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Trent Reznor and Atticus Ross on Working With Omar Apollo and Caetano Veloso for Luca Guadagnino’s ‘Queer’
Trent Reznor and Atticus Ross on Working With Omar Apollo and Caetano Veloso for Luca Guadagnino’s ‘Queer’
There wasn't that kind of clarity from a musical position on Queer. He threw out lots of different things that were kind of riddles to solve, but, eventually, what we decided on was leaning into Burroughs and the idea of the cut-up technique and using samplers. It felt like an organic way to tell the story musically.
Reznor: I just found some notes from a call with Luca. So I'll read [them to] you. Here was our directions: "Love could feel like dread—Stockhausen. Lee towards lover—engulfing, overwhelming, an uncompromising approach. He's a broken, lonely man—unknown reciprocation, unsure throughout, but still beautiful. I like the scale of an orchestra—bipolar. Make the score bipolar. Burroughs was like this, from Old America, but contemporary—the score should be like that. Maybe electronic element—Ayahuasca." Okay—go write a score.
the original cut was significantly longer, at least an hour longer than what's in theaters now. And a lot of what was taken out was a more surreal element that was exciting and alters the way the film feels quite a bit. When a lot of that got removed, it was hard for us to understand what the film became, because it shifted the tone of it quite a bit in certain ways.
It became disorienting at times to also quantify the impact the whole film has. You know what I mean? We're watching three-minute chunks, a week of this three-minute and then a week of that seven-minute segment, assuming it sits atop the scaffolding that got us there and leads to what's happening.
sometimes, when you start taking those pieces out, it becomes harder to understand. What you're working on is now affected because it doesn't have that stuff you know is there because you watched it, but it's not there. That's the part of filmmaking that I find tricky. We've experienced it with [David] Fincher as well on some things. To be able, as a director, to remain objective with that many moving parts, that's what feels... When people have said, “Do you ever think about directing?”—it's like, I've thought about how I know I couldn't do it. I thought about, “Well, I'd like to do it,” but it's like, the ability to be able to remain objective about so many things, that feels daunting to me. And as composers we feel like we're able to microscope in to get really close up on things.
·gq.com·
Trent Reznor and Atticus Ross on Working With Omar Apollo and Caetano Veloso for Luca Guadagnino’s ‘Queer’
“I Felt Like a Student Again”: Jonathan Anderson on Designing Queer’s Sensual (and Sensational) Costumes
“I Felt Like a Student Again”: Jonathan Anderson on Designing Queer’s Sensual (and Sensational) Costumes
Now that I have more of an understanding of filmmaking and an understanding of costume within film, it’s helped me build a team around it—and I would like to continue doing it, because for me, it’s a great escape from my job. It helps me balance out a bit, and being creative without the commerce element feels like a very different exercise—it’s about characterization, and there’s no preciousness around it representing just one vision.
That’s what I love about very good cinema: Those textures you find in the 1950s or ’60s with the clothing—it’s never just a flat surface. You have Lee, played by Daniel, at the beginning wearing this shirt that’s optic white…. [There’s] this idea of it being pristine, like cocaine. By the end of it, after his heroin trip and everything else getting darker and darker, it becomes dirtier…. I like following those threads. With costume, you can do things like that which are more subtle, whereas sometimes with fashion, it has to be loud for people to grab on. In film, you have to lure the audience in and let them know who the character is in a way that unfolds. It’s not about the bang of fashion where it’s a 15-minute show that has to sell you this one idea.
What I find amazing about these pieces is that, as you said, they could be plucked out of a store today, and I did quite like having those things in the film—because sometimes we feel like we’re inventing everything now, but then you realize there were people in the past who were even further ahead than we are.
As the creative director of a fashion house—or two fashion houses—you’re always the decision-maker and the person everyone is turning to to weigh in on everything and have the final say. Working as the costume designer, did it feel pleasant to relinquish that total control for a little while? Yes, I enjoy it. It’s quite nice sometimes to be submissive in life. [Laughs.] I quite like not being in that driving seat all the time, because it makes you think differently when you’re back in the driving seat. I think it’s really helped me with my journey within fashion. It’s nice to restart—it keeps your feet on the ground. I think, in fashion, it’s very easy to levitate off the ground. It helped me to rechallenge myself, and to have those moments in Rome where I really felt like a student again, saying, “I don’t know how this works—but how do I make it work?”
I think with Loewe, for example, it might have affected the way I really reduced the menswear down in the recent show. It became a form of textural classicism—very precise. And I think Allerton may have inspired this idea of building a perfection that is almost like an armor, but then ultimately, you see that there are holes in it—in the trouser, in the sweater. It all looks very together at first, but then you realize it’s not.
I think it’s really important for me to keep doing my day job, because it sharpens my knife outside of it. And I think they can dovetail into one another.
