Found 159 bookmarks
Newest
AI-generated content and other unfavorable practices have put longtime staple CNET on Wikipedia's blacklisted sources
AI-generated content and other unfavorable practices have put longtime staple CNET on Wikipedia's blacklisted sources
Wikipedia's community of editors and volunteers demand citations for any information added to Wiki pages, which keeps some degree of accountability behind the massive community responsible for operating Wikipedia. While it should never be used as a primary source, Wikipedia tends to be at least an excellent place to start researching those topics due to those citation requirements.
·tomshardware.com·
AI-generated content and other unfavorable practices have put longtime staple CNET on Wikipedia's blacklisted sources
Muse retrospective by Adam Wiggins
Muse retrospective by Adam Wiggins
  • Wiggins focused on storytelling and brand-building for Muse, achieving early success with an email newsletter, which helped engage potential users and refine the product's value proposition.
  • Muse aspired to a "small giants" business model, emphasizing quality, autonomy, and a healthy work environment over rapid growth. They sought to avoid additional funding rounds by charging a prosumer price early on.
  • Short demo videos on Twitter showcasing the app in action proved to be the most effective method for attracting new users.
Muse as a brand and a product represented something aspirational. People want to be deeper thinkers, to be more strategic, and to use cool, status-quo challenging software made by small passionate teams. These kinds of aspirations are easier to indulge in times of plenty. But once you're getting laid off from your high-paying tech job, or struggling to raise your next financing round, or scrambling to protect your kids' college fund from runaway inflation and uncertain markets... I guess you don't have time to be excited about cool demos on Twitter and thoughtful podcasts on product design.
I’d speculate that another factor is the half-life of cool new productivity software. Evernote, Slack, Notion, Roam, Craft, and many others seem to get pretty far on community excitement for their first few years. After that, I think you have to be left with software that serves a deep and hard-to-replace purpose in people’s lives. Muse got there for a few thousand people, but the economics of prosumer software means that just isn’t enough. You need tens of thousands, hundreds of thousands, to make the cost of development sustainable.
We envisioned Muse as the perfect combination of the freeform elements of a whiteboard, the structured text-heavy style of Notion or Google Docs, and the sense of place you get from a “virtual office” ala group chat. As a way to asynchronously trade ideas and inspiration, sketch out project ideas, and explore possibilities, the multiplayer Muse experience is, in my honest opinion, unparalleled for small creative teams working remotely.
But friction began almost immediately. The team lead or organizer was usually the one bringing Muse to the team, and they were already a fan of its approach. But the other team members are generally a little annoyed to have to learn any new tool, and Muse’s steeper learning curve only made that worse. Those team members would push the problem back to the team lead, treating them as customer support (rather than contacting us directly for help). The team lead often felt like too much of the burden of pushing Muse adoption was on their shoulders. This was in addition to the obvious product gaps, like: no support for the web or Windows; minimal or no integration with other key tools like Notion and Google Docs; and no permissions or support for multiple workspaces. Had we raised $10M back during the cash party of 2020–2021, we could have hired the 15+ person team that would have been necessary to build all of that. But with only seven people (we had added two more people to the team in 2021–2022), it just wasn’t feasible.
We neither focused on a particular vertical (academics, designers, authors...) or a narrow use case (PDF reading/annotation, collaborative whiteboarding, design sketching...). That meant we were always spread pretty thin in terms of feature development, and marketing was difficult even over and above the problem of explaining canvas software and digital thinking tools.
being general-purpose was in its blood from birth. Part of it was maker's hubris: don't we always dream of general-purpose tools that will be everything to everyone? And part of it was that it's truly the case that Muse excels at the ability to combine together so many different related knowledge tasks and media types into a single, minimal, powerful canvas. Not sure what I would do differently here, even with the benefit of hindsight.
Muse built a lot of its reputation on being principled, but we were maybe too cautious to do the mercenary things that help you succeed. A good example here is asking users for ratings; I felt like this was not to user benefit and distracting when the user is trying to use your app. Our App Store rating was on the low side (~3.9 stars) for most of our existence. When we finally added the standard prompt-for-rating dialog, it instantly shot up to ~4.7 stars. This was a small example of being too principled about doing good for the user, and not thinking about what would benefit our business.
