Found 11 bookmarks
Newest
Why Storytelling by Tony Fadell
Why Storytelling by Tony Fadell
Steve didn’t just read a script for the presentation. He’d been telling a version of that same story every single day for months and months during development—to us, to his friends, his family. He was constantly working on it, refining it. Every time he’d get a puzzled look or a request for clarification from his unwitting early audience, he’d sand it down, tweak it slightly, until it was perfectly polished.
He talked for a while about regular mobile phones and smartphones and the problems of each before he dove into the features of the new iPhone. He used a technique I later came to call the virus of doubt. It’s a way to get into people’s heads, remind them about a daily frustration, get them annoyed about it all over again. If you can infect them with the virus of doubt—“maybe my experience isn’t as good as I thought, maybe it could be better”—then you prime them for your solution. You get them angry about how it works now so they can get excited about a new way of doing things.
when I say “story,” I don’t just mean words. Your product’s story is its design, its features, images and videos, quotes from customers, tips from reviewers, conversations with support agents. It’s the sum of what people see and feel about this thing that you’ve created.
When you get wrapped up in the “what,” you get ahead of people. You think everyone can see what you see. But they don’t. They haven’t been working on it for weeks, months, years. So you need to pause and clearly articulate the “why” before you can convince anyone to care about the “what.”
That’s the case no matter what you make—even if you sell B2B payments software. Even if you build deep-tech solutions for customers who don’t exist yet. Even if you sell lubricants to a factory that’s been buying the same thing for twenty years.
If your competitors are telling better stories than you, if they’re playing the game and you’re not, then it doesn’t matter if their product is worse. They will get the attention. To any customers, investors, partners, or talent doing a cursory search, they will appear to be the leaders in the category. The more people talk about them, the greater their mind share, and the more people will talk about them.
A good story is an act of empathy. It recognizes the needs of its audience. And it blends facts and feelings so the customer gets enough of both. First you need enough instincts and concrete information that your argument doesn’t feel too floaty and insubstantial. It doesn’t have to be definitive data, but there has to be enough to feel meaty, to convince people that you’re anchored in real facts. But you can overdo it—if your story is only informational, then it’s entirely possible that people will agree with you but decide it’s not compelling enough to act on just yet. Maybe next month. Maybe next year.
So you have to appeal to their emotions—connect with something they care about. Their worries, their fears. Or show them a compelling vision of the future: give a human example. Walk through how a real person will experience this product—their day, their family, their work, the change they’ll experience. Just don’t lean so far into the emotional connection that what you’re arguing for feels novel, but not necessary.
And always remember that your customers’ brains don’t always work like yours. Sometimes your rational argument will make an emotional connection. Sometimes your emotional story will give people the rational ammunition to buy your product. Certain Nest customers looked at the beautiful thermostat that we lovingly crafted to appeal to their heart and soul and said, “Sure, okay. It’s pretty” and then had a thrilled, emotional reaction to the potential of saving twenty-three dollars on their energy bill.
everyone will read your story differently. That’s why analogies can be such a useful tool in storytelling. They create a shorthand for complicated concepts—a bridge directly to a common experience.
That’s another thing I learned from Steve Jobs. He’d always say that analogies give customers superpowers. A great analogy allows a customer to instantly grasp a difficult feature and then describe that feature to others. That’s why “1,000 songs in your pocket” was so powerful. Everyone had CDs and tapes in bulky players that only let you listen to 10-15 songs, one album at a time. So “1,000 songs in your pocket” was an incredible contrast—it let people visualize this intangible thing—all the music they loved all together in one place, easy to find, easy to hold—and gave them a way to tell their friends and family why this new iPod thing was so cool.
Because to truly understand many of the features of our products, you’d need a deep well of knowledge about HVAC systems and power grids and the way smoke refracts through a laser to detect fire—knowledge almost nobody had. So we cheated. We didn’t try to explain everything. We just used an analogy. I remember there was one complex feature that was designed to lighten the load on power plants on the hottest or coldest days of the year when everyone cranked up the heat or AC at once. It usually came down to just a few hours in the afternoon, a few days a year—one or more coal power plants would be brought on line to avoid blackouts. So we designed a feature that predicted when these moments would come, then the Nest Thermostat would crank the AC or heat up extra before the crucial peak hours and turn it down when everyone else was turning it up. Anyone who signed up for the program got a credit on their energy bill. As more and more people joined the program, the result was a win-win—people stayed comfortable, they saved money, and the energy companies didn’t have to turn on their dirtiest plants. And that is all well and good, but it just took me 150 word to explain. So after countless hours of thinking about it and trying all the possible solutions, we settled on doing it in three: Rush Hour Rewards.
