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Negative Criticism | The Point Magazine
Negative Criticism | The Point Magazine
Artists never complete a single, perfect artwork, and a single work never instigates an absolute transcendence in viewers. We may aspire toward this quasi-theological ideal, but art only has the ability to suggest the sublime. The real sustenance of the artistic is the scope of experience it provides, the cumulative sense of growth and cultivation of ourselves through art, a tendency toward a good that we can never capture but only assist in radiating itself and existence.
I quickly realized that my habits were more suited to going to galleries every week than to working regularly on longer pieces, that there weren’t very many shows I wanted to write about at length, and that a regular stream of blithe, off-the-cuff reviews would attract more attention than intermittent longer essays
Film, music, food and book critics write for a general public that can be swayed to spend their money one way or another, whereas the general public cannot afford to buy the art that is written about in Artforum.
·thepointmag.com·
Negative Criticism | The Point Magazine
Ask HN: I am overflowing with ideas but never finish anything | Hacker News
Ask HN: I am overflowing with ideas but never finish anything | Hacker News
I've noticed that most devs, anyway, are either front-loaded or back-loaded."Front-loaded" means that the part of a project they really enjoy is the beginning part, design work, etc. Once those problems are largely worked out, the project becomes less interesting to them. A common refrain from this personality is "the rest is just implementation details"."Back-loaded" is the opposite of that. They hate the initial work of a project and prefer to do the implementation details, after the road is mapped out.Both sorts of devs are critical. Could it be that you're a front-loaded sort? If so, maybe the thing to do is to bring in someone who's back-loaded and work on the projects together?
Even if it's just a personal project, think about the time and money you'll need to invest, and the benefits and value it will provide. Think on why you should prioritize this over other tasks or existing projects. Most importantly, sleep on it. Get away from it and do something else. Spend at least a couple of days on and off planning it. Outline and prioritize features and tasks. Decide on the most important ones and define the MVP. If, after this planning process, you still feel motivated to pursue the project, go ahead!
Quick win is to ask yourself: What have I learned from this project? And make that the result of the project.
Find a job/role/gig where you think of the solutions and let other people implement them. Just always remember that it is no longer your project. You might have thought of something, but without the efforts of others it will never amount to anything, ever. So as long as you can respect the work of others and your own limitations in doing what they do you will do fine.
Find more challenging problems. I usually do this by trying to expand something that spiked my interest to make it more generically applicable or asking myself if the problem is actually worth a solution ('faster horses') and if the underlying problem is not more interesting (mobility).
it helps to promise other people something: Present your findings, write a paper, make a POC by an agreed upon deadline. Now you have to be empatic enough to want to meet their deadline and thus create what you promised with all the works that comes with it. That is your result. You also have to be selfish enough to tell people that is where you end your involvement, because it no longer interests you, regardless of the plans they have pursuing this further
·news.ycombinator.com·
Ask HN: I am overflowing with ideas but never finish anything | Hacker News