Rainfall on window material I created for the indie project 'Ultraren'. Used for the windows inside of a bomber plane that's travelling inside of a storm.
Material Blueprint: https://blueprintue.com/blueprint/r3dih8w0/
you can get it here
https://www.patreon.com/DoubleCats/shop/screen-break-attack-one-punch-miku-1291861?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=productshare_creator&utm_content=join_link
Noctazure is a personal project where I experimented with combining different techniques to create a dark, ominous blue energy attack. I blended vertex offset, a Houdini RBD simulation, and a Niagara particle system to bring the effect to life. Playing around with the different elements, tweaking the motion, and refining the energy flow was a blast!
Wukong Spinning Staff Water Effect | Unreal Engine Niagara I created a spinning staff water effect for Wukong using Niagara in Unreal Engine. 🔹 Emitters in the system: Trail behind the staff – Implemented using a Ribbon Renderer, carefully tuned for smooth motion with a slight blur effect, utilizing UV Tiling settings. Additional Ribbon – A secondary ribbon using a Masked shader with Dithering, allowing for powerful splash of water that creates the effect of water being thrown back as you spin the staff. Water splashes – Created in Liquid Gen and rendered as an 8x8 flipbook. Used a Masked shader with Dithering to prevent overdraw and achieve smooth sprite fading. Would love to hear your feedback! 🚀
Marvel Rivals | Cinematic Trailer | No One Rivals Doom
As the Timestream Entanglement engulfs the Multiverse, heroes from across time unleash their full strength to combat the most dangerous Super Villains they'v...
💥 With the timestream on the brink of collapse, it's time for our heroes to rise!From Tokyo 2099 to the Intergalactic Empire of Wakanda, and to Hydra Charte...
Hello! I've been trying out semi-realistic style VFX. So here is my new piece made in UE5! I was able to find this very cool animations from Doctor A. on 'sketchfab.com/doctorA'. And by mixing the animations available in the UE sequencer, I came up with this montage. Due to the model looking like an angel, I decided to also follow the angelic look for the VFX. Hope you can all enjoy it