Everyone understands the concept of rush hour—the moment when way too many people get on the road together and traffic slows to a creep. Same thing happens with energy. We didn’t need to explain much more than that—rush hours are a problem, but when there’s an energy rush hour, you can get something out of it. You can get a reward. You can actually save money rather than getting stuck with everyone else.
Quick stories are easy to remember. And, more importantly, easy to repeat. Someone else telling your story will always reach more people and do more to convince them to buy your product than any amount of talking you do about yourself on your own platforms. You should always be striving to tell a story so good that it stops being yours—so your customer learns it, loves it, internalizes it, owns it. And tells it to everyone they know.
A good product story has three elements: It appeals to people’s rational and emotional sides. It takes complicated concepts and makes them simple. It reminds people of the problem that’s being solved—it focuses on the “why.”
·founderstribune.org·
Why Storytelling by Tony Fadell
Just How Queer Is Luca Guadagnino’s Queer Anyway?
Just How Queer Is Luca Guadagnino’s Queer Anyway?
Guadagnino reminded me that as we come of age, we decide for ourselves what informs us, and spoke to the first time he read Burroughs. “You enter into the language of Burroughs and you understand, at 17 years old, that there are ways we can express ourselves that are so wide, sophisticated, complicated, and that you never have to adapt to a logic that is preordained.”
Burroughs in fact traveled there in 1952; The Yage Letters chronicles his experiments in his letters to Ginsberg. He was obsessed with the idea that yage could enhance telepathy. In the hallucinatory new scenes, the connection between Lee and Allerton goes to places the earthbound book could never take it.
When the screenplay is his own, firmly in Guadagnino’s hands, it’s actually fabulous — and a relief after the earlier conflict between the director and his material. At the same time, it makes no sense. That’s the most Burroughsian nod in this film: the sheer randomness and trippy outrageousness of the end. It’s very Naked Lunch — both the book and David Cronenberg’s 1991 film inspired by Burroughs, which was clearly on Guadagnino’s mind.
It’s paying more of a tribute to an adaptation of a different Burroughs book, a film that feels genuinely Burroughsian but has less of a basis in the underlying text than his own. Something is off, the essential is missing, and this may be why I didn’t feel Burroughs’s spirit.
still, I wept through scenes of Guadagnino’s film — including a hallucinatory reference to Joan’s death in which Lee does the same failed William Tell routine with Allerton — but it wasn’t for Joan or Burroughs; it was for James’s lover Michael Emerton, who  killed himself with a   gun. I wept as this beautifully designed movie, with gorgeous men in well-cut suits, gave me time to think about the karmic connections that both blessed and cursed me. I wept for Billy Jr., whose mother Burroughs had killed. Then I wept for Burroughs, and I wept for Joan.
I wept for the portrayal of transactional sex that was the “romance” the director referred to. I wept as I questioned notions of intent and integrity in transactional relationships: mine with younger, troubled men who lived on the fringes of gay culture; Burroughs’s with James; and James’s with me. Those relationships, for better or worse, follow the karmic path laid down for me 40-plus years ago. That karma, at least for me, as I flew through the past making sense of it, was neutralized by the acceptance of its very existence, its painful impact on me and those affected by it, and, finally, by releasing it. That was Guadagnino’s gift to me.
Most poignantly, I wept for James, who lives alone, unable to walk, with a brain injury that was inflicted during a gay bashing and made worse by his falls at home and sustaining further concussions. But there has been some nice news for him, as a double LP of his work as a singer-songwriter is being released on Lotuspool Records. And he told me he liked Guadagnino’s Queer — though he quibbled with the casting and look of Allerton — and that’s even better news. Guadagnino liked hearing that
On the Zoom with Guadagnino and Anderson, I wanted to ask about legacy. Are there responsibilities we who make art or work in the arts have to our elders, to the radical spirits who pushed open the doors? I mentioned the affluent gay men, usually heteronormatively married, who “rent a womb” and maybe buy an egg to drop in it so their children have their genes — all of which seems to me to be the furthest thing from queer. In response, some signifiers were mentioned. Anderson speaks to the look of the film, citing George Platt Lynes’s influence; they both chimed in about Powell and Pressburger (the Archers), of The Red Shoes; I mentioned Rainer Werner Fassbinder’s adaptation of Jean Genet’s Querelle, which Guadagnino said, indeed, influenced him. The point has been missed, and the clock is ticking. I move on, disappointed.