We were actually introduced by Karla Otto. It was one of those meetings where I felt like I had known Luca all my life. We were meant to just have a coffee, but then we chatted all afternoon. I just feel like we are searching for the same things but in different fields, so it’s really nice to be able to collaborate in this way—which requires a huge amount of trust in each other—but pushing each other too. And there are not many people, I think, who understand clothing as deeply as Luca does.
I think Allerton may have inspired this idea of building a perfection that is almost like an armor, but then ultimately, you see that there are holes in it—in the trouser, in the sweater. It all looks very together at first, but then you realize it’s not.
there were plenty of memorable moments for Jonathan Anderson—but few were quite as awe-inspiring as his first day of filming, walking through the back lot of Rome’s legendary Cinecittà Studios. “One of my favorite films is Sunset Boulevard, and it reminded me of the scene when Norma goes to the studios, and there’s just cinema happening,” Anderson says over Zoom from Los Angeles, where Queer had premiered the night before, with genuine wide-eyed wonderment. “You enter into one of those dark spaces and find a stage lit as a 1950s Mexican street. Then you’re in the middle of the jungle. If you were to ask a child what cinema is, it would be this.”
·vogue.com·
“I Felt Like a Student Again”: Jonathan Anderson on Designing Queer’s Sensual (and Sensational) Costumes
Making 'Queer' required openness. Daniel Craig was ready
Making 'Queer' required openness. Daniel Craig was ready
“Maybe another portal is his open chest. He just goes, ‘Please come in, come in,’” says Craig. “It applies to art. It applies to everything. Letting one’s self go. If you don’t do it, how can you ever know? That tragedy of not doing that is greater than the embarrassment of doing it. We’re defined by those moments in our lives.”
“I’m really interested in the repression of others,” Guadagnino says. “I realize many, many times I go back to the theme. The idea of being so vulnerable and ready to be. He doesn’t have a sense of pride or a protection of social codes.”
Starkey, the 31-year-old “Outer Banks” actor, was met with the very different challenge of playing a character with few words on the page and a cryptic presence. He theorized that Allerton is in retreat because it’s “as if you’ve lived your whole life and never seen your own reflection, and someone puts a mirror in front of your face.” “A question I asked early on was: Is Allerton aware of the game that he’s playing? Is he aware that he may have some power over Lee, and does he like it?” says Starkey. “Luca’s answer to that was: ‘That’s a very good question.’”
·apnews.com·
Making 'Queer' required openness. Daniel Craig was ready
Inside the Collapse of Venture for America
Inside the Collapse of Venture for America
In the beginning, VFA was an institution beloved by many of its fellows. “It was a wonderful way to leave college and enter the real world because you’re surrounded by a community and there’s support from the organization,” says Jamie Norwood, co-founder of feminine hygiene brand Winx Health. Norwood and her co-founder, Cynthia Plotch, are a VFA success story. They met as fellows in 2015 and VFA eventually helped them launch their company with a grant and advisement. “We always say, Winx Health would not be here without VFA,” Norwood says.
Norwood and Plotch went through the standard VFA admissions protocol, which was rigorous. It required two written applications, a video interview, and in-person interviews at an event called “Selection Day,” many of which were held in New York City and Detroit over the years. By the end of each university term in May, accepted fellows would get access to Connect, VFA’s job portal, and have until November to land a job. For each fellow hired in a full-time job, VFA received a $5,000 placement fee, paid by partner companies. This fee became a crucial revenue stream for the organization—effectively wedding the professional success of its fellows to its bottom line.
Selection Day interviews were conducted by judges who often pitted interviewees against each other. Candidates were told to organize themselves in order of least to most likely to be successful, or according to whose answers had the most value per word. The format felt ruthless. “People cried” during the interview process, Plotch remembers.
The problems with the business bled into the fellows’ experience in 2023 and 2024, leaving them disenchanted, financially struggling, or expelled en masse from the program for reasons they believe were beyond their control. Despite a multitude of financial red flags, VFA leadership still insisted on recruiting for the 2024 class. “The talent team was traveling nonstop, using prepaid Visa cards since the corporate cards didn’t work,” explains a former director who worked closely with fellows.
Onboarding fresh recruits became increasingly crucial if VFA was going to survive. The organization asked companies for placement fees upfront in 2023, according to internal VFA documents and conversations with former employees. The policy change gave companies pause. Fewer companies signed up as partners, meaning fellows weren’t getting jobs and VFA was losing money.
In the spring of 2023, “there were 15 jobs on opening day,” for a class that eventually grew to over 100 fellows, the former director explains. Gabriella Rudnik, a 2023 fellow, estimates that when training camp began in July 2023, less than half of her peers had jobs, “whereas in previous years it would be closer to like 80 percent.”
