Portfolios

96 bookmarks
Custom sorting
Woojin Lee
Woojin Lee
UI Director & Illustrator 17 Years experience in Game UI Art ( ScaleForm / Unity3D NGUI,UGUI / Unreal UMG / COCOS Studio / PC,Console,Android,iOS ) getorade1999@naver.com http://www.facebook.com/foe1999 https://kr.linkedin.com/in/getorade1999 URL_Movie of games which I developed -------------------------------------------------- Kingdom Under Fire 2 2009 - 2013 / 2013 - 2014 ( ScaleForm GFX ) Alpha version https://youtu.be/y0ODM-HxwVk G-Star version https://youtu.be/mX-lkp4yRM8 Recently version https://youtu.be/HiptG_XEoGQ https://youtu.be/f21F8yQEFbI https://youtu.be/njDDnVQcnzg ---------------------------------------------------- Heroes Wanted 2014 - 2016 ( Unity3D, NGUI ) https://youtu.be/RRz6A1QCfTQ https://youtu.be/RRz6A1QCfTQ ---------------------------------------------------- Devllian 2013 - 2014 ( ScaleForm GFX ) https://youtu.be/zi1d2CLvmro ---------------------------------------------------- NeverEndingSasa 2007 - 2008 ( Old way to develop ) https://youtu.be/hxVMLRRxpt4 https://youtu.be/l89vHqiQlxE
UIVault·artstation.com·
Woojin Lee
Aaron Sather on Behance
Aaron Sather on Behance
Hey there, I’m Ron: An easygoing outlaw with a face made for radio and a backside built for Rap vidz. If I send you to voicemail there’s a good chance I’m either playing Mature Rated video games in the dark, working out tuff in the garage, or getting impossibly loose in the la-z-river of a resort casino.
UIVault·behance.net·
Aaron Sather on Behance
Paul Chambers on Behance
Paul Chambers on Behance
I am a multi-award winning Games Artist with over 10 years of experience in mobile and handheld games with a real passion for graphic and product design. I specialise in concept and IP creation, where I aim to create fun and appealing characters and worlds. I have built and managed several art teams, as well as having vast expertise in UI/UX design, animation and game design. I joined Supercell as part of a prototype team and created Brawl Stars, Supercell’s highly anticipated 5th global game. I am responsible for the IP direction, character concepts and the overall style and vision of the project as well as being heavily involved in marketing, merchandise and outsourcing. Brawl Stars recently became one of the first Supercell games to top the Korea and Japan mobile game charts simultaneously. I had joined King in founding a new studio in Berlin, that focused on creating new products aimed at broadening King's portfolio and user base. It was my responsibility to guide and manage the art team, creating the style and direction of projects, maintaining art documentation, whilst also designing new core game mechanics and prototypes. I was heavily involved in the hiring of all new artists as well as mentoring and coaching the art team with 1 on 1’s, goal setting and proficiency training. Whilst at Wooga I was Lead Artist on Diamond Dash where my experience with game design became valuable in creating intuitive UI/UX designs for games with millions of daily and monthly users. I was also part of several prototype teams and soft launched titles such as Spy Dash. In my spare time I am very active on Twitter, where I like to mentor and advise indie developers or people looking to break into the games industry as well as showcasing my personal projects.
UIVault·behance.net·
Paul Chambers on Behance
Jose Ciceraro on Behance
Jose Ciceraro on Behance
I'm Jose! I love drawing, painting, cartoons, comic books, sci-fi, ska music, punk rock, skateboards, spending time with my family, UI/UX, ninja moves, good food, vinyl toys, video games, typography, design, lowercase letters, custom photoshop brushes, making things with your hands, classic movie monsters and so so much more.....
UIVault·behance.net·
Jose Ciceraro on Behance
Ricky Linn
Ricky Linn
Illustration and Graphic Design
UIVault·rickylinn.com·
Ricky Linn
Maria Capel
Maria Capel
Lead UI/UX Designer / Graphic Designer
UIVault·artstation.com·
Maria Capel
Nick Slough on Behance
Nick Slough on Behance
Starting off with humble beginnings in interactive marketing where I learned to utilize digital design, typography, and layouts as the core tools for my trade, I eventually moved onto focusing these skills in the gaming industry and have never turned back. For 15 years I have spent time and effort to grow my skills to benefit AAA companies such as Blizzard, CD Projekt Red, and Wargaming.net, all while learning to ensure modern designs to work with each product’s current style and brand. With unique talents and experiences, I am confident that I can help with a variety of needs such as… Product Design Platform & Meta Game Systems Design UX Illustration Art Direction Branding If you have UI & Product needs that need to be built from the ground up, or just need a strategic re-positioning, then let's get in touch and see if I can help.
