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AI is killing the old web, and the new web struggles to be born
AI is killing the old web, and the new web struggles to be born
Google is trying to kill the 10 blue links. Twitter is being abandoned to bots and blue ticks. There’s the junkification of Amazon and the enshittification of TikTok. Layoffs are gutting online media. A job posting looking for an “AI editor” expects “output of 200 to 250 articles per week.” ChatGPT is being used to generate whole spam sites. Etsy is flooded with “AI-generated junk.” Chatbots cite one another in a misinformation ouroboros. LinkedIn is using AI to stimulate tired users. Snapchat and Instagram hope bots will talk to you when your friends don’t. Redditors are staging blackouts. Stack Overflow mods are on strike. The Internet Archive is fighting off data scrapers, and “AI is tearing Wikipedia apart.”
it’s people who ultimately create the underlying data — whether that’s journalists picking up the phone and checking facts or Reddit users who have had exactly that battery issue with the new DeWalt cordless ratchet and are happy to tell you how they fixed it. By contrast, the information produced by AI language models and chatbots is often incorrect. The tricky thing is that when it’s wrong, it’s wrong in ways that are difficult to spot.
The resulting write-up is basic and predictable. (You can read it here.) It lists five companies, including Columbia, Salomon, and Merrell, along with bullet points that supposedly outline the pros and cons of their products. “Columbia is a well-known and reputable brand for outdoor gear and footwear,” we’re told. “Their waterproof shoes come in various styles” and “their prices are competitive in the market.” You might look at this and think it’s so trite as to be basically useless (and you’d be right), but the information is also subtly wrong.
It’s fluent but not grounded in real-world experience, and so it takes time and expertise to unpick.
·theverge.com·
AI is killing the old web, and the new web struggles to be born
Natural Language Is an Unnatural Interface
Natural Language Is an Unnatural Interface
On the user experience of interacting with LLMs
Prompt engineers not only need to get the model to respond to a given question but also structure the output in a parsable way (such as JSON), in case it needs to be rendered in some UI components or be chained into the input of a future LLM query. They scaffold the raw input that is fed into an LLM so the end user doesn’t need to spend time thinking about prompting at all.
From the user’s side, it’s hard to decide what to ask while providing the right amount of context.From the developer’s side, two problems arise. It’s hard to monitor natural language queries and understand how users are interacting with your product. It’s also hard to guarantee that an LLM can successfully complete an arbitrary query. This is especially true for agentic workflows, which are incredibly brittle in practice.
When we speak to other people, there is a shared context that we communicate under. We’re not just exchanging words, but a larger information stream that also includes intonation while speaking, hand gestures, memories of each other, and more. LLMs unfortunately cannot understand most of this context and therefore, can only do as much as is described by the prompt
most people use LLMs for ~4 basic natural language tasks, rarely taking advantage of the conversational back-and-forth built into chat systems:Summarization: Summarizing a large amount of information or text into a concise yet comprehensive summary. This is useful for quickly digesting information from long articles, documents or conversations. An AI system needs to understand the key ideas, concepts and themes to produce a good summary.ELI5 (Explain Like I'm 5): Explaining a complex concept in a simple, easy-to-understand manner without any jargon. The goal is to make an explanation clear and simple enough for a broad, non-expert audience.Perspectives: Providing multiple perspectives or opinions on a topic. This could include personal perspectives from various stakeholders, experts with different viewpoints, or just a range of ways a topic can be interpreted based on different experiences and backgrounds. In other words, “what would ___ do?”Contextual Responses: Responding to a user or situation in an appropriate, contextualized manner (via email, message, etc.). Contextual responses should feel organic and on-topic, as if provided by another person participating in the same conversation.
Prompting nearly always gets in the way because it requires the user to think. End users ultimately do not wish to confront an empty text box in accomplishing their goals. Buttons and other interactive design elements make life easier.The interface makes all the difference in crafting an AI system that augments and amplifies human capabilities rather than adding additional cognitive load.Similar to standup comedy, delightful LLM-powered experiences require a subversion of expectation.
