Inspired by company of heroes and the Command & Conquer games. I spent 3 days total, modelling the hover craft was especially fun, inspired by HomeWorld: Desert of Kharak.
Perlin Noise One of other common form of noise is perlin noise. Perlin noise is one implementation of so called “gradient noise” similarly to value n...
Of course I made another water shield! Rendered in the Firefall engine. This is an older water shield I made in UDK: https://www.youtube.com/watch?v=fCWMQRqMs_Y
Effect Animation - How to creat 3d effect animation for game Glowing Orb Effect - Water storm ► Link textures : http://adf.ly/1jCLUz ------------------------...
This is my workflow for creating Anime Style Explosions in Blender 3D. Gumroad Files: https://gum.co/b3dfxdemo Patreon: https://www.patreon.com/CodyWinch Twi...
NieR: Automata - 2B's Weapon Moveset (Small & Large Swords, Spear, Combat Bracers, Bare Fists)
Weapon moveset for 2B in NieR: Automata Weapon attacks depend on if they're set to be your light or heavy attack. (0:00) Small Sword (1:18) Large Sword (2:48...
Released on Unreal Marketplace. https://www.unrealengine.com/marketplace/m5-vfx-rpg1-sword-trails This pack includes trails that can be combined with various...
AMAZING New Spell Animations on Patch 7.3 PTR! Priest, Druid, Shaman, and Mage! | World of Warcraft
There's some new spell casting animations on the patch 7.3 ptr for resto druid, resto and elemental shaman, fire, frost and arcane mages as well as holy, dis...
Zelda Breath of the Wild - VFX Fan Art, Gregory Silva
This is a series of studies I did from the game Zelda Breath of the Wild. I used Unity as the engine and shaderforge to do the shaders. All the textures, models, animations and shaders were made by me, although the mesh is not optimized, as it was never my intention to use it on a real game. You may find more gifs and screenshots of some work in progresses on my twitter: https://twitter.com/godsgreg I hope you like it!
D3: Reaper of Souls - New Wizard Spells/Passives Animations and Effects
Exhibition of the new wizard spells, runes and passives. NOTE: Many of these spells/passives have had tuning passes since the publication of this video. Be s...
Here are some of the waterfalls that I created for God of War, across various realms. I want to give a huge thanks to Max Ancar and Kevin Huynh for helping m...