Before Elon, Twitter was an idealist’s workplace
The Dream of a Universal Library | Robert Darnton
Wiby - Search Engine for the Classic Web
Search engine for lightweight, niche, and "early internet" websites
Taking an Internet Walk
analogies between the internet and physical exploration—hyperlinks as portals which skip the freeways, handmade websites as subculture, reverse image search and direct site searches as alternative path systems
The first hyperlinks pointed within their own domain, like the doors separating the rooms in your home. However, with the world wide web, the doors became portals, and pioneers mapped out site directories to guide internet travelers to the frontier of development. Reject modern interstates and embody Tarzan, Jane, or the chimpanzee to swing from link to link, blue to purple.
if you like handmade websites, you should visit Gossips Web or Brutalist Websites. These are the digital equivalent to the jazz bar, punk record store, or other physical places where subcultures gather. There’s likely one made by a devotee whatever your interest, like cyberfeminism, tiny internet sites, cozy websites, niche museums, list of lists, LA sandwiches, and much more.
Omegle's Rise and Fall - A Vision for Internet Connection
As much as I wish circumstances were different, the stress and expense of this fight – coupled with the existing stress and expense of operating Omegle, and fighting its misuse – are simply too much. Operating Omegle is no longer sustainable, financially nor psychologically. Frankly, I don’t want to have a heart attack in my 30s.
The battle for Omegle has been lost, but the war against the Internet rages on. Virtually every online communication service has been subject to the same kinds of attack as Omegle; and while some of them are much larger companies with much greater resources, they all have their breaking point somewhere. I worry that, unless the tide turns soon, the Internet I fell in love with may cease to exist, and in its place, we will have something closer to a souped-up version of TV – focused largely on passive consumption, with much less opportunity for active participation and genuine human connection.
I’ve done my best to weather the attacks, with the interests of Omegle’s users – and the broader principle – in mind. If something as simple as meeting random new people is forbidden, what’s next? That is far and away removed from anything that could be considered a reasonable compromise of the principle I outlined. Analogies are a limited tool, but a physical-world analogy might be shutting down Central Park because crime occurs there – or perhaps more provocatively, destroying the universe because it contains evil. A healthy, free society cannot endure when we are collectively afraid of each other to this extent.
In recent years, it seems like the whole world has become more ornery. Maybe that has something to do with the pandemic, or with political disagreements. Whatever the reason, people have become faster to attack, and slower to recognize each other’s shared humanity. One aspect of this has been a constant barrage of attacks on communication services, Omegle included, based on the behavior of a malicious subset of users.
To an extent, it is reasonable to question the policies and practices of any place where crime has occurred. I have always welcomed constructive feedback; and indeed, Omegle implemented a number of improvements based on such feedback over the years. However, the recent attacks have felt anything but constructive. The only way to please these people is to stop offering the service. Sometimes they say so, explicitly and avowedly; other times, it can be inferred from their act of setting standards that are not humanly achievable. Either way, the net result is the same.
I didn’t really know what to expect when I launched Omegle. Would anyone even care about some Web site that an 18 year old kid made in his bedroom in his parents’ house in Vermont, with no marketing budget? But it became popular almost instantly after launch, and grew organically from there, reaching millions of daily users. I believe this had something to do with meeting new people being a basic human need, and with Omegle being among the best ways to fulfill that need. As the saying goes: “If you build a better mousetrap, the world will beat a path to your door.”
Over the years, people have used Omegle to explore foreign cultures; to get advice about their lives from impartial third parties; and to help alleviate feelings of loneliness and isolation. I’ve even heard stories of soulmates meeting on Omegle, and getting married. Those are only some of the highlights.
Unfortunately, there are also lowlights. Virtually every tool can be used for good or for evil, and that is especially true of communication tools, due to their innate flexibility. The telephone can be used to wish your grandmother “happy birthday”, but it can also be used to call in a bomb threat. There can be no honest accounting of Omegle without acknowledging that some people misused it, including to commit unspeakably heinous crimes.