Users will expect the usual drudge of drafting an email or searching for a nearby restaurant, but instead will be surprised by the amount of work that has already been done for them from the moment that their intent is made clear. For example, it would a great experience to discover pre-written email drafts or carefully crafted restaurant and meal recommendations that match your personal taste.If you still need to use a text input box, at a minimum, also provide some buttons to auto-fill the prompt box. The buttons can pass LLM-generated questions to the prompt box.
·varunshenoy.substack.com·
Natural Language Is an Unnatural Interface
How the 'Barbie' Movie Came to Life
How the 'Barbie' Movie Came to Life
If you are wondering whether Barbie is a satire of a toy company’s capitalist ambitions, a searing indictment of the current fraught state of gender relations, a heartwarming if occasionally clichéd tribute to girl power, or a musical spectacle filled with earworms from Nicki Minaj and Dua Lipa, the answer is yes. All of the above. And then some.
Gerwig still can’t seem to believe she got away with making this version. “This movie is a goddamn miracle,” she says. She calls it a “surprising spicy margarita.” By the time you realize the salted rim has cayenne mixed in, it’s too late. “You can already taste the sweetness and you sort of go with the spice.”
Every single actor I spoke to cited Gerwig and the sharp script as the reason they joined the film. “I knew this was not going to shy away from the parts of Barbie that are more interesting but potentially a little bit more fraught,” says Hari Nef, who plays a doctor Barbie. “The contemporary history of feminism and body positivity—there are questions of how Barbie can fit into all of that.”
At one point Richard Dickson, COO and president of Mattel, says he took a flight to the London set to argue with Gerwig and Robbie over a particular scene, which he felt was off-brand. Dickson dials up his natural boyish exuberance, imitating himself righteously marching off the plane to meet them. But Gerwig and Robbie performed the scene for him and changed his mind. “When you look on the page, the nuance isn’t there, the delivery isn’t there,” explains Robbie.
Robbie had laid the groundwork for this with Mattel’s CEO when she met with him in 2018 in the hopes that LuckyChap could take on the Barbie project. “In that very first meeting, we impressed upon Ynon we are going to honor the legacy of your brand, but if we don’t acknowledge certain things—if we don’t say it, someone else is going to say it,” she says. “So you might as well be a part of that conversation.”
“The most important transition was from being a toy-manufacturing company that was making items to becoming an IP company that is managing franchises,” he says. It’s a particularly prescient strategy at a moment when superhero fatigue has set in and studios are desperate to find new intellectual property with a built-in fan base—from Super Mario Bros. to Dungeons & Dragons.
Issa Rae, 38, who plays President Barbie, argues that the entire point of the film is to portray a world in which there isn’t a singular ideal. “My worry was that it was going to feel too white feminist-y, but I think that it’s self-aware,” she says. “Barbie Land is perfect, right? It represents perfection. So if perfection is just a bunch of white Barbies, I don’t know that anybody can get on board with that.”
Still, in an interview for this story, Brenner called Gerwig’s film “not a feminist movie,” a sentiment echoed by other Mattel executives I spoke with. It was a striking contrast to my interpretation of the film and conversations with many of the actors, who used that term unprompted to describe the script. When I relay Mattel’s words to Robbie, she raises an eyebrow. “Who said that?” she asks then sighs. “It’s not that it is or it isn’t. It’s a movie. It’s a movie that’s got so much in it.” The bigger point, Robbie impresses upon me, is “we’re in on the joke. This isn’t a Barbie puff piece.”
Gerwig’s team built an entire neighborhood made up of Dream Houses that were missing walls. The actors had to be secured by wires so they wouldn’t topple off the second floors. The skies and clouds in the background were hand-painted to render a playroom-like quality, as was much of the rest of the set.
