I just watched my old vfx works and decide to make some remaster for several of them:
1) Teleportation VFX
2) Energy shots CASTS & HITS
3) Energyshots CASTS
4) Flamethrowers
Fountain.
Fountain model and tex - not by me.
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Have some issues with grab pass for orthographic camera, but...meh. Will found soulution for some next fountains :)
Fake oldschool reflection for the fish statue :D
A simple water sea shader i made. Not a to complex shader but can still use a bit of optemization, Packing all textures into one would already optemize a lot. The water texture is really simple, just some quick deformed cells noise
Was working on a ice shader, after testing some distortion based on depth i got this funky result on way to strong values. I liked it an continued and these are the results
The "Hearthfire Shell" is a new Ghost that debuted with Destiny 2: Season of the Haunted as part of the Solar themed seasonal accessories set. I wanted to give the Ghost a little extra in the cool department, so I put together the VFX you see here in order to enhance the wonderful hard-surface work done by Michael Climer.
Special Thanks:
Mark Flieg and Travis Treadway: Rewards VFX Team
https://www.artstation.com/mfliegjr
https://www.artstation.com/travistreadway55
Michael Climer: Hard-Surface Lead
https://www.artstation.com/mclimer
And to everyone else at Bungie who helped support me and contributed to this wonderful world. "Teams are stronger than heroes".
Hey all! I’m new here and I’ve got to say this website is an amazing resource. I’ve been getting into RT VFX recently (been a game dev for a long time) and have been working a few effects. I was inspired by the recent waterfall Sketch posts and wanted to take a shot at one myself. I’m quite happy with the progress so far, but I feel a little stuck on getting the edges of my water fall to look believable. Here’s the current progress: (EDIT: Updated progress: ) My current gripe ...
Examples of mesh effects Blueprints that I have worked on, were used by Enviro artists to arrange levels in Trek to Yomi.
Environment created by:
https://www.artstation.com/scn
https://www.artstation.com/mort-art
some more 2d hand animated flippbook practice in unreal5,
Responsible only for VFX,
Character animation was provided by https://twitter.com/TuxedoPato (huge thanks!)
VFX researches for "Emeth", a Tactical Game Project we made at school. The protagonist is supposed to be a trickster : sharp and violent, taking possession of his enemies to control them; while the guardian is supposed to be the opposite : slow but tanky. This way we can have 2 differents gameplay styles put together :)