As a young teenager, I couldn’t just waltz onto a college campus and tell a student: “Let’s debate moral philosophy!” I couldn’t walk up to a professor and say: “Tell me something interesting about microeconomics!” But online, I was able to meet those people, and have those conversations. I was also an avid Wikipedia editor; I contributed to open source software projects; and I often helped answer computer programming questions posed by people many years older than me.
In short, the Internet opened the door to a much larger, more diverse, and more vibrant world than I would have otherwise been able to experience; and enabled me to be an active participant in, and contributor to, that world. All of this helped me to learn, and to grow into a more well-rounded person.
Moreover, as a survivor of childhood rape, I was acutely aware that any time I interacted with someone in the physical world, I was risking my physical body. The Internet gave me a refuge from that fear. I was under no illusion that only good people used the Internet; but I knew that, if I said “no” to someone online, they couldn’t physically reach through the screen and hold a weapon to my head, or worse. I saw the miles of copper wires and fiber-optic cables between me and other people as a kind of shield – one that empowered me to be less isolated than my trauma and fear would have otherwise allowed.
on being ready
As the “am I ready?” question continues to ricochet off myself and others, I’m finally viewing it for what it is: a clever, creative way to procrastinate self-actualization. If you’re asking yourself whether you’re ready, or finding reasons why you aren’t, it’s a sign you have let the gap grow too wide between idea and action. Your mind is probably convincing you that there is some existential reason for that buffer, when in reality, you’re just scared to do a new thing wrong or to look weird doing it. That’s okay. Now that you’ve noticed your inaction, you can act. You are as ready as you’ll ever be, because ready-ness is not measured by thinking, it’s measured by starting.
If you keep waiting for permission from some external source long after anyone is responsible for giving it to you, your ideas and ambitions will whither while you become bitter that no one is letting you do what you wanted to do. But in the end: it’s your responsibility to give yourself permission. This doesn’t need to be daunting. It can be the most liberating epiphany of all to realize that you can start now.
are you ready? to be in the relationship? to start the business? to say i love you to your partner? to forgive the person you resent? to have the hard conversation? to tell the truth? to publish the piece? to admit you were wrong? to create the life you imagine? to do what scares you?
what I’ve leapt at before I felt ready has consistently lead to the most expansive journeys of my life. Pursuing jobs I was too young for. Applying for scholarships that seemed impossible to get. Reaching out to people that I had no business knowing.
The whole notion of needing to be ready is highly corrosive to action. Because how can we really measure ready-ness? What if the only measure of “being ready” is just… starting? Trying? Doing the thing. What if ready is something you prove to yourself you are while you’re making the attempt, instead of trying to prove it before you start? What if being ready is not something you can cognitively analyze, but something that can be only demonstrated through action.
The reframe I am now internalizing is that ready is a felt state you can consciously bring yourself to.
You can imagine what the version of you that is ready would feel like and fill yourself up with those feelings. Or to make it even simpler: you can just start. If it doesn’t work, you can ask why, integrate your learnings, and try a different way. Or move on. Or whatever. But action—action!—is the path to ready-ness, not more thinking.
limiting beliefs. Poor attempts at protecting me from some imagined danger. Blocks created by my mind, designed to keep my ideas inside me and keep my creativity away from the world—away from reaching you. I’m now weeding out this ready-ness block and seeding the belief that the ability to imagine is the only sign of ready-ness you need.
You can go back later to refine what you’ve done. But by then, you’re already in the act. You’ve done it instead of remaining stuck in thought. So, the next time you find yourself wondering if you’re ready: don’t. Instead: start. We become ready by trying, not by thinking. Because ready-ness is a question of boldness, and as Bradbury so eloquently reminds us: intellect doesn’t help you very much there.
the internet is one big video game
New real-time syncing libraries like Partykit (and my inspired creation playhtml) are making it incredibly easy to make websites multiplayer, which many games incorporate as the default. This prediction is wise in a lot of ways in terms of interaction, narrative, tutorial, and multiplayer design, and more and more people desire a liveness and tactility in websites that we take for granted in video games.