But McKinnon, 39, watched her sister and friends play with the dolls: they cut Barbie’s hair, drew on her face, and even set her on fire. She theorizes, “They were externalizing how they felt, and they felt different.” So when Gerwig offered McKinnon the role of Weird Barbie, a doll that’s been played with a little too aggressively in the real world, she jumped at the chance. McKinnon was impressed by the way the script dealt with girls’ complicated attachments to the doll. “It comments honestly about the positive and negative feelings,” she says. “It’s an incisive cultural critique.”
“We’re looking to create movies that become cultural events,” Kreiz says, and to do that Mattel needs visionaries to produce something more intriguing than a toy ad. “If you can excite filmmakers like Greta and Noah to embrace the opportunity and have creative freedom, you can have a real impact.”
·time.com·
How the 'Barbie' Movie Came to Life
The challenge of 'renewable' energy.
The challenge of 'renewable' energy.
Secure energy is prerequisite to the prosperity that lifts people out of poverty.  At the same time, we want to protect the environment while providing this secure energy.  Achieving that will require competing interests to play together in the “radical middle” where conflicting goals collide around energy, the economy and the environment.
More than half of what we consume in the world today is made in countries that use coal to make it. So, we sometimes close our ears and eyes, and say, “We’re green. Just keep making our stuff over there and we’ll buy it on Amazon and have it delivered to our door one small thing at a time.” This is not good for the climate.
Emissions in Asia go into the one unique atmosphere that we all share, and by not reducing our consumption of products, we are simply moving the source of those emissions far away.
Kale is healthy, but it is not dense calorically, so you would have to eat a lot of it. Beef is dense with calories to sustain life, but too much of it is not all that healthy. Wind and solar and hydroelectric power are like kale, ideal if only you could live on the energy it provides.  Coal and oil and natural gas and nuclear power are like cow, less benign, but energy dense. Not just a little denser. Several hundred times denser.
·readtangle.com·
The challenge of 'renewable' energy.
The military mutiny in Russia.
The military mutiny in Russia.
anyone claiming that I'm biased in describing climate change as driven by humans is actually experiencing what Daniel Stone (in our subscribers-only interview) called "affective polarization:" "So if you dislike someone, you're not going to admit they're right, even if the evidence is really clear they're right. It's sort of another example of how polarization drives inefficiency. It could stop us from implementing policies that we would agree on otherwise."
We know what factors drive the Earth's heating/cooling cycles. We know that our planet receives energy from the sun, radiates heat to the atmosphere, and that our atmosphere has certain "greenhouse gasses" that re-radiate that heat back to Earth. In other words, we know that heating/cooling cycles are driven by changes in energy coming in (solar cycle and Earth orbit), changes to the Earth's surface (ice cover, plant cover, and other life) that affect energy going out, and changes to the Earth's greenhouse gasses (concentration of CO2, CH4, water vapor, and others in our atmosphere) that affect energy retention. We can measure those factors today. We have a very good understanding of the solar cycle and our Earth's orbit. We have a very good understanding of our planet's surface. And we have a very good understanding of historical changes to the atmosphere, through ice core data and direct atmospheric measurement. Of the factors that contribute to warming, it's very apparent that only greenhouse gasses have increased over the past century to any significant degree (and the degree of increase is very significant). We are aware of what's causing those factors to increase. The long-lived greenhouse gasses in our atmosphere that keep our planet warm eventually return to the earth, and again to the atmosphere, through a process called the carbon cycle. Many things contribute to this cycle, and there are a lot of great arguments that support that the excess carbon is anthropogenic. One of the best arguments is that the proportion of carbon isotopes in the atmosphere is consistent with an increase in the carbon from organic matter (i.e. burned fossil fuels), and that the increase of these isotopes began with the Industrial Revolution and has increased ever since. The Earth is getting warmer. There is essentially unanimous consensus that the Earth has been warming over the past 100 years.
