Collection of work from my last two projects including a personal project made in UE4.
Call of Duty Modern Warfare
- Various environmental/gameplay fx
The Walking Dead: Saints & Sinners
Made content for VR in the form of:
- Eye Shader
- Artist friendly Godray Blueprint
- Hair Shader
Forest Fire:
- Authored all fx in UE4 with Cascade
Forest environment by NatureManufacture
Two effects I made to practice water & 2D flipbook animations as that is not something I've done much of in the past. Decided to throw a greek theme ontop of them because I've been playing Hades lately and while researching I came across a mythical creature called Charybdis which I hadn't heard of before but thought the mythos of it was badass:)
Teeth & the trident was made with Blender + 3DCoat. Textures were handpainted in Photoshop. Flipbooks were made with Krita (for the tiling one) & ToonBoom. Shaders & particles made with Unity. The maelstrom uses the stencil buffer to fake depth.
Personal Animated Short 【Heat vs Repulsion】自主制作アニメ
Personal animated short "Heat vs Repulsion" by a 19-years-old Chinese student, nickname 光学核心(Optical-Core). Concept, animation, backgrounds, compositing all ...
With a wide arsenal of powerful magic at her disposal, Frey can take on the countless twisted foes that lurk in the Break. Mastering multiple magic types ena...
Storybook Brawl VFX- 02 I worked on SBB during 2020- 2021. Those are in-dev videos so it can represent unfinished content or placeholder elements. VFX concept, models on the animations, rigging, animations and VFX are made by me.
Mintvis' sketches, professional and personal work - Real Time VFX
Thumbnail: Hi everyone, long time lurker and first time poster here. I recently quit my job as a game art generalist to pursue a career as (freelance) VFX artist. It was a tough choice, but there simply wasn’t enough VFX work to keep me satisfied. I thought I’d share some of my work here, although at this time most of it is professional work. I’m also working hard to fill my portfolio with some more personal work, as I’m not able to use all of my professional work due to NDA’s. Hope you all ...
In the Effects category, I'll be discussing some of the myriad special effects used in games.Additive blending and glare, when overused, can make a game look...