FX

FX

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Lost Light-断浪//VFX, PZF
Lost Light-断浪//VFX, PZF
This is a melee weapon "Duan Lang"of the "Lost Light" project, and the theme is water element, and I am honored to be responsible for its VFX asset creation. It was a fun one, hope players feel like using these ! The project uses NetEase Messiah Engine. 【The final artwork is subject to what will be showcased officially】 【Thanks to the "Lost Light" Art team】 Art Director:https://www.artstation.com/bowie77 Commercial pipeline Lead Artist:https://www.artstation.com/yiyin11 Art Supervisor:https://www.artstation.com/rongzhen https://www.artstation.com/yulongh4 Senior Art Director:https://www.artstation.com/sss 3D Character Artist/Art Supervisor:https://www.artstation.com/moudaoxin 3D Animatrice Arist:https://www.artstation.com/yszawx 3D Character Artist:https://www.artstation.com/xuke123 https://www.artstation.com/yuxiaooo Hard Surface\Weapon Artist:https://www.artstation.com/nutmegu https://www.artstation.com/hustleeveryday
·artstation.com·
Lost Light-断浪//VFX, PZF
Icy Torrent VFX, Igor Nascimento
Icy Torrent VFX, Igor Nascimento
Another personal project. This time I was inspired by the game forspoken Cataract spell which mix water and ice elements together creating a very interesting effect. So I wanted to make it to look like it belongs as a ultimate from a ARPG boss or character.
·artstation.com·
Icy Torrent VFX, Igor Nascimento
The Lost Glitches VFX: Rocket Barrage Finisher, Dmitry Sarkisov
The Lost Glitches VFX: Rocket Barrage Finisher, Dmitry Sarkisov
Hey guys, It's been a while! Last year I've been working with the amazing team on "The Lost Glitches" card game. The game has finisher mechanics, which allows players to shiny finish off an opposite player once HP reaches to 0. I did several of different finishers, and several of different ambient BG VFX, which I will post as well soon. I've been brainstorming the ideas of VFX and I created the ideas behind most of the finishers, including this one, from idea to realisation. Currently I'm looking for a part-time or freelance opportunities, and possibly available for booking on a full-time employment during the month.
·artstation.com·
The Lost Glitches VFX: Rocket Barrage Finisher, Dmitry Sarkisov
The Lost Glitches VFX: Laser Finisher, Dmitry Sarkisov
The Lost Glitches VFX: Laser Finisher, Dmitry Sarkisov
Hey guys! Last year I've been working with the amazing team on "The Lost Glitches" card game. The game has finisher mechanics, which allows players to shiny finish off an opposite player once HP reaches to 0. I did several of different finishers, and several of different ambient BG VFX, which I will post as well soon. I've been brainstorming the ideas of VFX and I created the ideas behind most of the finishers, including this one, from idea to realisation. Currently I'm looking for a part-time or freelance opportunities, and possibly available for booking on a full-time employment during the month.
·artstation.com·
The Lost Glitches VFX: Laser Finisher, Dmitry Sarkisov
Flame Burst VFX, De Andre Martin
Flame Burst VFX, De Andre Martin
Witness the power of the Flame Burst! This effect has a charge up with a fire shield and then explodes into a fire burst of energy. This was inspired by the Brimstone ability from Final Fantasy 16. I also used a Radial Blur material to help with the impact of the effect.
·artstation.com·
Flame Burst VFX, De Andre Martin
Path of Exile 2 - Cold & Lightning Spells VFX, Gabriel Sanches
Path of Exile 2 - Cold & Lightning Spells VFX, Gabriel Sanches
The remaining elemental spells I made for the Sorceress! For the cold projectiles, I tried to come up with a different style for each one so they're easily recognizable. Eye of Winter uses Freezing Shards as its secondary projectiles, in the same way Fireball releases smaller Firebolts. For the lightning spells, Orb of Storms is my favorite one, a fresh look to a classic skill. The lightning bolt ended up being used in many other different contexts and helped define the style for lightning magic.
·artstation.com·
Path of Exile 2 - Cold & Lightning Spells VFX, Gabriel Sanches