Volumetric Blood Fluids - YouTube

FX
[Animation] Exploding Shield, Baptiste COLIN
A huge thanks to my friend Nicolas TREVISAN for sharing his FX with me!
I fell in love with his redesign project of the magic signs from The Witcher in Unity, so I decided to do a little animation that fits with it!
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Check his other VFX here:
https://www.artstation.com/karha
Prism Effect _ (200831), Chaenen
Prism projectile effect
Caustic Surface Production Guide
Florian Gelzenleuchter shared his workflow on recreating water shader for Zelda: Breath of the Wild fan project The Bells’ Arietta.
Enoch Lee
VFX
Sam Key on Twittercr
Drawing some pretty sparklies this morning pic.twitter.com/8Xqo2Q8Jmq— Sam Key (@samkey) June 15, 2018
The Last of Us Part 2: Water effects and surfaces, Taylor Duval
Working on this project was an amazing experience and I’m super grateful to have had the opportunity to work with such an amazing team. This is a collection of a few of the many water sections that I worked on for this project.
Wot VFX 2020 dirt explousions
В нашей работе мы стремимся чтобы игроки всегда получали самый впечатляющий и реалистичный игровой опыт, поэтому мы реализовали новый тип поверхности, и на р...
Final Fantasy XII: The Zodiac Age - All of Vaan Quickenings
►Game Information: ▪ Title: Final Fantasy XII: The Zodiac Age ▪ Developer: Square Enix ▪ Publisher: Square Enix ▪ Platform: Playstation 4
Niels Dewitte on Twitter
Another one, sorry if the amount annoys people 🥺#RealtimeVFX #VFX #gamedev #UnrealEngine pic.twitter.com/bJfxchCRI5— Niels Dewitte (@Niels_Dewitte) August 23, 2020
Power Explosion // VFX Pack
Power Explosion VFX Pack for Unreal Engine marketplace
VFX Demo Reel - Ghost Recon Breakpoint
Music : After Midnight by Skinshape https://youtu.be/EuZlv1r2Fl0 https://skinshape.bandcamp.com/
Lou cortes demoreel01 256
The Last of Us Part II: Beach Waves, Quinn Kazamaki
My goal with this effect was to make something that hasn't really been seen in games before(although, with so many games out there I'm sure someone has done it at some point). I was responsible for the foam projections and material modifications for the wet sand as the waves would crash and push up onto the shore, run down it, and then seep into the sand. Basically just integrating the wave effect into the shoreline. Wataru Ikeda was responsible for the rest of the effect including making the water surface deformations and the wave crashing into itself. Malcolm Hee was the background artist I worked with on the sand material. If you see some frame blending, that's just some artifacts from trying to loop the video.
Lightsoul on Twitter
Daily sketches#fx #concept pic.twitter.com/zPiEPHqmZV— Lightsoul (@Lightso88911963) July 17, 2020
ArtStation - Energy impact game vfx, Stanislav Petruk
Simple idle fire vfx. Made in UE4 Niagara, fluid sim - maya. 3d model - from mixamo website.
Unity VFX Amplify Shader Editor - Magic Fire and Ice Tornado Tutorial
I get a ton of requests from people who are looking to level up their VFX skills in Unity. Today, Igor stops by Stylized Station to give us a breakdown on ho...
刀光练习03
Underwater Footstep Dust
Raindrops Shader Tutorial - Unreal 4
In this tutorial I will explain how to make a shader that mimics raindrops effect inside of Unreal 4, which I used in the World Building project: Check out t...
✨Rafles✨ on Twitter
Well, it's finally doneA Legends of Runeterra fanart :DBard's Evolution#MadeWithUnity #RealtimeVFX pic.twitter.com/TV7ggEb2Fj— ✨Rafles✨ (@SrRafles) June 9, 2020
Ken.kob on Twitter
barrier fx#ue4 #vfx pic.twitter.com/UaFYZgIcPo— Ken.kob (@kbysknt) June 7, 2020
Gameplay Animation Showreel - Bleeding Edge (2020) | Warwick Mellow
It has been a huge privilege overseeing the animation on Bleeding Edge and being responsible for animating the complete set of animations for 7 player characters!…
Creating Real-Time Oceans for Call of Duty: WWII | Matt Vitalone | GDC 2018
The latest Call of Duty game required realistic oceans and breaking waves on the beaches of Normandy that could run at 60fps. Find out how Houdini Ocean Toolkit…
[UE4 VFX] Bettary fighter - 2019 06 25
unreal4 vfx, 2019 06 25 animation by Frank climax www.artstation.com/choihyuk
Explosion (爆発) Sakuga MAD
A compilation of some great animation of explosions. Click show more for the list of animators and sources. The first song is Decisive Battle by Shiro Sagisu...
Energy Shield
I made an energy shield in UE4 for fun a while back. I recently made a similar effect at Bioware for Star Wars (SWTOR). Pretty limited tech in the Bioware ex...
Klemen on Twitter
Here's some Windflare viz dev I did for Gears 4 way back when, really broadly exploring the look. Ultimately the system was developed and implemented by other devs like super talented James Sharpe, I take no credit for it! #UE4 #gamedev #Gears5 pic.twitter.com/D0OZ5N8Rqa— Klemen (@klemen_lozar) April 29, 2020
Vladyslav Horobets on Twitter
Claw attack VFX#VFX #Claw #Slash #Skill #Effect #FX #RealTimeVFX #Hovl #HovlStudio #Unity #MadeWithUnity #gamedev pic.twitter.com/0cSaZVF3hE— Vladyslav Horobets (@HovlStudio) April 29, 2020
Liquid (液体) Sakuga (作画) MAD
A compilation of some of my favourite animation of Liquids (液体) Click show more for the list of songs. The full source list is in the pinned comment or you c...