Fellows were made to pay the price for the shortage of companies partnering with VFA in 2023. “We weren’t getting more jobs on Connect, and that’s what led to so many fellows being off-boarded,” explains a former director who worked closely with fellows.
Traditionally, VFA gave fellows a deadline of November of their class year to find a job, which typically meant a few stragglers were given extra help to find a position if they were late. In those rare cases during earlier years, fellows were offboarded by the organization, a former director says.
In previous years, expulsion was a much more serious and infrequent occurrence. “Removal from the fellowship was not something done lightly. During my tenure, we instituted an internal investigation process, similar to an HR investigation,” says the former executive who worked at VFA from 2017-20.  In total, at least 40 fellows from the 2023 class were expelled for failing to get jobs that weren’t available, according to research by former VFA fellows who tracked the number of fellows purged from a Slack channel. Records of their participation were removed from the VFA website, the fellows say.
Many fellows had made sacrifices to be part of the highly selective and prestigious VFA, which cited acceptance rates of around 10 percent of applicants. “There were fellows who turned down six-figure jobs to be a part of this program, and were told that the program that Andrew Yang started would live up to its reputation,” says Paul Ford, a 2024 fellow.
Though internal documents show that VFA was slowly imploding for months, in all external communications with fellows, the nonprofit still maintained that 2024 training camp would take place in Detroit.
“From an ethical perspective, it does reek of being problematic,” says Thad Calabrese, a professor of nonprofit management at New York University. “You entered into an arrangement with people who don’t have a lot of money, who believed that you were going to make them whole. Then you’re going to turn around and not make them whole.”
·archive.is·
Inside the Collapse of Venture for America
How Elon Musk Got Tangled Up in Blue
How Elon Musk Got Tangled Up in Blue
Mr. Musk had largely come to peace with a price of $100 a year for Blue. But during one meeting to discuss pricing, his top assistant, Jehn Balajadia, felt compelled to speak up. “There’s a lot of people who can’t even buy gas right now,” she said, according to two people in attendance. It was hard to see how any of those people would pony up $100 on the spot for a social media status symbol. Mr. Musk paused to think. “You know, like, what do people pay for Starbucks?” he asked. “Like $8?” Before anyone could raise objections, he whipped out his phone to set his word in stone. “Twitter’s current lords & peasants system for who has or doesn’t have a blue checkmark is bullshit,” he tweeted on Nov. 1. “Power to the people! Blue for $8/month.”
·nytimes.com·
How Elon Musk Got Tangled Up in Blue
What’s Ailing ‘Euphoria’? Tragedy and Trauma Inside TV’s Buzziest Show
What’s Ailing ‘Euphoria’? Tragedy and Trauma Inside TV’s Buzziest Show
While Levinson could be generous and kind, he also had a tendency to become overwhelmed and angry. “Sam was so stressful to everyone around him. He is a person who needs to be handled,” says a source who worked on a Levinson-Turen production. His obsessiveness meant he has “no off button. He would shoot all night, if he could. He always wants to push boundaries and shock people a little bit. He needs someone to curate his thoughts and ideas.”
Zendaya has told HBO executives that she doesn’t want Ashley Levinson to be the only executive producer on season three. With Turen gone, Zendaya is not the only person involved with the show to feel that way. Sources say Ashley is a very different proposition from Turen — more sharp-elbowed than conciliatory and, above all, fiercely protective of her husband. “Sam needs somebody else beside Ashley,” says a talent rep with a client in the show. “He needs a voice of reason, and Kevin was a genius at that.” An insider adds: “Sam really is a big talent, but he needs managing, and if you’re a spouse, it’s tough. He needs boundaries, he needs deadlines. It’s hard for a spouse to set limits. You’re setting yourself up for failure.”
Sources say at least one of Zendaya’s co-stars — Sydney Sweeney — was eager to return, specifically with Levinson at the helm. Though the delays have caused her to miss out on some big paydays, a source in her camp says pointedly: “She’s looking forward to going back to Sam Levinson’s Euphoria. She feels very strongly about Sam and his work.” Jacob Elordi, the other co-star with the most traction in movies, has been “aloof” and ambivalent about returning, says a source, but now he has re-upped. Elordi’s reps did not respond to a request for comment.
there is more than one take on what has gone awry with Euphoria. A source close to Levinson blamed Zendaya for dragging her feet with an eye toward a burgeoning film career that would soon include not only the studio franchises Spider-Man and Dune, but Luca Guadagnino’s Cannes entry Challengers. “It was all about her,” says one source. “Everybody wanted to make it about Sam, but it was her.”
Levinson’s approach has led to repeated changes in personnel, starting with the first season of Euphoria. As Levinson was still a relatively inexperienced director at the time, says a studio source, “the [initial] idea was to have multiple directors and writers. But he operates the way he operates.” The plan changed.
