언리얼5 게임 이펙트 포트폴리오⧸Unreal5 VFX Portfolio(2025)-(1080p30).mp4

FX
Action - Evolution, Alexander Sacher
This project shows how action triggering and card evolution are visualized in Mindbug. Some cards don’t just attack, they can instead activate a powerful ability. To highlight both the choice and the source of the effect, I designed this animation, making sure the player immediately understands when a card is using its special action.
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As always, happy to hear your thoughts and feedback!
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All VFX and shader in this scene were created by me, though only a few are featured in detail here. For a closer look at other effects, check out my additional Mindbug posts. The painted arena background is the work of
https://www.artstation.com/evdg
and several 3D assets in the arena were contributed by
https://www.artstation.com/spyro_k
2XKO | Work | Tuatara
Vancouver-based creative studio focusing on game development and VFX outsourcing for interactive experiences.
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Water Mage Skill VFX, Frank Machiami
This work is a personal practice about water elements. Most of the effects are made with one shader, except for the tentacles and wave effects.
D'lynx: The Twin Shadows | Character Reveal | Avalar: Shadow War, Song Thuan Vu Gia
D'lynx: The Twin Shadows | Character Reveal | Avalar: Shadow War
▶ Download Link
AOS: https://play.google.com/store/apps/details?id=com.avalar.aone.epl.gp&pcampaignid=web_share
IOS: https://apps.apple.com/vn/app/avalar-tam-hi%E1%BB%87p-b%E1%BA%A5t-b%E1%BA%A1i/id6504173866?l=vi
ArtStation - Lightning Blast, Vincent Pollard
Lightning blast I made while working though Ki Song Lee's VFX course. Learned a lot during this one.
Cluster Tactics, Raúl Sánchez Calderón
This practice focuses on explosive tactics, bombarding multiple enemies using different ways to trigger these sequences:
Targeted Sequence: The main character target a group of enemies and launch a missile at each, causing an explosion upon impact at the designated enemy location.
Area Barrage (Radius): Unleash a barrage over a specified radius, raining down explosive devastation across a defined area.
Area Barrage (Linear Direction): Initiate a barrage along a linear trajectory, unleashing explosive attacks over the enemies inside the area.
All the assets required for the effects were created in Houdini and Substance. Rendered in Unreal. The main character and enemies are Paragon Assets from the Marketplace.
Energy Orb VFX, Zoltán Kovács
This Energy Orb VFX is the part of my Energy Shield VFX Sytem made for Unreal. It's available on FAB marketplace (link below).
For this demo I used Ryan Honey's (https://www.artstation.com/raditsys) awesome environment (SciFi Environment - The Orb) from FAB.
Energy Shiel VFX System: https://www.fab.com/listings/f2d8f66d-d20d-4674-baa9-6577cef41b6f
SciFi Environment - The Orb: https://www.fab.com/listings/bcee8d3e-afcf-4511-a458-114b2eb310c7
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Path of Exile 2 - Bow Skills VFX, Gabriel Sanches
A few of the bow skills I've worked on. I specially like how Tornado Shot turned out, even when compared with other wind themed skills. I also really enjoyed working on Magnetic Salvo, trying to bring out the magnetic feeling with a initially slow projectile that accelerates at the end with a flash of red to represent it being magnetized to the target.
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Lost Light-断浪//VFX, PZF
This is a melee weapon "Duan Lang"of the "Lost Light" project, and the theme is water element, and I am honored to be responsible for its VFX asset creation. It was a fun one, hope players feel like using these !
The project uses NetEase Messiah Engine.
【The final artwork is subject to what will be showcased officially】
【Thanks to the "Lost Light" Art team】
Art Director:https://www.artstation.com/bowie77
Commercial pipeline Lead Artist:https://www.artstation.com/yiyin11
Art Supervisor:https://www.artstation.com/rongzhen
https://www.artstation.com/yulongh4
Senior Art Director:https://www.artstation.com/sss
3D Character Artist/Art Supervisor:https://www.artstation.com/moudaoxin
3D Animatrice Arist:https://www.artstation.com/yszawx
3D Character Artist:https://www.artstation.com/xuke123
https://www.artstation.com/yuxiaooo
Hard Surface\Weapon Artist:https://www.artstation.com/nutmegu
https://www.artstation.com/hustleeveryday
ArtStation - Equipment Enchanting, PZF
角色武器与装备的附魔练习,参考了游戏《逆水寒》的《碎梦·锦羽寒光》。角色与动作素材来源于网络。Thanks for watching!
World of Warcraft - Undermine Raid - FX, Ethan Zink
I didn't make as much for the 11.1 raid as I usually do. But Here are some neat Biker Gang burnouts and Slime effects/shaders I was able to help out with.