I think suggesting that the identifiable excess emissions from human activity are not causing the definite increase in global warming is kind of like saying, "sure, there have been a lot more deaths from car accidents after the invention of the automobile, but hey — who can say if that has anything to do with cars? People have been dying in accidents forever."
·readtangle.com·
The military mutiny in Russia.
Macho Man
Macho Man
I think there are a million things to be discouraged about in the world, but I do think that the progress being made on "what it means to be a man" is moving in the right direction. It's clear men can be terrible, and the last decade in particular has had several movements root out some of the worst offenders, but I truly think all of us no matter our gender are more alike than we've historically thought, and the more we recognize that the better off we'll be.
·birchtree.me·
Macho Man
Inside the A.I. Factory – Pixel Envy
Inside the A.I. Factory – Pixel Envy
There are plenty of engineers who worked hard and deserve credit, but there are also thousands of people labelling elbows in photos and judging the emotion of internet comments.
·pxlnv.com·
Inside the A.I. Factory – Pixel Envy
Inside the AI Factory
Inside the AI Factory
Over the past six months, I spoke with more than two dozen annotators from around the world, and while many of them were training cutting-edge chatbots, just as many were doing the mundane manual labor required to keep AI running. There are people classifying the emotional content of TikTok videos, new variants of email spam, and the precise sexual provocativeness of online ads. Others are looking at credit-card transactions and figuring out what sort of purchase they relate to or checking e-commerce recommendations and deciding whether that shirt is really something you might like after buying that other shirt. Humans are correcting customer-service chatbots, listening to Alexa requests, and categorizing the emotions of people on video calls. They are labeling food so that smart refrigerators don’t get confused by new packaging, checking automated security cameras before sounding alarms, and identifying corn for baffled autonomous tractors.
·nymag.com·
Inside the AI Factory
Elegy for the Native Mac App
Elegy for the Native Mac App
Tracing a trendline from the start of the Mac apps platforms to the future of visionOS
In recent years Sketch’s Mac-ness has become a liability. Requiring every person in a large design organization to use a Mac is not an easy sell. Plus, a new generation of “internet native” users expect different things from their software than old-school Mac connoisseurs: Multiplayer editing, inline commenting, and cloud sync are now table-stakes for any successful creative app.
At the time of Sketch’s launch most UX designers were using Photoshop or Illustrator. Both were expensive and overwrought, and neither were actually created for UX design. Sketch’s innovation wasn’t any particular feature — if anything it was the lack of features. It did a few things really well, and those were exactly the things UX designers wanted. In that way it really embodied the Mac ethos: simple, single-purpose, and fun to use.
Apple pushed hard to attract artists, filmmakers, musicians, and other creative professionals. It started a virtuous cycle. More creatives using Macs meant more potential customers for creative Mac software, which meant more developers started building that software, which in turn attracted even more customers to the platform.And so the Mac ended up with an abundance of improbably-good creative tools. Usually these apps weren’t as feature-rich or powerful as their PC counterparts, but were faster and easier and cheaper and just overall more conducive to the creative process.
Apple is still very interested in selling Macs — precision-milled aluminum computers with custom-designed chips and “XDR” screens. But they no longer care much about The Mac: The operating system, the software platform, its design sensibilities, its unique features, its vibes.
The term-of-art for this style is “skeuomorphism”: modern designs inspired by their antecedents — calculator apps that look like calculators, password-entry fields that look like bank vaults, reminders that look like sticky notes, etc.This skeuomorphic playfulness made downloading a new Mac app delightful. The discomfort of opening a new unfamiliar piece of software was totally offset by the joy of seeing a glossy pixel-perfect rendition of a bookshelf or a bodega or a poker table, complete with surprising little animations.
There are literally dozens of ways to develop cross-platform apps, including Apple’s own Catalyst — but so far, none of these tools can create anything quite as polished as native implementations.So it comes down to user preference: Would you rather have the absolute best app experience, or do you want the ability to use an acceptably-functional app from any of your devices? It seems that users have shifted to prefer the latter.