Levinson’s involvement was meant to be limited. He had written a pilot on spec, though HBO had not expected that as he was still working on Euphoria season two. The series was quickly greenlighted despite the skepticism of several HBO executives. Amy Seimetz (co-creator of Starz’s The Girlfriend Experience) was brought in to direct all episodes, and there was a writers room overseen by Joe Epstein. But with production well underway, sources say, The Weeknd had soured on the work and asked Levinson to get involved. At that point, Seimetz had shot five and a half of six episodes. HBO tossed all the material that Seimetz had produced, an estimated $60 million worth, and the original team was sidelined. With no scripts in hand, HBO allowed The Weeknd and Levinson to come up with a different story and Levinson took the helm as writer and director of the reconceived show.
A source who worked on the earlier version says he finds it shocking how much latitude HBO was giving Levinson. “I know Euphoria‘s a hit, but it’s not Game of Thrones,” this person says. When the first Idol team was dropped, this person adds, “It was just this level of being so easily disposed of that really affected me.”
·hollywoodreporter.com·
What’s Ailing ‘Euphoria’? Tragedy and Trauma Inside TV’s Buzziest Show
“Challengers” Is Jonathan Anderson’s Love Letter to Normal Clothes
“Challengers” Is Jonathan Anderson’s Love Letter to Normal Clothes
Tashi pairs her Loewe cotton shirtdress with Chanel espadrilles when she’s older, and wears Cartier jewelry exclusively (despite her real-life Bulgari ambassadorship). She applies Augustinus Bader cream on her body and wears lots of camel cashmere. This is Tashi attempting to exert her dominance over everyone else: She is a better tennis player, she is wealthier, she is more mature, and she would like you to know it. When she is young, she’s in Adidas campaigns, which our culture has come to know as a signifier for the sports prodigy, the role model.
Art is a good boy and wants to be told so. He listens to Tashi and does what she wants. He wears good-boy clothes: crisp white Uniqlo polo shirts on the court and navy quarter zips off-duty. Patrick, however, is sleazy, and what he wants from Tashi is both a challenger and someone who will put him in his place. He evokes a Peter Pan “I’ll never grow up” energy in mismatched athleisure, and drives a rundown car despite coming from money.
·vogue.com·
“Challengers” Is Jonathan Anderson’s Love Letter to Normal Clothes
The Man Who Killed Google Search
The Man Who Killed Google Search
The relentless pursuit of growth and revenue by Google's ads and finance teams, led by Prabhakar Raghavan, has compromised the quality and integrity of Google Search, leading to the ouster of Ben Gomes, who prioritized user experience over profits
Under Raghavan, Google has become less reliable, less transparent, and is dominated by search engine optimized aggregators, advertising, and outright spam.
Google is the ultimate essential piece of online infrastructure, just like power lines and water mains are in the physical realm.
In April 2011, the Guardian ran an interview with Raghavan that called him “Yahoo’s secret weapon,” describing his plan to make “rigorous scientific research and practice… to inform Yahoo's business from email to advertising,” and how under then-CEO Carol Bartz, “the focus has shifted to the direct development of new products.” It speaks of Raghavan’s “scientific approach” and his “steady, process-based logic to innovation that is very different to the common perception that ideas and development are more about luck and spontaneity,” a sentence I am only sharing with you because I need you to see how stupid it is, and how specious the tech press’ accolades used to be. This entire article is ridiculous, so utterly vacuous that I’m actually astonished. What about Raghavan’s career made this feel right? How has nobody connected these dots before and said something? Am I insane?
Sundar Pichai, who previously worked at McKinsey — arguably the most morally abhorrent company that has ever existed, having played roles both in the 2008 financial crisis (where it encouraged banks to load up on debt and flawed mortgage-backed securities) and the ongoing opioid crisis, where it effectively advised Purdue Pharma on how to “growth hack” sales of Oxycontin. McKinsey has paid nearly $1bn over several settlements due to its work with Purdue. I’m getting sidetracked, but one last point. McKinsey is actively anti-labor.
·wheresyoured.at·
The Man Who Killed Google Search
Inside TSMC’s struggle to build a chip factory in the U.S. suburbs
Inside TSMC’s struggle to build a chip factory in the U.S. suburbs
Upon arriving at the facility, Bruce handed in his smartphone and passed through metal detectors. He was in awe of the semiconductor production line: Overhead rails carried wafers from one station to another while workers in white protective suits kept the machinery running. “It really just felt like I was touring some kind of living thing that was greater than humans; that was bigger than us,” Bruce recalled.
