Wanted to delve more into sword slashes and decided on the theme of "Ink".
I had a lot of fun making this effect and putting my own creative spin on it!
Any feedback is welcome and appreciated :)
(Character and Environment Props are property of Epic Games).
This is the first in a series of breakdowns I will be doing going over and recreating the Paragon shaders.
I've written up my first break down on the paragon shaders. Feel free to take a look an let me know what you think
Links:
Part one
https://www.artstation.com/kanoba/blog/Ajpj/paragon-breakdown-001-ice-shader-part-i
Part two
https://www.artstation.com/kanoba/blog/q422/paragon-breakdown-001-ice-shader-part-ii
*****These Materials were made by epic games which I am not an employee or affiliate of. I am doing these purely for learning/tutorial/Reference purposes*****
Here is my dynamic liquid system inspired by the amazing Half Life Alyx bottle shader.
it's a ray marched liquid based on the bottle mesh volume, affected by the movement of the bottle plus 3 layer of waves.
I made a breakable object from this bottle to create a fun splash action.
Hope you like it !