FX

FX

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The Last of Us: Part I...snow and ice shaders
The Last of Us: Part I...snow and ice shaders
The Last of Us: Part I is a particularly special project for me, my enjoyment of the original game inspired me to pursue a career at Naughty Dog and this was the first project for which I was promoted to the position of Principal Artist, which was a brand new position created at Naughty Dog. I fulfilled this role for the duration of the project and it was an incredible learning experience. --- As Principal, I was tasked with expanding upon, and developing new art pipelines that would help empower the environment team to create a visual experience that could truly harness the full potential of the PS5. I also took ownership of some very technically challenging sequences and was responsible for creating many of the modular assets and shaders that would be shared across the project. --- I continued my roles as the Vehicle Specialist (asset creation, art/technical pipeline, management of library) and as a level artist (textures, shaders etc) alongside Naughty Dog Lead Artist, Todd Foster (modelling and layout on the Firefly Lab). --- I have a lot of work to dive into and i'm excited to try and bring breakdowns and insights into some of our workflows, but it's been important to me to also take time to rest and as this is a process I love, I really want time to enjoy it. --- I'll be uploading additional galleries along with detailed information and break downs in the coming weeks (months heh) and I hope those of you that are interested will enjoy some of these galleries to come. --- This has been my third Naughty Dog title and it has been an incredible experience and as always, it takes a monumental team effort in order to make such amazing games. Without the hard work and dedication of the entire team, across all departments, none of this would be possible. Please do check out all of the posts from the other incredible Naughty Dog artists! --- Please enjoy this small gallery and stay tuned for more very soon! ---
·artstation.com·
The Last of Us: Part I...snow and ice shaders
VFX Lightning Weapon Trail
VFX Lightning Weapon Trail
In November, we created weapon lightning slash s in Unity and Unreal engine. Texture creation parts are available on youtube, material and VFX creation from scratch for both engines are available on my Patreon.
·artstation.com·
VFX Lightning Weapon Trail
VFX Reincarnation, Kirill Shanin
VFX Reincarnation, Kirill Shanin
VFX Reincarnation made for Aether Games. It was shown in this teaser: https://youtu.be/ZcQ7wFduIvU?t=27 Website of the game: https://coe.gg/
·artstation.com·
VFX Reincarnation, Kirill Shanin
Sky Crack [Fortnite Fan-Art]
Sky Crack [Fortnite Fan-Art]
Hello again! This time I decided to repeat the sky crack effect from the game "Fortnite". I saw this effect a long ago and I remembered it a lot. I tried to repeat it, but I did not have enough experience and nothing worked out. But after few months I wanted to try this again. And I achieve this effect. It doesn’t match the original to 100%, but I’m happy with the result. The main crack texture was made in Substance Designer and then finished in Photoshop. I hope you like it)
·artstation.com·
Sky Crack [Fortnite Fan-Art]