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FX
Paragon Breakdown #001 Ice Shader Part I by Jordan Hey
Anna Haleta
Anna Haleta (Pacotek, The Block - Tel Aviv) Anna Haleta is an exquisite dj with a sensitive touch for eclecticism. Resident of The Block Tel Aviv, she is also running successfully her own event (Pacotek.) for 14 years, bringing for the first time in Israel some of the best international Djs.
Animated GIF - Find & Share on GIPHY
Discover & share this Animated GIF with everyone you know. GIPHY is how you search, share, discover, and create GIFs.
FX - Real Time blood breakdown
FX used in Castlevania Lords of Shadow 2 when blood possessed enemies appear from the ground. Software used: - 3ds Max 2014 - Photoshop CS6 - After Effects C...
RzFX Flow Trail in Unity
For demo test. Unity 2018.2.4 Amplify shader editor 1.5.8 Linkedin : https://www.linkedin.com/in/ryanzeng920/ ArtStation : https://www.artstation.com/artist/...
Game VFX Breakdown: Kingdom Hearts - Ultima Weapon Hit/Strike (Unity Tutorial)
Having some fun with re-creating an effect from Kingdom Hearts with Unity's particle system! Link to Ultimate VFX and the particle textures made in this vide...
Water splashes (2018-04), Sarah Carmody
Spent some time making some little water splashies :3 Included some key steps in a GIF, as well as the time-lapse from the Procreate portion
STUDIO ATMA on Twitter
Sneak peaks of all the new Chroma magic #VFX that went into #Gravastar this weekend! #gamedev #indiedev #weekendwarrior #jrpg #2d #animation #rpg #fgc #anime #otaku #magic pic.twitter.com/FxU10rjvbT— STUDIO ATMA (@StudioAtma) October 29, 2018
Anthem: Every Javelin Ability and Ultimate
Your first look at all of Anthem's exosuit Javelins, their powerful abilities, and each of their devastating ultimate attacks. 27 Things You Missed from Anth...
Paragon VFX Gifs
Collection of gifs focusing on the awesome Paragon VFX
Batman: Arkham Knight Mods - Super-Rain (v1.0)
If you enjoy the video, don’t forget to give your LIKE, your SHARE and FAVORITE! That really helps the channel and encourages me to continue with the work! A...
Dhruva VFX Showreel Oct18
Dhruva has a new service line which is VFX for games, and we're happy to share a small demo reel to show our skillset. Hope you all like it :)
BAUDS - Captation
BAUDS is a student game, created during our last year of Bachelor Degree at LISAA Paris. It took 6 monts and a team of 5 to be done. I was in charge of leadi...
Dungeon Hunter Champions VFX - Kyo Kusanagi, Flavio Villalva
I recently had the honor of working on Kyo Kusanagi's VFX for Dungeon Hunter Champions, as part of the partnership between Gameloft and SNK. This character was incredibly fun to work on, and the whole team did an amazing job.
Setting Up Energy Shields in Houdini & Maya
Thomas Francis showed how he created amazing real-time visual effects with the help of UE4 and Houdini.
Spellbreak Pre-alpha Teaser
Pre-alpha sign-up and Founder's Packs: https://playspellbreak.com Spellbreak is a new battle royale RPG featuring epic magic combat. Weave spectacular spell ...
The Witcher 2 - intro Cinematic in 1080p
I would like to say this video is scaled up to 1080. I recorded it while playing in 1080. Sory for the not true picture. This is the opening cut scene to a r...
Sarah Carmody— Warlock FX Updates (World of Warcraft: Battle for Azeroth)
SUPER excited to launch with these Warlock updates. Many updates to the base rotational spells across all specs, including a bonus suite of FX for the 'green fire' glyph, and added all kinds of new portals for your demon-summoning needs. All 3 specs share a chaotic, unruly, corrupted undertone, but each have a distinct signature look. The Warlock class spans a wide variety of gameplay styles, so these were a fun challenge to work on. There were a lot of different mechanics to convey, and many magic schools represented, and a lot of potentially problematic spell-stacking. For example, th...
Missile Strike
This animated sequence was made in Unreal Engine 4. Pyro and RBD made in Houdini.
Frost Grenade VFX
School project at Futuregames. For breakdown, please visit: https://www.eliastampes.com/frost-grenade/
Lightmapped Smoke V2
Made for Real Time VFX: https://realtimevfx.com/t/estampes-sketch-15-wip/5388
6 way lightmap shader (unlit) progress 2
current progress of a 6-way lightmap shader (unlit) inspired by Mederic Chasse's post over at realtimeVFX realtimevfx.com/t/smoke-lighting-and-texture-re-usability-in-skull-bones/5339 A few different variants here. Far right is using 1024 textures, which from medium distance is still acceptable in game. Far left is hooked up to sun color. Exhagerated to show effect, but as sun changes color in dynamic world smoke could as well.
Orc On Fire Compilation
I did this work for Monolith for Shadow of Mordor. It was all using their own proprietary software. The Orc model and animation was made by their internal te...
Demo Reel 2015
All titles you see here are (C) their owners and publishers. I am but a tiny cog in the grand machine that is game development.
Uncharted 4 Selects
Well 3 years working on a videogame produced a billion things. but this is my quickest narrowest cut i could find of some of the stuff i got the opportunity to work on for Uncharted. Weapons, cutscenes, explosions, character interaction.. Theres so much more but this was the best of the best. Definitely the hardest project of my professional career. That crunch was craaaaaaazy. But you know... im really happy with how things came out and thrilled to see so many people playing and enjoying the game. All the people at Naughty Dog push things so hard. What a group of people. Props to the res...
Shannon Berke VFX Reel
It's been wonderful working at Riot and I wanted to have documentation of some of the visual effects I have been doing on the Champion Update team. Content is from League of Legends, property of Riot Games in Los Angeles. The VFX team at Riot is full of awesome, collaborative individuals so everything you see here has gone through many iterations and feedback sessions. I wouldn't be where I am without them and wouldn't want to take full credit for their additional inspiration and feedback. The other art assets such as animations and characters were created by other wonderful individuals at...
League of Legends VFX Reel - Year 1
2014 Was a good year! I came to Riot Games and received a crash course on 3D Game VFX. Here's a collection of the stuff I had a hand in throughout the year, working on ability and item visual effects in League of Legends. To give credit where it's due, my colleagues on the VFX team at Riot have been fantastic mentors. In our discipline, there aren't any lone wolves. So none of these effects are 100% my own, since multiple artists had a hand (or at least some feedback) in each of them. That being said, when I note "all particles" in the bottom right, that essentially means that I touched a...
Effects Reel 2014
Here's my latest reel.
Just Cause 3 VFX (Explosion) Reel
Here's a sampling of some of my work from Just Cause 3. Breakdowns below. Thanks to Omar and Than on the video capture. Breakdowns: Shot 1: Plane shot: 0:06....