Growing the team slowly was a delight. At several previous ventures, I've onboard people in the hiring-is-job-one environment of a growth startup. At Muse, we started with three founders and then hired roughly one person per year. This was absolutely fantastic for being able to really take our time to find the perfect person for the role, and then for that person to have tons of time to onboard and find their footing on the team before anyone new showed up. The resulting team was the best I've ever worked on, with minimal deadweight or emotional baggage.
ultimately your product does have to have some web presence. My biggest regret is not building a simple share-to-web function early on, which could have created some virality and a great deal of utility for users as well.
In terms of development speed, quality of the resulting product, hardware integration, and a million other things: native app development wins.
After decades working in product development, being on the marketing/brand/growth/storytelling side was a huge personal challenge for me. But I feel like I managed to grow into the role and find my own approach (podcasting, demo videos, etc) to create a beacon to attract potential customers to our product.
when it comes time for an individual or a team to sit down and sketch out the beginnings of a new business, a new book, a new piece of art—this almost never happens at a computer. Or if it does, it’s a cobbled-together collection of tools like Google Docs and Zoom which aren’t really made for this critical part of the creative lifecycle.
any given business will find a small number of highly-effective channels, and the rest don't matter. For Heroku, that was attending developer conferences and getting blog posts on Hacker News. For another business it might be YouTube influencer sponsorships and print ads in a niche magazine. So I set about systematically testing many channels.
·adamwiggins.com·
Muse retrospective by Adam Wiggins
Writing with AI
Writing with AI
iA writer's vision for using AI in writing process
Thinking in dialogue is easier and more entertaining than struggling with feelings, letters, grammar and style all by ourselves. Using AI as a writing dialogue partner, ChatGPT can become a catalyst for clarifying what we want to say. Even if it is wrong.6 Sometimes we need to hear what’s wrong to understand what’s right.
Seeing in clear text what is wrong or, at least, what we don’t mean can help us set our minds straight about what we really mean. If you get stuck, you can also simply let it ask you questions. If you don’t know how to improve, you can tell it to be evil in its critique of your writing
Just compare usage with AI to how we dealt with similar issues before AI. Discussing our writing with others is a general practice and regarded as universally helpful; honest writers honor and credit their discussion partners We already use spell checkers and grammar tools It’s common practice to use human editors for substantial or minor copy editing of our public writing Clearly, using dictionaries and thesauri to find the right expression is not a crime
Using AI in the editor replaces thinking. Using AI in dialogue increases thinking. Now, how can connect the editor and the chat window without making a mess? Is there a way to keep human and artificial text apart?
·ia.net·
Writing with AI
The Mac Turns Forty – Pixel Envy
The Mac Turns Forty – Pixel Envy
As for a Hall of Shame thing? That would be the slow but steady encroachment of single-window applications in MacOS, especially via Catalyst and Electron. The reason I gravitated toward MacOS in the first place is the same reason I continue to use it: it fits my mental model of how an operating system ought to work.
·pxlnv.com·
The Mac Turns Forty – Pixel Envy
Taking an Internet Walk
Taking an Internet Walk
analogies between the internet and physical exploration—hyperlinks as portals which skip the freeways, handmade websites as subculture, reverse image search and direct site searches as alternative path systems
The first hyperlinks pointed within their own domain, like the doors separating the rooms in your home. However, with the world wide web, the doors became portals, and pioneers mapped out site directories to guide internet travelers to the frontier of development. Reject modern interstates and embody Tarzan, Jane, or the chimpanzee to swing from link to link, blue to purple.
if you like handmade websites, you should visit Gossips Web or Brutalist Websites. These are the digital equivalent to the jazz bar, punk record store, or other physical places where subcultures gather. There’s likely one made by a devotee whatever your interest, like cyberfeminism, tiny internet sites, cozy websites, niche museums, list of lists, LA sandwiches, and much more.