Websites are the future of video games.
They are the “end game” of video games. They are spaces where the end players (the website visitors) have the agency to freely interact with others, and not towards any predetermined object, but purely for themselves, discovering who they are in each new environment and finding new ways of relating to one another.
Tokimeki Memorial gives the impression where your agency comes into conflict with several others’, each with their own desires and personalities. At the end of this season, he concludes that more video games should ditch combat mechanics and instead focus on how your choice of actions question and ultimately shape who you are and what you care about.
As I watch Tim talk about all this, I think about how websites feel like multiplayer video games, all of which are part of the broader “internet” universe. One in which the “creatures” are the cursors of other, real people. And where we can’t fight each other at all, only talk to one another.
Somewhere in the push to make the internet the infrastructure of a global capitalist economy, we lost this perspective on what the internet is. If I asked people to define what websites are to them, they might talk about the capabilities they provide: “the world’s information at your fingertips,” “AI that does whatever you ask of it,” “a platform for selling products.” Or as design artifacts: they provide the basis of interactive, creative pieces of art, media, and writing.
But if we distill a website down to its base components, it is a space that allows people to talk to each other. In the era when the internet was new and before we had predetermined what it was “for,” everyday internet pioneers found ways to talk to one another by making websites for each other. The conversations spanned webs of personal websites, revealing intimate detail in exchange for intimate detail. They bartered histories for kinship, stories for solidarity, identities for community.
The websites of our modern-day internet experience reflect quite a different perspective on what websites should be “for.” Websites are often the expression of a corporate unit, optimized for flow, retention, or the latest trendy design aesthetic. We focus on animation design and gradient layering rather than the interactions that govern how we relate to one another.
How do we make websites feel more like embodied objects? What does a website that can become well-worn or passed down feel like? How does a website become a living gathering space, one that evolves with the activity of its participants? How can a website enable showing care to each other? How can it facilitate solidarity between people?
As video games have shifted towards hyper-optimization, the internet has gone a similar direction. Friction has been systematically eliminated and sophisticated automated experimentation infrastructure enables optimization of key metrics at a microscopic level of detail. In return, we’ve come to view websites and the broader internet more and more as a purely utilitarian medium. Even social media, which at some point was positioned as something for self-expression and community-making has become almost entirely a space for influence climbing.
We need more websites that gently guide us to trust our own choices and intuitions, that chide us when we try to do it all and work ourselves to the bone, that nudge us to find beauty in unexpected places, to find the poetry in the lazy.
Write notes for yourself by default, disregarding audience
Work with the garage door up
What happened to blogging for the hell of it?
It's just a bit depressing to see how much it's all become a numbers game, whether those numbers are dollars in your pocket or followers on your Instagram. I'm probably saying nothing new to anybody who's been on the blogging scene for some time, but as a newcomer who's just here to write creatively and have fun, it was a stark reminder of how corporate the web has become.
Why is that the end goal of blogging? Of writing? Just to make money and grow our followers? To increase our traffic so we can expose our visitors to 300 repetitive ads that take up their entire phone screen? To "convert" our readers into our customers, because them reading and enjoying what we have to say simply isn't enough? Personally, I want nothing to do with it. I'm sick of everything having to be a hustle now, even something personal like sharing our ramblings with strangers on the internet.
I have little else to say other than that I hate how capitalism ruins everything fun it touches. I'll continue to write about things that make me feel passionate, not how to make money or gain followers.