Unfortunately the appeal of native Mac software was, at its core, driven by brand strategy. Mac users were sold on the idea that they were buying not just a device but an ecosystem, an experience. Apple extended this branding for third-party developers with its yearly Apple Design Awards.
for the first time since the introduction of the original Mac, they’re just computers. Yes, they were technically always “just computers”, but they used to feel like something bigger. Now Macs have become just another way, perhaps the best way, to use Slack or VSCode or Figma or Chrome or Excel.
visionOS’s story diverges from that of the Mac. Apple is no longer a scrappy upstart. Rather, they’re the largest company in the world by market cap. It’s not so much that Apple doesn’t care about indie developers anymore, it’s just that indie developers often end up as the ants crushed beneath Apple’s giant corporate feet.
I think we’ll see a lot of cool indie software for visionOS, but also I think most of it will be small utilities or toys. It takes a lot of effort to build and support apps that people rely on for their productivity or creativity. If even the wildly-popular Mac platform can’t support those kinds of projects anymore, what chance does a luxury headset have?
·medium.com·
Elegy for the Native Mac App
iOS Gets Thicker
iOS Gets Thicker
Luke Wroblewski posted an interesting side-by-side comparison of the Today view, Control Center, and standard sharing sheets in iOS 7 and the iOS 10 public beta. Much less transparency, more solid shapes in place of outlines, and more use of color.
·daringfireball.net·
iOS Gets Thicker
The 'moment has arrived' for digital creators. And they're here for it.
The 'moment has arrived' for digital creators. And they're here for it.
VidCon has “gone from weirdos to entrepreneurs.”Young people have increasingly turned to online video for entertainment. During the pandemic lockdown in 2020, digital content on platforms like YouTube and TikTok dominated, which experts at VidCon said helped propel digital media as a serious form of entertainment.
Digital-first talent are the power players today
It really drove people into watching creators, not as a hobby thing but as another linear option,” said Joe Gagliese, CEO of Viral Nation, an influencer marketing and talent management company.
creators are no longer just using social media as a jumping off point for bigger stardom. Instead, online content is the end goal. Over the years, content creation has become a serious and feasible career option for many.
Hecox said that toward the end of his and Padilla’s initial partnership, they gave priority to production quality in a way their audience didn’t like.“We had strayed too far away from digital and we started looking more like TV, and I think people didn’t connect with that,” Hecox said.
People connecting more with the self-produced aesthetic, deprioritizing production value leading to better viewer connection… is it because it’s non-fiction?
Instead of stretching themselves thin to fit a traditional mold, they've redirected their focus to their roots and what fans liked the best.
·nbcnews.com·
The 'moment has arrived' for digital creators. And they're here for it.
Google has a company strategy, not a product strategy
Google has a company strategy, not a product strategy
The VP in charge of Google Plus hosted the Friday all-hands several times to get us all excited about what they were building. It was obvious to me and many others that there was no reason for people already on Facebook to switch from Facebook. Someone asked a direct question, but the VP deflected and talked about how easy it would be to group your friends with the Circles feature — which was not at all a reason to switch.It seemed like Google didn’t have the processes or experience to get the product strategy right. “Who are our potential users and what does it take to win them?” is product strategy 101. Maybe someone raised this question in an exec review, but it didn’t become a launch blocker. Google+ never took off, and was eventually shut down.
If Google didn’t start with a conviction that they needed the product, it makes sense that they wouldn’t have the stamina to keep iterating and investing. Most other companies don’t have the money to build and launch products with such little conviction and oversight. Other companies need their products to succeed, so they try harder & smarter to make the products successful.
IME people often don’t realize that product strategies are actually way more important and influential than company strategies. Simply because it’s the products that have an impact on people’s lives, not the company.
Google has a company strategy, but they don’t make product strategies.