TSMC made attempts to bridge some of the cultural differences. After the American trainees asked to contact families and to listen to music at work, TSMC loosened the firewall on T phones to allow all staff access to Instagram, YouTube, and Spotify. Some Taiwanese workers attended a class on U.S. culture, where they learned that Americans responded better to encouragement rather than criticism, according to an engineer who attended the session.
Several former American employees said they were not against working longer hours, but only if the tasks were meaningful. “I’d ask my manager ‘What’s your top priority,’ he’d always say ‘Everything is a priority,’” said another ex-TSMC engineer. “So, so, so, many times I would work overtime getting stuff done only to find out it wasn’t needed.”
Training in Taiwan, which typically lasted one to two years, wasn’t all miserable, the Americans said. On the weekends, the trainees traveled across the island, marveling at the country’s highly efficient public transport network. Bruce spent his weekends hiking and frequenting nightclubs. He chatted with the families that run night-market food stalls, and entertained strangers who requested selfies with foreigners.
For the Taiwanese, many of whom planned for extended stays in Phoenix, that meant relocating entire families — toddlers and dogs included — to a foreign country. Many regarded it as a once-in-a-lifetime opportunity to explore the world, practice English, and send their children to American schools. Younger families planned pregnancies so they could give birth to American citizens. “If we are going to have children, of course we will have them here,” a Taiwanese engineer told Rest of World. “As an American citizen, they will have more options than others.”
Many experienced a culture shock. The bustling cities of Taiwan are densely packed and offer extensive public transport, ubiquitous street food, and 24-hour convenience stores every few blocks. In northern Phoenix, everyday life is impossible without a car, and East Asian faces are scarce
“Everything is so big in America,” said one engineer, recalling his first impression. He recounted his wife summarizing her impression of the U.S.: “Great mountains, great rivers, and great boredom.”
Having spent years under the company’s grueling management, they were used to long days, out-of-hours calls, and harsh treatment from their managers. In Taiwan, the pay and prestige were worth it, they told Rest of World — despite the challenges, many felt proud working for the island’s most prominent firm. It was the best job they could hope for.
Sometimes, the engineers said, staff would manipulate data from testing tools or wafers to please managers who had seemingly impossible expectations.
A former TSMC staffer who worked on the education program said managers were instructed not to yell at employees in public, or threaten to fire them without consulting human resources. “They would say, ‘Okay, okay, I get it. I’m not going to do that,’” the employee recalled to Rest of World. “But I think in the heat of the moment, they forgot, and they did do it.”
Chang-Tai Hsieh, an economics professor at the University of Chicago, told Rest of World that TSMC had found the U.S. a challenging environment to operate in because of the complicated regulatory process, strong construction unions, and a workforce less used to the long hours that are commonplace at TSMC in Taiwan.
Sitting in a room together, the engineers admitted that although they had made some progress in acclimating to life in the U.S., TSMC had yet to find a balance between the two work cultures. Some Taiwanese workers complained that management was being too accommodating in giving Americans less work, paying them high salaries, and letting them get off work early.
·restofworld.org·
Inside TSMC’s struggle to build a chip factory in the U.S. suburbs
How we redesigned the Linear UI (part Ⅱ) - Linear Blog
How we redesigned the Linear UI (part Ⅱ) - Linear Blog
the tooling we choose has a profound impact on the work we do, and, in the best case scenario, becomes a standard for how we build products. This is why we put so much care into even the tiniest details in Linear.
Even when doing concept work, you often need to focus your efforts. The design concept should feel like an exciting evolution of the product.
I didn't adhere to a specific method during the exploration phase, but typically, each day I designed a complete set of screens and flows. One day might be dedicated to designing the Inbox view, while the next day I could focus on the roadmap and projects. Other days, I explored upcoming product features. During this process, I experimented with different iterations of the sidebar, visual styles, and colors, and then linked the screens together as a prototype to assess their functionality.
Through this process, I generated hundreds of screens and was able to narrow down a few major directions that resonated most. Around this time, I began sharing the screens with other designers and people within the company to gather feedback and additional insights.
Ultimately, we settled on the main design direction, and I created a few views to showcase it
We started with the concept design Karri had originally imagined, but it wasn’t fully figured out and needed some additional design work. We didn’t know how we would bridge the previous UI design with the new style or if the new design could support all of our application states and options. We were able to make some changes off the bat, such as updating the color system, while other changes had to be punted to later on, such as the different headers you come across while navigating the app.
It’s easy for the scope of UI redesign projects to blow up. Before we got too far down any one path, we needed to get some confidence on the right option to keep everyone focused. So we ran some stress tests (or crash tests if you want to be dramatic) before going into implementation and iterating with engineers. We tested three main focus areas: the environment, the appearance, and the hierarchy.