·syllabusproject.org·
Taking an Internet Walk
It's true. Your devices are listening to you - Hacker News
It's true. Your devices are listening to you - Hacker News
Perspectives on what this claim might actually mean in practice
To me it's pretty clearly the same targeted advertising available anywhere with the extra claim of using "voice data". It doesn't say what the voice data is or where it comes from. They could say that when people do google searches using Siri/OkGoogle/the microphone option on Google - it's information they would use in an anonymized way to target ads, or rather Google does on your behalf, and it's technically a derivative of voice data.
I'm skeptical this is what people might think it is. To be clear, I think most readers would interpret this as "your phone is surreptiously listening to you via your microphone." If that were true, then there would be telltale signs of resource draw. Handling rich audio data has practical costs, whether battery, CPU, network, memory, and/or disk; that data has to be stored, transmitted, and processed somehow. I've never seen analysis that shows that's happening. Not to mention this capability is beyond what audio capture APIs in Android and iOS offer, as far as I know.
·news.ycombinator.com·
It's true. Your devices are listening to you - Hacker News
the internet is one big video game
the internet is one big video game
New real-time syncing libraries like Partykit (and my inspired creation playhtml) are making it incredibly easy to make websites multiplayer, which many games incorporate as the default. This prediction is wise in a lot of ways in terms of interaction, narrative, tutorial, and multiplayer design, and more and more people desire a liveness and tactility in websites that we take for granted in video games.
Websites are the future of video games. They are the “end game” of video games. They are spaces where the end players (the website visitors) have the agency to freely interact with others, and not towards any predetermined object, but purely for themselves, discovering who they are in each new environment and finding new ways of relating to one another.
Tokimeki Memorial gives the impression where your agency comes into conflict with several others’, each with their own desires and personalities. At the end of this season, he concludes that more video games should ditch combat mechanics and instead focus on how your choice of actions question and ultimately shape who you are and what you care about.
As I watch Tim talk about all this, I think about how websites feel like multiplayer video games, all of which are part of the broader “internet” universe. One in which the “creatures” are the cursors of other, real people. And where we can’t fight each other at all, only talk to one another.
Somewhere in the push to make the internet the infrastructure of a global capitalist economy, we lost this perspective on what the internet is. If I asked people to define what websites are to them, they might talk about the capabilities they provide: “the world’s information at your fingertips,” “AI that does whatever you ask of it,” “a platform for selling products.” Or as design artifacts: they provide the basis of interactive, creative pieces of art, media, and writing. But if we distill a website down to its base components, it is a space that allows people to talk to each other. In the era when the internet was new and before we had predetermined what it was “for,” everyday internet pioneers found ways to talk to one another by making websites for each other. The conversations spanned webs of personal websites, revealing intimate detail in exchange for intimate detail. They bartered histories for kinship, stories for solidarity, identities for community.
The websites of our modern-day internet experience reflect quite a different perspective on what websites should be “for.” Websites are often the expression of a corporate unit, optimized for flow, retention, or the latest trendy design aesthetic. We focus on animation design and gradient layering rather than the interactions that govern how we relate to one another.
How do we make websites feel more like embodied objects? What does a website that can become well-worn or passed down feel like? How does a website become a living gathering space, one that evolves with the activity of its participants? How can a website enable showing care to each other? How can it facilitate solidarity between people?
As video games have shifted towards hyper-optimization, the internet has gone a similar direction. Friction has been systematically eliminated and sophisticated automated experimentation infrastructure enables optimization of key metrics at a microscopic level of detail. In return, we’ve come to view websites and the broader internet more and more as a purely utilitarian medium. Even social media, which at some point was positioned as something for self-expression and community-making has become almost entirely a space for influence climbing.
We need more websites that gently guide us to trust our own choices and intuitions, that chide us when we try to do it all and work ourselves to the bone, that nudge us to find beauty in unexpected places, to find the poetry in the lazy.
