In-game effect designed for and rendered in the UDK engine. No lights - 162 Mesh Particles - 637 Sprite Particles 602 Total Tris - Less than 1024x1024 textur...
Of course I made another water shield! Rendered in the Firefall engine. This is an older water shield I made in UDK: https://www.youtube.com/watch?v=fCWMQRqMs_Y
In-game effect designed for and rendered in the UDK engine. No lights - 46 Mesh Particles - 475 Sprite Particles 328 Total Tris - Less than 1024x1024 texture...
Rock Show VFX - The Effects That Bring Brutal Legend to Life
This session presents an overview of the process and technology used to create the visual effects for Br'tal Legend. The design and most commonly relied upon features of our particle rendering, simulation, effects timeline and climate packages...