Our app runs on Electron, so our navigation needed to work not just on macOS and Windows as a native app but also in any browser. That meant that previous/next navigation buttons, history, and tabs needed to be easily removable to work with browsers. We tested a lot of options, from very condensed to more spacious configurations. I often relied on Apple standards, which also helped get close to the feeling of a native app.
I also spent time aligning labels, icons, and buttons, both vertically and horizontally in the sidebar and tabs. It was definitely a challenge given the amount of UI elements we have on this tiny surface. This part of the redesign isn’t something you’ll immediately see but rather something that you’ll feel after a few minutes of using the app.
Karri mostly worked with opacities of black and white during his explorations, which really helped him get results quickly and helped me understand the relationship he had in mind between the elements and their respective elevation and hierarchy. As our system relied on a set of variables, I worked with Andreas on our software engineering team to polish and iterate on both the core variables and the operations we apply to them to generate our aliases for surfaces, texts, icons, and controls.
A while back, we rebuilt the system for generating custom themes in Linear, using the LCH color space instead of HSL. LCH has the benefit that it’s perpetually uniform, meaning a red and a yellow color with lightness 50 will appear roughly equally light to the human eye. This makes it possible to generate more consistently good-looking themes, regardless of which base colors are used.
Yes, the theme generation system also supports a contrast variable which defines how contrasty a theme should be. This allows us to automatically include super high-contrast themes for users who need it for accessibility reasons.
Linear relies on a set of structured layouts that support the navigation elements and content. It integrates additional headers to store filters and display options, side panels to display meta properties, as well as the actual display: list, board, timeline, split, and fullscreen.When I joined the project, Karri had already gathered most of the app's views and their respective states, so I was able to run all of my tests quite effectively. I mostly worked by type of view (list, board, split, etc.) as I found it easier to focus and ensure that every decision worked in all cases.
We divided the project into five milestones:Stress tests: Following the series of explorations made in November 2023, we tested if the direction felt right in the main views of Linear: Inbox, Triage, My Issues, Issues List, Project, Cycles, Roadmap, Search.Behavior definitions: As the direction was refined, we documented and defined the behaviors of the main components of the app: sidebar, tabs, app headers, and view headers.Sidebar and chrome refresh: We implemented the first bits of the refresh on the sidebar, tabs, and view headers. We also improved the appearance and contrast of our theme for light and dark modes. We used a feature flag to allow for internal testing at this stage.Private beta: We started rolling out the new design in Private beta to get initial feedback. Once we felt comfortable, we began rolling out the changes to a percentage of workspaces each day.GA: We released the new UI to all workspaces.
We knew that in order to move quickly and ship our work successfully, we needed to dedicate time and team resources to it. We couldn’t treat it as a side project.
Each afternoon, we divided the coding portions into groups of two engineers while designers iterated on other parts of the project, building a pipeline for us to work from. This daily back-and-forth between designers and engineers helped us get the first working version of the new UI by the end of the week
Next, we worked on the Inbox. We redesigned notifications to be more centered around the notification type and emphasized the faces of your teammates. We simplified headers and filters to improve the overall navigation. We also reviewed comments alignments and harmonized the look of our buttons with the new themes.
We started using Inter Display to add more expression to our headings while maintaining their readability and kept using regular Inter for the rest of the text elements.
·linear.app·
How we redesigned the Linear UI (part Ⅱ) - Linear Blog
A design reset (part I) - Linear blog
A design reset (part I) - Linear blog
On advocating for a widespread product redesign at a company that resists it
The challenges start from the fact that it's never a good time to do a redesign. It's hard to make it a priority. It's difficult to calculate the ROI on it. And if you run your product with A/B testing, every global redesign will tank the metrics in the short term.
The real need for redesigns often comes when you have created a successful product and it has evolved with the market and users over time.
We ship small changes daily, and something major almost every week. Every year, it's almost like a new product. This incremental way of building the product is hugely beneficial, and often necessary — though it unbalances the overall design, and leads to design debt. Each new capability adds stress on the product's existing surfaces for which it was initially designed. Functionality no longer fits in a coherent way. It needs to be rebalanced and rethought.
If your product evolves fast, you should be paying this debt every 2-3 years. The longer you wait and the more successful your product becomes, the more you will have to untangle.
Slowly the user sentiment and perception might start turning negative and you might start looking like a dinosaur incumbent. This leaves an opportunity for some nimbler player to come along and compete in your market. Companies often try to address this with brand refreshes, but if you don’t refresh the product, nothing truly changes about the experience.
While the design debt often happens in small increments, it’s best to be paid in larger sweeps. This goes against the common wisdom in engineering where complete code rewrites are avoided. The difference is that on the engineering side, a modular or incremental way of working can work as the technical implementation is not really visible. Whereas the product experience is holistic and visual. You cannot predict which path the user takes. If you update just one module or view at a time, the overall experience becomes more disjointed. Secondly, if your goal is to reset and rebalance the whole product UI and experience, you have to consider all the needs simultaneously. An incremental approach doesn’t let you do that.
