Leon leon yaseult

FX
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A4cd9e3076f6d0ed062271be59156a079bcc687d
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https://realtimevfx.com/t/ue4-bullet-explode/12380/3
ArtStation
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Mark khalil rainy
Ivan grudinin uryan sa
Bertram Raahauge Jensen on Twitter
Did a little more work on the fire VFX. Pew, pew & pew. 🙃#AmplifyShaderEditor #madewithunity #VFX #RealtimeVFX #gamedev #indiedev #unity3d pic.twitter.com/HlMDQRey0q— Bertram Raahauge Jensen (@MrB_Jensen) February 19, 2020
cross-m-explode01.gif (GIF Image, 759 × 400 pixels)
ArtStation
ArtStation is the leading showcase platform for games, film, media & entertainment artists.
Houdini Lava Simulation - Mantra Render
I'm new and still learning Houdini. it's my first simulation render in Houdini and Mantra. Hope you like it.
Burning and crumbling RnD
Hey, got inspired by one of the modules of Allan McKay's FX TD Mentorship program (which I am now a part of). Quite a bit different than the lesson, but I…
Houdini horse - breakdown
Software: Houdini -Geo fracturing -Particle -Smoke Render: Houdini http://www.moritzhausler.de/#work Weekend Project
2014 RF SandySolver RC2 T2b maxwell
Stability / Collision test. Sim-Details: 470 Frames @ 34h20m @ 0 - 3.249.527 parts per Frame @ 1 Sandy-Step @ 1 - 45 RF-Steps @ 25 fps Peak RAM usage: 2374 MB
VDB fracture RnD 01
My Initial tests on new VDB fracturing approach. You can always see new stuff here: https://vimeo.com/rodtd/videos
Attack VFX, Ivan Grudinin
Some UE4 training FXes
Houdini 16.5 Tree/Soil Wedges
Having fun with Side FX Houdini and Redshift render in my free time. RBD sim - Bullet with constraint networks Tree rig/sim - wire sim for trunk/branches/twigs Leafs…
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(2) 🍡🍮かもそば 🍩🍘 auf Twitter: "キングダムハーツ遊んでたら 手書きっぽい炎エフェクト 発見 #PS4share https://t.co/eUp4hT4k96"
キングダムハーツ遊んでたら 手書きっぽい炎エフェクト 発見 #PS4share pic.twitter.com/eUp4hT4k96— 🍡🍮かもそば 🍩🍘 (@rn49rn49) February 1, 2020
Háifoss full
Dettifoss
Axe impact
Háifoss bottom
Spellbreak VFX, Damon Iannuzzelli
Some VFX GIFs from our Pre-Alpha game, Spellbreak
ArtStation - Stylized explosions VFX, Daniel Tolmachov
Frost Projectile UE4, Pawel Margacz
https://twitter.com/pmargacz I've made frost projectile this time, I wanted an enemy character to be affected by the frost effect as well for a short period of time. Character models made by Bitgem
Dissolve Material/Burning Leaf, Ryan Dziurgot
*Updated July 2019 I've reworked this so much I'm reposting it with all new images. Leaf texture made in Substance Designer based on Jonathan Benainous's article on 80.lv. Material and fx made in UE4.
Fire Projectile UE4 , Pawel Margacz
https://twitter.com/pmargacz The plan was to get a better understanding of trails and ribbon system in UE4. Character models made by Bitgem