UNITY VFX ORBS, Diego Maraza

FX
card_vfx, LaoLu
lightning, Z86
Practice01, Z86
Effect
Practice02, Z86
Gunsword FX
A Gunsword FX made with Unity
Trek to Yomi Blueprints, Jarek Bartyna
Examples of mesh effects Blueprints that I have worked on, were used by Enviro artists to arrange levels in Trek to Yomi.
Environment created by:
https://www.artstation.com/scn
https://www.artstation.com/mort-art
✨Rafles✨ auf Twitter
“Yesterday night I was doing some researchs for pack 2 🐟”
Ice Shield! VFX, Sarah Menager
More VFX practice with a stylized ice barrier.
Character VFX Sketch #6, Sakthivel Radhakrishna
Another one of these, running out of ideas :0
Marsupilami: Hoobadventure - VFX Marsupilami, Ocellus - SERVICES
Art directors and Art Leads : Antonin Jury and Nicolas Duboc
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Concept Art : Guillaume Normand
VFX & Shaders : Emmanuel Blanc & WeiXuan Lin
https://www.artstation.com/antoninjury
https://www.artstation.com/nicolasduboc
https://www.artstation.com/gnormand
https://www.artstation.com/blancemmanuel
https://www.artstation.com/dingku
©️ Microid / Dupuis
KanLiu auf Twitter
“I think these are the best 4 water rendering from me so far. #water #vfx #drawing #illustration”
Energy Whirlwind, Luis Aguas
some more 2d hand animated flippbook practice in unreal5,
Responsible only for VFX,
Character animation was provided by https://twitter.com/TuxedoPato (huge thanks!)
Project Emeth : VFX Concepts, Gauthier Chaleyer
VFX researches for "Emeth", a Tactical Game Project we made at school. The protagonist is supposed to be a trickster : sharp and violent, taking possession of his enemies to control them; while the guardian is supposed to be the opposite : slow but tanky. This way we can have 2 differents gameplay styles put together :)
滚筒洗衣机, Sky_Fred
Shaq_w
VFx effect
Lightning Buff VFX, Nil Mullol
Lightning combat buff FX!
Hope you like it!
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Made in UE 4 Niagara.
Character model and animations by Mixamo.
RealtimeVFX wip. R&D of Flowmap., yohta sasaki
Personal work done as a hobby.
RealtimeVFX wip made mainly in Houdini and Unity.
Ain
VFX
Chris Sayers
VFX Artist for Mediatonic London.
Working on an NDA project. Credited in, Fall Guys, Fortnite and Temple Run: Puzzle Adventure.
Path of Exile Microtransaction: Celestial Cracking Lance, Tidals Chan
The original skill is a blue lightning and lazer beam. It is a theme of space designing for this microtransaction. The plexus is surprisingly good element to replace the original lightning for this new theme.
Unity Magic VFX, Max Qq
PF
Unreal VFX Artist
Rune Blast, PF
Practice in April 2022
firefox_WvSvwL9w7W.gif
https://www.artstation.com/artwork/lRlAOz
Justin Cherry VFX Reel 2016
Clips range from 2014-2016. Most of the footage is from Evolve, though there are a couple from miscellaneous tests. All footage captured in-engine, with the only…
Unreal Engine 5_VFX_ICE_Niagara, FaustJiang
Unreal Engine 5_VFX_Ghost Ship_Niagara, FaustJiang
Unreal Engine 5_VFX_black hole_Niagara, FaustJiang
all of real-time
Unreal Engine 5_VFX_Tidehunterruin_Niagara, FaustJiang
all of real-time