·spencers.cafe·
the internet is one big video game
Quality software deserves your hard‑earned cash
Quality software deserves your hard‑earned cash
Quality software from independent makers is like quality food from the farmer’s market. A jar of handmade organic jam is not the same as mass-produced corn syrup-laden jam from the supermarket. Industrial fruit jam is filled with cheap ingredients and shelf stabilizers. Industrial software is filled with privacy-invasive trackers and proprietary formats. Google, Apple, and Microsoft make industrial software. Like industrial jam, industrial software has its benefits — it’s cheap, fairly reliable, widely available, and often gets the job done.
Big tech companies have the ability to make their software cheap by subsidizing costs in a variety of ways:
Google sells highly profitable advertising and makes its apps free, but you are subjected to ads and privacy-invasive tracking. Apple sells highly profitable devices and makes its apps free, but locks you into a proprietary ecosystem. Microsoft sells highly profitable enterprise contracts using a bundling strategy, and makes its apps cheap, also locking you into a proprietary ecosystem.
I’m not saying these companies are evil. But their subsidies create the illusion that all software should be cheap or free.
Independent makers of quality software go out of their way to make apps that are better for you. They take a principled approach to making tools that don’t compromise your privacy, and don’t lock you in. Independent software makers are people you can talk to. Like quality jam from the farmer’s market, you might become friends with the person who made it — they’ll listen to your suggestions and your complaints.
Big tech companies earn hundreds of billions of dollars and employ hundreds of thousands of people. When they make a new app, they can market it to their billions of customers easily. They have unbeatable leverage over the cost of developing and maintaining their apps.
·stephango.com·
Quality software deserves your hard‑earned cash
An Audacious Plan to Halt the Internet’s Enshittification and Throw It Into Reverse
An Audacious Plan to Halt the Internet’s Enshittification and Throw It Into Reverse
But more than anything, they were able to merge with major competitors and buy out small ones. Google made one good product, search, a quarter of a century ago. That opened conduit to the capital markets that gave Google an effectively limitless budget to buy competitors.So it didn’t matter that everything Google made in-house failed — videos, social media, wifi balloons, smart cities, they couldn’t even keep an RSS Reader alive!Because they were able to buy other peoples’ companies — mobile, ad tech, videos, maps, documents, satellites, server management. Google isn’t Willy Wonka’s magic idea factory, they’re Rich Uncle Pennybags, spending other peoples’ money to buy the products they themselves are too ossified and lumbering to create.
They were able to sell goods below cost, which let the deepest-pocketed companies bankrupt their competitors, and prevent new companies from entering the market. Think of Amazon, which tried to buy diapers.com, got rejected, and then lit $100m on fire selling diapers below cost, until diapers.com went bankrupt.
When Apple reversed Office and built iWork, Microsoft just had to suck it up. In the ensuing decades, Apple — and Microsoft, Facebook, Google and other tech giants — have secured changes to law, regulation and their interpretations that make doing unto them as they did unto others radioactivelyillegal.
Tech companies can twiddle the knobs whenever they want, without explanation or transparency, and we can’t get a law passed to make them stop compulsively touching their knobs, because in the world of five giants websites each filled with screenshots of the other four, they can easily agree that these rules are bad, and they can mobilize their monopoly casino winnings to make sure they never pass.
Step one: consolidated industries eliminate competition through predatory pricing and acquisitions. Step two: tech companies play a high-speed shell-game on the back end, and use their consolidation to bigfoot any attempt to constrain their twiddling (like privacy, labor, or fair trading laws). Now we come to step thre: where tech companies embrace tech laws, laws that make it illegal to twiddle back at them, the IP laws that create felony contempt of business-model, criminalizing the adversarial interoperability, that once acted as garbage collection for enshittified, bloated, top-heavy companies, letting nimble, innovative players drain off their users, eat their lunch and dance on their graves.Put these three factors together — consolidation, unrestricted twiddling for them, a total ban on twiddling for us — and enshittification becomes inevitable.