Will this film ignite a radical spark in younger viewers — be they queer or not? That’s what Burroughs did for me and for many, many of his readers
The craftsmanship of the film is sterling on many levels. But it is not the book I know by the writer I knew so well. It is stylish in the modality of fashion — having a “look”; it is beautiful in its entirety as a complete visual construction. It is, essentially, a gay location film. It is romantic, something of a travelogue — you might want to go where it is set, eat at the restaurants, while wearing the clothing, certainly in the company of some of the flawless boys cast. But it is not the world that the book conjures for most readers, certainly not me. This is the work of the director — as any film should be.
Still, a bad match of director and material renders confusion at best, emptiness at worst; I worried that this film could potentially misconstrue the importance of Burroughs’s role as a visionary queer writer for future generations. I was incapable of explaining this to Guadagnino and Anderson, in our 20-minute Zoom, not to mention it might have stopped the interview. But I tried.
It wasn’t just the peculiar casting of a beefy daddy like Daniel Craig as the Burroughs character, William Lee, or pretty Drew Starkey as the aloof, younger love interest, Eugene Allerton, who spends the film looking great in fabulous knitwear by Jonathan Anderson, Guadagnino’s friend and the film’s costume designer, but nothing like the image of the character I had in my head.
·vulture.com·
Just How Queer Is Luca Guadagnino’s Queer Anyway?
Berger’s Books
Berger’s Books
The cover immediately sets Ways of Seeing apart from its contemporaries, the book itself begins on the cover. Rather than creating a conventionally appealing cover, Hollis chose to bypass this tradition entirely, instead placing the text and an image from the start of the first chapter straight onto the front, just beneath the title and authors name. This directness has a link with the television series, mimicking how the first episode began with no preamble or title sequence, Berger got started immediately, drawing the audience in with his message rather than any distractions.
Another link to Berger’s presenting style is Hollis’ choice of typeface, bold Univers 65 is used for the body copy throughout, in an attempt to achieve something of the captivating quality of Berger’s voice.
The layout also employs large indents rather than paragraph breaks, something of a Hollis trademark. But this mirrors how Berger had presented on television, there was little time wasted with atmospheric filler shots or long gaps in speech, the message was key and continuous.
The key reason that Ways of Seeing has become iconic as a piece of book design is how it dealt with text and image: the two are integrated, where an image is mentioned in the text it also appears there. Captions are avoided where possible. When unavoidable they are in a lighter weight of type and run horizontally, so as not to disrupt the text. Images are often set at the same width as the lines of text, or indented by the same amount, this democratises the text and image relationship. Occasionally works of art are cropped to show only the pertinent details. All of these features are a big departure from the art books of the time which usually featured glorified full page colour images, often in a glossy ‘colour plate’ section in the middle, completely distanced from where the text refers to them.
Design is not used for prettifying, or to create appeal, rather it is used for elucidating, to spread his message or get his point across as clearly as possible. Be it a point about art and politics, art and gender, the ethics of advertising, the human experiences of a rural GP, or economic migrants in Germany — the design is always appropriate to what Berger wants to say, but does so economically without redundancy.
Even in Portraits: John Berger on Artists published by Verso in 2015, Berger insisted on black and white reproductions, arguing that: “glossy colour reproductions in the consumerist world of today tend to reduce what they show to items in a luxury brochure for millionaires. Whereas black-and-white reproductions are simple memoranda.”
the images in the book “illustrate the essentially dialectical relationship between text and image in Berger’s work: the pattern in which an image shapes a text, which then goes on to shape how we understand that image.”
·theo-inglis.medium.com·
Berger’s Books
The genius behind Zelda is at the peak of his power — and feeling his age
The genius behind Zelda is at the peak of his power — and feeling his age
Aonuma became co-director of “Ocarina,” which revolutionized how game characters move and fight each other in a 3D space. Unlike cinema, video games require audience control of the camera. “Ocarina” created a “camera-locking” system to focus the perspective while you use the controller for character movement. The system, still used by games today, is a large reason “Ocarina” is often compared to the work of Orson Welles, who redefined how cinema was shot.
The “ethos of Zelda” focuses on such new, unexpected concepts of play — even as many other modern games prioritize story, like TV and film do. With “Tears,” at “the beginning of development, there really isn’t a story,” Fujibayashi said. “Once we got to the point where we felt confident in the gameplay experience, that’s when the story starts to emerge.”
·washingtonpost.com·
The genius behind Zelda is at the peak of his power — and feeling his age