
FX
Icy Torrent VFX, Igor Nascimento
Another personal project.
This time I was inspired by the game forspoken Cataract spell which mix water and ice elements together creating a very interesting effect.
So I wanted to make it to look like it belongs as a ultimate from a ARPG boss or character.
ArtStation - The Lost Glitches VFX: Booster Pack Opening, Dmitry Sarkisov
The Lost Glitches: card booster opening sequence
ArtStation - Fire Slashes 2D FX Animation, Dmitry Sarkisov
Hey! Here's an FX I made recently for fun
Currently I'm open to part-time opportunities (2-4 hours per day), let me know if you're interested!
The Lost Glitches VFX: Rocket Barrage Finisher, Dmitry Sarkisov
Hey guys, It's been a while! Last year I've been working with the amazing team on "The Lost Glitches" card game.
The game has finisher mechanics, which allows players to shiny finish off an opposite player once HP reaches to 0.
I did several of different finishers, and several of different ambient BG VFX, which I will post as well soon. I've been brainstorming the ideas of VFX and I created the ideas behind most of the finishers, including this one, from idea to realisation.
Currently I'm looking for a part-time or freelance opportunities, and possibly available for booking on a full-time employment during the month.
The Lost Glitches VFX: Laser Finisher, Dmitry Sarkisov
Hey guys! Last year I've been working with the amazing team on "The Lost Glitches" card game.
The game has finisher mechanics, which allows players to shiny finish off an opposite player once HP reaches to 0.
I did several of different finishers, and several of different ambient BG VFX, which I will post as well soon. I've been brainstorming the ideas of VFX and I created the ideas behind most of the finishers, including this one, from idea to realisation.
Currently I'm looking for a part-time or freelance opportunities, and possibly available for booking on a full-time employment during the month.
Flame Burst VFX, De Andre Martin
Witness the power of the Flame Burst! This effect has a charge up with a fire shield and then explodes into a fire burst of energy. This was inspired by the Brimstone ability from Final Fantasy 16. I also used a Radial Blur material to help with the impact of the effect.
Path of Exile 2 - Cold & Lightning Spells VFX, Gabriel Sanches
The remaining elemental spells I made for the Sorceress! For the cold projectiles, I tried to come up with a different style for each one so they're easily recognizable. Eye of Winter uses Freezing Shards as its secondary projectiles, in the same way Fireball releases smaller Firebolts. For the lightning spells, Orb of Storms is my favorite one, a fresh look to a classic skill. The lightning bolt ended up being used in many other different contexts and helped define the style for lightning magic.
Path of Exile 2 - Captain Roth VFX, Tyler Parkinson
more fx - some aren't awful
Vessel of Hatred - Thunderspike A/B Spiritborn VFX, ChaeHwan Shin
ArtStation - 2D Gun VFX |FLASH FRAME WARNING|, Harry Johnston
UE5 Firebeam Eruption, Diar
Path of Exile 2 - Immured Fury VFX, Tyler Parkinson
more fx work of mine
Rain on Window Material VFX, Ethan Weston
Rainfall on window material I created for the indie project 'Ultraren'. Used for the windows inside of a bomber plane that's travelling inside of a storm.
Material Blueprint: https://blueprintue.com/blueprint/r3dih8w0/
Hidden Pass: Death VFX, Garrexus Low
Stylized real-time VFX deaths/finishers for the turn-based game Hidden Pass. This might not be the final result. Unity URP 2021.
Mythforce fire and lightning VFX , Kaijuu
Some VFX from Mythforce game, I loved the style and working on that one!
youtube_29qbSq0d024_1920x1080_h264.mp4
Tyres smoke vfx. Unity, URP., Daniil Datsuk
Tyres smoke vfx. Unity, URP.