I’ve never seen redesigns successfully executed without the CEO behind it. While design might have a seat at the table generally, they are usually not able to convince everyone around that table. Only the CEO can push through all the excuses and give the latitude to a project touching all of the surfaces the product needs.
The way to get the CEO involved is to tie a design reset into a larger company shift or directional change. For example, if a company is looking at a new product, or major new feature, a redesign project can be a way to imagine how it might look or feel. This can be the justification for why you need to spin up the team (and at the same time, you can make a case for updating the rest of the product experience).
Organizations are often quite stuck in their views and ways of doing things, making them less enthusiastic about something new. When I was at Airbnb, the mobile redesign project was a way to shift the company to become mobile-first. It set the tone and got the message across to the whole company that mobile was happening and that it was happening now. While it looks like an obvious change in hindsight, there were many arguments against it at the time and it took a lot of convincing. Switching to think about mobile meant the design and features had to be rethought to work in that platform.
While Linear is a smaller and younger company, we’re also undergoing a shift. The product vision has widened from a simple issue tracker to a purpose-built system for product development. We are now moving into planning workflows that naturally come before the building or execution phase of building products. This product evolution creates new future needs from the product design, and we have to make space for it.
When you realize that a design reset is needed for your product, how do you actually get started with the project? You start with a standalone team to explore the new concept design and create something the company can rally around.The auto industry has a practice of building “concept cars”, where they explore the next version of the car freely and boldly without considering practicality. A concept car sets the direction, but usually is not expected to land in production because it’s too impractical or costly to manufacture.
A secret I've learned is that when you tell people a design is a "concept" or "conceptual" it makes it less likely that the idea is attacked from whatever perspective they hold or problems they see with it. The concept is not perceived as real, but something that can be entertained. By bringing leaders or even teams along with the concept iterations, it starts to solidify the new direction in their mind, eventually becoming more and more familiar. That's the power of visual design.
·linear.app·
A design reset (part I) - Linear blog
Fandom's Great Divide
Fandom's Great Divide
The 1970s sitcom "All in the Family" sparked debates with its bigoted-yet-lovable Archie Bunker character, leaving audiences divided over whether the show was satirizing prejudice or inadvertently promoting it, and reflecting TV's power to shape societal attitudes.
This sort of audience divide, not between those who love a show and those who hate it but between those who love it in very different ways, has become a familiar schism in the past fifteen years, during the rise of—oh, God, that phrase again—Golden Age television. This is particularly true of the much lauded stream of cable “dark dramas,” whose protagonists shimmer between the repulsive and the magnetic. As anyone who has ever read the comments on a recap can tell you, there has always been a less ambivalent way of regarding an antihero: as a hero
a subset of viewers cheered for Walter White on “Breaking Bad,” growling threats at anyone who nagged him to stop selling meth. In a blog post about that brilliant series, I labelled these viewers “bad fans,” and the responses I got made me feel as if I’d poured a bucket of oil onto a flame war from the parapets of my snobby critical castle. Truthfully, my haters had a point: who wants to hear that they’re watching something wrong?
·newyorker.com·
Fandom's Great Divide
Euphoria's Cinematography Explained — Light, Camera Movement, and Long Takes
Euphoria's Cinematography Explained — Light, Camera Movement, and Long Takes
to Levinson, emotional realism meant making the internal external. In other words, he wanted to show the extreme highs and lows of adolescence visually, even if those visuals didn’t adhere to a physical realism.
why not give a show that’s not like a realistic portrait of the youth but more like how they portray themselves
most of the time, we’re using primary colors, and I’m relying a lot on the orange-blue color contrast, which is a really basic one… We use that in night scenes, as well as in day scenes.”As the Euphoria cinematographer notes, the orange-blue contrast is a classic use of a complementary color scheme. And it is used in countless films and TV shows. But Rév cranks up the orange-ness and blue-ness of the lights, creating a contrast that goes beyond the reality of a setting.
the lighting is not completely divorced from the physical reality of the situation. The blue is motivated by the moon, the orange by streetlights. But the degree to which he leans into this contrast is what goes beyond reality and into emotional realism.
“Of course, you have party scenes and stuff, [with] basic colors. Sometimes, it’s red; sometimes, it’s blue,” explains the Euphoria cinematographer. “But we try to stick to one defined color, and not be all over the place.”
I would say the camera movement is the glue in the show, that glues it together.
With a few exceptions, the camera seems to float, giving it an ethereal quality matching the show’s mood.“When the camera is moving, it’s always on tracks or on a dolly,” said Levinson. “We do very little handheld camerawork. And probably 70 percent of the show is shot on sets.”These sets are key to the camera movement. Because the sets are built from the ground up, they are often constructed with specific camera maneuvers in mind.