Welcome in my mind 🧠 - My second-brain
I consider myself as an internet offspring. I had the chance to access to computers very early in my life and I think it had a big influence on who I am right now. Like a lot of us, internet citizens, what I value the most is learning. Whatever the subject, whatever it takes, whatever it cost, money or time, what I like most is learning. That's, I think, the biggest reason of why I'm starting this "Limitless Exploration" project.
Ask HN: I am overflowing with ideas but never finish anything | Hacker News
I've noticed that most devs, anyway, are either front-loaded or back-loaded."Front-loaded" means that the part of a project they really enjoy is the beginning part, design work, etc. Once those problems are largely worked out, the project becomes less interesting to them. A common refrain from this personality is "the rest is just implementation details"."Back-loaded" is the opposite of that. They hate the initial work of a project and prefer to do the implementation details, after the road is mapped out.Both sorts of devs are critical. Could it be that you're a front-loaded sort? If so, maybe the thing to do is to bring in someone who's back-loaded and work on the projects together?
Even if it's just a personal project, think about the time and money you'll need to invest, and the benefits and value it will provide. Think on why you should prioritize this over other tasks or existing projects. Most importantly, sleep on it. Get away from it and do something else. Spend at least a couple of days on and off planning it. Outline and prioritize features and tasks. Decide on the most important ones and define the MVP.
If, after this planning process, you still feel motivated to pursue the project, go ahead!
Quick win is to ask yourself: What have I learned from this project? And make that the result of the project.
Find a job/role/gig where you think of the solutions and let other people implement them. Just always remember that it is no longer your project. You might have thought of something, but without the efforts of others it will never amount to anything, ever. So as long as you can respect the work of others and your own limitations in doing what they do you will do fine.
Find more challenging problems. I usually do this by trying to expand something that spiked my interest to make it more generically applicable or asking myself if the problem is actually worth a solution ('faster horses') and if the underlying problem is not more interesting (mobility).
it helps to promise other people something: Present your findings, write a paper, make a POC by an agreed upon deadline. Now you have to be empatic enough to want to meet their deadline and thus create what you promised with all the works that comes with it. That is your result. You also have to be selfish enough to tell people that is where you end your involvement, because it no longer interests you, regardless of the plans they have pursuing this further
How blogs shaped the web | Chase McCoy
15 rules for blogging, and my current streak
Craig Mod (@craigmod@mastodon.social)
The Anti-Capitalist Web
To be a Technologist is to be Human - Letters to a Young Technologist
In fact, more people are technologists than ever before, insofar as a “technologist” can be defined as someone inventing, implementing or repurposing technology. In particular, the personal computer has allowed anyone to live in the unbounded wilderness of the internet as they please. Anyone can build highly specific corners of cyberspace and quickly invent digital tools, changing their own and others’ technological realities. “Technologist” is a common identity that many different people occupy, and anyone can occupy. Yet the public perceptions of a “technologist” still constitute a very narrow image.
A technologist makes reason out of the messiness of the world, leverages their understanding to envision a different reality, and builds a pathway to make their vision happen. All three of these endeavors—to try to understand the world, to imagine something different, and to build something that fulfills that vision—are deeply human.
Humans are continually distilling and organizing reality into representations and models—to varying degrees of accuracy and implicitness—that we can understand and navigate. Our intelligence involves making models of all aspects of our realities: models of the climate, models of each other’s minds, models of fluid dynamics.
mental models
We are an unprecedentedly self-augmenting species, with a fundamental drive to organize, imagine, construct and exercise our will in the world. And we can measure our technological success on the basis of how much they increase our humanity. What we need is a vision for that humanity, and to enact this vision. What do we, humans, want to become?
As a general public, we can collectively hold technologists to a higher ethical standard, as their work has important human consequences for us all. We must begin to think of them as doing deeply human work, intervening in our present realities and forging our futures. Choosing how best to model the world, impressing their will on it, and us. We must insist that they understand their role as augmenting and modifying humanity, and are responsible for the implications. Collective societal expectations are powerful; if we don’t, they won’t.