cards in a deck to reveal other “adjacent” sentences I could choose instead. Or, if that involves too much reading, each word could simply be highlighted to indicate whether that word would be more or less likely to appear in a sentence that was more “narrative” or more “figurative” — a kind of highlight-based indicator for the direction of a semantic edit.
Browsing through these icons felt as if we were inventing a new kind of word, or a new notation for visual concepts mediated by neural networks. This could allow us to communicate about abstract concepts and patterns found in the wild that may not correspond to any word in our dictionary today.
What visual and sensory tricks can we use to coax our visual-perceptual systems to understand and manipulate objects in higher dimensions? One way to solve this problem may involve inventing new notation, whether as literal iconic representations of visual ideas or as some more abstract system of symbols.
Photographers buy and sell filters, and cinematographers share and download LUTs to emulate specific color grading styles. If we squint, we can also imagine software developers and their package repositories like NPM to be something similar — a global, shared resource of abstractions anyone can download and incorporate into their work instantly. No such thing exists for thinking and writing. As we figure out ways to extract elements of writing style from language models, we may be able to build a similar kind of shared library for linguistic features anyone can download and apply to their thinking and writing. A catalogue of narrative voice, speaking tone, or flavor of figurative language sampled from the wild or hand-engineered from raw neural network features and shared for everyone else to use.
We’re starting to see something like this already. Today, when users interact with conversational language models like ChatGPT, they may instruct, “Explain this to me like Richard Feynman.” In that interaction, they’re invoking some style the model has learned during its training. Users today may share these prompts, which we can think of as “writing filters”, with their friends and coworkers. This kind of an interaction becomes much more powerful in the space of interpretable features, because features can be combined together much more cleanly than textual instructions in prompts.
·thesephist.com·
Synthesizer for thought - thesephist.com
What comes after smartphones? — Benedict Evans
What comes after smartphones? — Benedict Evans
Mainframes were followed by PCs, and then the web, and then smartphones. Each of these new models started out looking limited and insignificant, but each of them unlocked a new market that was so much bigger that it pulled in all of the investment, innovation and company creation and so grew to overtake the old one. Meanwhile, the old models didn’t go away, and neither, mostly, did the companies that had been created by them. Mainframes are still a big business and so is IBM; PCs are still a big business and so is Microsoft. But they don’t set the agenda anymore - no-one is afraid of them.
We’ve spent the last few decades getting to the point that we can now give everyone on earth a cheap, reliable, easy-to-use pocket computer with access to a global information network. But so far, though over 4bn people have one of these things, we’ve only just scratched the surface of what we can do with them.
There’s an old saying that the first fifty years of the car industry were about creating car companies and working out what cars should look like, and the second fifty years were about what happened once everyone had a car - they were about McDonalds and Walmart, suburbs and the remaking of the world around the car, for good and of course bad. The innovation in cars became everything around the car. One could suggest the same today about smartphones - now the innovation comes from everything else that happens around them.
·ben-evans.com·
What comes after smartphones? — Benedict Evans