Google’s company strategy is “Hire all the smart people.” Hire all the smart people and let them build. Hire all the smart people so they can’t work at a competitor. Hire all the smart people even if we don’t have something important for them to work on.Google acts like a venture capitalist, investing in promising people with the expectation that most will fail. They invest broadly in search of the idea that will deliver 100x. Let 1000 flowers bloom, and see which are the best.
·jackiebavaro.substack.com·
Google has a company strategy, not a product strategy
Wes Anderson’s ‘Asteroid City’ Is as much Theme Park as Movie - The Village Voice
Wes Anderson’s ‘Asteroid City’ Is as much Theme Park as Movie - The Village Voice
The priority, though, as you will have assumed, is not the movie’s people but its stunning formal ravishment, filled with gleaming ’50s modernisms set against luridly painted desert mesas and blazing teal skies, every shot an irradiated postcard from a sun-scorched pastel past, or an imaginary travel ad painted by the late Bruce McCall. Anderson structures his action around this design, horizontally, with whole scenes, and much of the comedy, captured in wide-screen swivels and stretch pans that often loop a complete 360 degrees. Some shots suggest a Lego formality, others recall late ’60s Godard. As an eye assault, it’s a thing of wonder.
I once had a student who, being on the autism spectrum, opined that Anderson’s films, with their regularized lack of modulation and love of symmetry and distance, and studied emotional coolness, are at least works that reflect the spectrum’s worldview.
·villagevoice.com·
Wes Anderson’s ‘Asteroid City’ Is as much Theme Park as Movie - The Village Voice
The One Best Way Is a Trap
The One Best Way Is a Trap
about optimizing tendencies and a form of perfectionism
Lately, I’ve been summing up Ellul’s technique by describing it as the relentless drive to optimize all human experience for efficiency. But Ellul also helped us out with another more felicitous phrasing. He referred to technique as the search for the “one best way.” So, for example, in The Technological Society Ellul wrote, “This ‘one best way’ becomes a dogma that applies to increasingly more aspects of life. This destroys choice. Nothing can compete with technique.”
One under-appreciated consequence of believing there is such a thing as the “one best way” in every aspect of life is subsequently living with the unyielding pressure to discover it and the inevitable and perpetual frustration of failing to achieve it. And not only frustration. It produces anxiety, fear, compulsiveness, resignation, and, ultimately, self-loathing. If there is “one best way,” how will I know it? If I have not found it, have I failed? And is it my fault?
the human person becomes “prey to a permanent panic that he is unable to translate into personal action.”
I think, for example, of how social media, in its form and content, became just another way to optimize the self and its relations. We were subjected to techniques designed to optimize for compulsive engagement and we ourselves internalized the logic in the way we learned to conduct ourselves online. And is there any more dispiriting word in the English tongue than “gamification.”
Digital tools have made it possible to measure, quantify, analyze, and regiment ever larger swaths of human experience, and so often with the implicit promise of disclosing the “one best way.”
(Interestingly, given the way “AI” is often marketed, we might understand it as digital technology’s compensatory complement to the more relentless forms of technique it has enabled. It promises to humanize the techniques by relieving us of some of the most tedious forms of work, personalizing the coping mechanisms, or giving us new tools for “creativity,” but without ever questioning the logic of the system.)
the very tools that promise to disclose the “one best way” are like two-way mirrors, they allow us to see but also to be seen. They promise to empower us to optimize our lives for the sake of our self-chosen goals, while empowering those who would condition and optimize us for their profit.
·theconvivialsociety.substack.com·
The One Best Way Is a Trap
#fridgerestockasmr | TikTok
#fridgerestockasmr | TikTok
Wildly popular fridge restocking tiktoks, typically involving people taking things out of their bought-containers and putting them into cleaner, more aesthetically pleasing tupperware containers. A lot of these also show an excess of options and bulk ordering, something that feels pretty American
·tiktok.com·
#fridgerestockasmr | TikTok