UIVault·behance.net·
Nick Slough on Behance
Yoann BAZOGE on Behance
Yoann BAZOGE on Behance
I’m Yoann Bazoge, With a strong experience in video games thanks to 11 years spent working on AAA and indie projects, I’m specialized in creating great-looking user interfaces with the best user experience. Also able to manage teams of multidisciplinary artists, define artistic direction. Shipped titles : - (2019) Night Call (XBOX1, SWITCH, PC) - Awarded title - Pégase 2020 " Best indie game " - (2018) The Crew 2 (PS4, XBOX1, PC, STADIA) - (2015) The Crew Wild Run (XBOX1, PS4, PC) - (2014) The Crew (XBOX1, PS4, PC) - (2013) Harshquad (Mobile)
UIVault·behance.net·
Yoann BAZOGE on Behance
oscar mar
oscar mar
My involvement on projects ranges from art direction, graphic design, animation and illustration. I focus on work for film, games and broadcast working locally in Toronto and remotely for different studios and clients around the world. My previous work experience includes the roles of Lead Motion Designer and Graphic Design Director at companies like Electronic Arts and Ubisoft.​​​​​ Ideal roles: Look development (style frames) · Main title design · Technology screen design (UI) · Illustration · 2D animation · Art direction
UIVault·oscarmar.com·
oscar mar
Nicolas Girard
Nicolas Girard
Independent graphic design studio, Toronto, Canada. Graphic, design, motion, animation, designer, toronto, identity, logo, broadcast, rebrand, branding
UIVault·nicolas.to·
Nicolas Girard
Toros Kose
Toros Kose
Art director and designer from Stockholm based in New York. Co-founder of VKTRKRFT. www.vktrkrft.com
UIVault·behance.net·
Toros Kose
Vincent London
Vincent London
UI screen graphics and VFX for film, television and gaming
UIVault·vincentlondon.com·
Vincent London
Govind Suthar
Govind Suthar
Hey, There Everyone! I am Govind Suthar, I am obsessed with making things and even more obsessed with making things visually appealing. I am a Motion Designer based in Mumbai,India. With more than 3 years of experience, I have worked on various projects as I am HUDs / FUI Designer + 2d motion designer. Nothing gives more satisfaction and pleasure then doing what we are passionate about and Motion Designing is my passion. I love to make Personal Projects as Personal Project is like an open battlefield to explore new things and create something magical. Available for freelance✌
UIVault·behance.net·
Govind Suthar
R▲
R▲
I̷ a͠m u͏n̵d͞e͜rgrou͏nd͟ ̶cy͢b̷erpu̵nk ar͠t͠íst. I do ̴la͝seŗ ̀aĺch͞e͡m̢y҉ and͏ ̵in̨fog̢l͟itch,̨ ̛li͘ste̕n̸ to th̀e ̵fu̧ture sound͝s and d͏rop̕ ̨the͞ ͘s̢had͜ow̷.̵
UIVault·behance.net·
R▲
Gavin Bird
Gavin Bird
Hey! \o/ My names Gavin Bird, and I'm a Senior User Interface Artist/Graphic Designer in the video game industry, featured on Develops 30 under 30 list. I have worked for companies such as Crytek, Sony (GUERRILLA), Full Fat Productions, Cloud Imperium games, Ubisoft Montreal, Toronto, and now at Skybox Labs. Apart from that, I'm a pretty laid back individual who enjoys my video gaming, chilling out, creating cool art and being a general nerd. ʕ•͡ω•ʔ Worked/Working On (pending release): - Halo Infinite - FarCry 6 - Squadron 42/Star Citizen (PC) Shipped/Credited Titles: - FarCry 5 (PS4, XBox 1, PC) - For Honor (PS4, XBox 1, PC) - Homefront: The Revolution (PS4, XBox 1, PC) - Killzone Shadowfall (PS4) - Killzone Mercenaries (PS Vita) - Crysis 3 (Xbox 360, PS3, PC) - Agent Dash (iOS, Android) - Sugar Rush (iOS, Android) - EA King Of The Course (PGA) (iOS, Android) Specialties: - Illustrator - Photoshop - Flash - After Effects - SAI PaintTool - Clip Studio Paint Awards: - Develops 30 under 30 - Abertay Award for Technical Accomplishment
UIVault·artstation.com·
Gavin Bird