Of course, this level of complexity requires a massive amount of planning, including storyboarding the camera movements.“Marcell and I sat down with Peter Beck, our storyboard artist, and we basically storyboarded the entire episode,” says Levinson. “There were roughly 700 or 800 boards, and then, in conversation with [production director] Michael [Grasley], we built all the sets from those boards.”The shot took a whopping six days to finish, a rarity in television. “Part of the nature of television is that it doesn’t usually allow for a lot of indulgence,” explains Levinson. “On this show, we made the decision in advance not to do a lot of coverage, which is unusual for television. But in deciding to shoot that way, we accepted the fact that we had to really plan the thing out to get it right.”This type of auteur-esque control is what allows Euphoria cinematography to look so striking. It’s a show which has a visual style that few other series have ever matched.
·studiobinder.com·
Euphoria's Cinematography Explained — Light, Camera Movement, and Long Takes
Art of the Cut: Dune 2
Art of the Cut: Dune 2
the early television speaker technology was closer in design to a telephone: built to maximize vocal range over other things. But in Cinema we’re a lot more free. This was mixed in Dolby Atmos, native. So sound was always a very key strategy.
I think TV is so dialogue-driven because in the early days, you couldn’t really have very cinematic images. You’re just looking at a small screen. What are you gonna do? You gotta tell me the story with talking.
our aim in Dune, which is a vast ensemble piece with a complex story and complex backgrounds and Frank Herbert’s almost fractal approach to storytelling, we had to have utter clarity and delivery of ideas.
There’s been some recent discussion about burdensome amounts of dialogue in film because of the influence of Television. From my background in Britain, it’s probably something I recognize more as the heritage of Radio and Theater rather than Television.
What’s the pace, the overall pace of a film? When I say pace, I don’t just mean how fast the cuts are. I mean what is moving you, underneath? What is the big drive in the story and how do we cross-cut those? If you cut off the flow too soon, it’s just an age old editing conundrum.  In TV often – Mad Men for example is constantly doing the Chinese plate trick of going between different story strands, keeping each plate spinning, and that works in TV because of the medium.
in a feature film where you want a strong feeling of drive, it’s sometimes a better idea to kind of combine stories or to let them flow. I’m basically playing with Paul’s story, the Harkonnen story, and on Jessica laying “the Way." Irulan’s diaries always gave us an opportunity to clarify their progress. And to that end, Denis shot a beautiful amount of material of the diary room.
There wer so many more angles than we needed because he knew that we might need to improvise one [a diary scene] and we did.
·borisfx.com·
Art of the Cut: Dune 2
Jason on X: "Full text from Jack Dorsey to Block employees via Insider: I want us to build a culture of excellence. Excellence in service to our customers, excellence in our craft, excellence in our respective disciplines, and excellence to each other. We want to help everyone achieve…" / X
Jason on X: "Full text from Jack Dorsey to Block employees via Insider: I want us to build a culture of excellence. Excellence in service to our customers, excellence in our craft, excellence in our respective disciplines, and excellence to each other. We want to help everyone achieve…" / X
·twitter.com·
Jason on X: "Full text from Jack Dorsey to Block employees via Insider: I want us to build a culture of excellence. Excellence in service to our customers, excellence in our craft, excellence in our respective disciplines, and excellence to each other. We want to help everyone achieve…" / X
What I learned getting acquired by Google
What I learned getting acquired by Google
While there were undoubtedly people who came in for the food, worked 3 hours a day, and enjoyed their early retirements, all the people I met were earnest, hard-working, and wanted to do great work. What beat them down were the gauntlet of reviews, the frequent re-orgs, the institutional scar tissue from past failures, and the complexity of doing even simple things on the world stage. Startups can afford to ignore many concerns, Googlers rarely can. What also got in the way were the people themselves - all the smart people who could argue against anything but not for something, all the leaders who lacked the courage to speak the uncomfortable truth, and all the people that were hired without a clear project to work on, but must still be retained through promotion-worthy made-up work.
Another blocker to progress that I saw up close was the imbalance of a top heavy team. A team with multiple successful co-founders and 10-20 year Google veterans might sound like a recipe for great things, but it’s also a recipe for gridlock. This structure might work if there are multiple areas to explore, clear goals, and strong autonomy to pursue those paths.
Good teams regularly pay down debt by cleaning things up on quieter days. Just as real is process debt. A review added because of a launch gone wrong. A new legal check to guard against possible litigation. A section added to a document template. Layers accumulate over the years until you end up unable to release a new feature for months after it's ready because it's stuck between reviews, with an unclear path out.
·shreyans.org·
What I learned getting acquired by Google