Systems, Mistakes, and the Sea › Robin Rendle
The design systems between us. — Ethan Marcotte
The Way We Build – Airbnb Design
From Gut to Plan: The Thoughtful Execution Framework | Spotify Design
The Interface comes to an end | Revue
Wonder Blocks: on the creation of Khan Academy’s Design System
The Problem Exists Between Nerds and Normal People — Pixel Envy
People expect technology to suck – kbps
'The Mandalorian' Creators Talk Sustainable Virtual Production - Variety
Inside Notion's global expansion plan - Protocol
How social justice slideshows made by activists took over Instagram - Vox
Wieden+Kennedy is Ad Age 2020 A-List Agency of the Year | Ad Age
The story behind The Last of Us Part II’s staggeringly realistic in-game character facial animation – PlayStation.Blog
Facebook algorithm found to 'actively promote' Holocaust denial | Holocaust | The Guardian
Designing Logos. ✍️ by Michael Flarup first appeared on… | by Michael Flarup | Startups & Venture Capital
Designing Weather Up. When David Barnard wrote me an email… | by Michael Flarup | Prototypr
Working with a Hunter to help you launch on Product Hunt | by Michael Flarup | Medium
Broken Synapse: Why Employees And Customers Are Fleeing This Andreessen-Backed Fintech Startup
NeRF in the Wild
The UX of LEGO Interface Panels – George Cave
The Truth Is Paywalled But The Lies Are Free ❧ Current Affairs
The Comeback of Fun in Visual Design
A personal view on entry level roles in an ad agency : advertising
Work From Home Hub
Shut Up About "Clickbait"
Only Apple — Pixel Envy
Apple Team Working on VR and AR Headset and AR Glasses - Bloomberg
As Naughty Dog Crunches On The Last Of Us II, Developers Wonder How Much Longer This Approach Can Last
Interface Aesthetics - An Introduction - Rhizome
Nevertheless, the interface pushes back with its prescribed methodologies, workflows, and limitations. Interface and artist are an antagonistic pair. Perhaps the best description of the polemic between the two is one of productive cannibalism. Just as the interface evolves under the pressure of innovation to accommodate new pragmatic uses, the artists’ will continue to deconstruct and push its aesthetic and behavioral properties to their limits.
Who Would Have Thought an iPad Cursor Could Be So Much Fun? | WIRED