We don’t want to wait that long for a new good internet, and we don’t have to. Because tech is different: it is universal. It is interoperable, and that means we have options we’ve never had before.Interoperability options: options that devolve control over technology from giant companies to small companies, co-ops, nonprofits, and communities of users themselves.Interop is how we seize the means of computation.
First things first: we need to limit twiddling.Pass comprehensive federal privacy laws with private right of action, meaning that you can sue if your privacy is violated, even if the local public prosecutor doesn’t think you deserve justice.End worker misclassification through the so-called gig economy, meaning that every worker is entitled to minimum wages, a safe workplace, and fair scheduling.Apply normal consumer protection standards to ecommerce platforms and search engines, banning deceptive advertising, fake reviews, and misleading search results that put fake businesses and products ahead of the best matches.
Then we need to open the walled gardens. Laws like the EU’s Digital Markets Act will force tech platforms to stand up APIs that allow new platforms to connect to them. This interop will make switching costs low. So you can leave Facebook or Twitter and go to Mastodon, Diaspora — or Bluesky or some new platform — and still exchange messages with the people you left behind, and participate in the communities that matter to you, and connect with the customers you rely on.
To make mandatory APIs work, we need to make robust interoperability preferable to behind-the-scenes fuckery, we need to align tech giants’ incentives so they encourage competition, rather than sabotaging it.
in addition to the mandatory interop that’s already coming down the pike, we need to restore the right to mod, tinker, reverse and hack these services.
If we have the right to mod existing service to restore busted API functionality, then any company that’s tempted to nerf its API has to consider the possibility that you are going to come along and scrape its site or reverse its apps to make the API work again.That means that the choice for tech giants isn’t “Keep the API and lose my discontented users or nerf the API and screw my competitors.” It’s: “Keep the API and lose my discontented users or, nerf the API and get embroiled in unquantifiable guerilla warfare against engineers who have the attackers’ advantage, meaning I have to be perfect, and they only have to find and exploit a single error I make.”
Governments should require that every tech company that sells them a product or service has to promise not to interfere with interop.That’s just prudent public administration. Lincoln insisted that every rifle-supplier for the Union army used interoperable tooling and ammo. Of course he did! “Sorry boys, war’s cancelled, our sole supplier decided not to make any more bullets.”
Every digital system procured by every level of government should come with a binding covenant not to impede interop — from the cars in government motor-pools to Google Classroom in public schools to iPhones in public agencies.
Your shareholders’ priorities are your problem. Public agencies are charged with doing the people’s business.
It’s frankly surreal that the way we keep Facebook’s partners from abusing your info is by asking Facebook to decide what is and isn’t acceptable.Remember: Cambridge Analytica was a Facebook partner. So whether you’re using an API or you’re fielding an interoperable app that relies on scraping and reversing, you will be bound by those same laws, passed by democratically accountable lawmakers in public proceedings, not by shareholder accountable corporate executives in closed-door meetings.
They’re just able to buy their way to dominance, merging with competitors, until they have the money and the unity of purpose to capture our laws, to give them the freedom to abuse us without limit, and to criminalize anything we do to defend ourselves.To stop them we need to block new merger, and unwind existing ones, limit their ability to twiddle the back end to keep their users and business customers in a constant state of confusion, and restore our ability to twiddle back, to give ourselves an internet operated by and for the people who use it: the new, good internet that is the worthy successor to the old, good internet.
Remember when tech workers dreamed of working for a big company for a few years, before striking out on their own to start their own company that would knock that tech giant over?Then that dream shrank to: work for a giant for a few years, quit, do a fake startup, get acqui-hired by your old employer, as a complicated way of getting a bonus and a promotion.Then the dream shrank further: work for a tech giant for your whole life, get free kombucha and massages on Wednesdays.And now, the dream is over. All that’s left is: work for a tech giant until they fire your ass, like those 12,000 Googlers who got fired six months after a stock buyback that would have paid their salaries for the next 27 years.
“Some day, there will be a crisis, and when crisis comes, ideas that are lying around can move from the fringe to the center in an instant.”
·doctorow.medium.com·
An Audacious Plan to Halt the Internet’s Enshittification and Throw It Into Reverse