FX

FX

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The Witcher 2 - intro Cinematic in 1080p
The Witcher 2 - intro Cinematic in 1080p
I would like to say this video is scaled up to 1080. I recorded it while playing in 1080. Sory for the not true picture. This is the opening cut scene to a r...
·www.youtube.com·
The Witcher 2 - intro Cinematic in 1080p
Sarah Carmody— Warlock FX Updates (World of Warcraft: Battle for Azeroth)
Sarah Carmody— Warlock FX Updates (World of Warcraft: Battle for Azeroth)
SUPER excited to launch with these Warlock updates. Many updates to the base rotational spells across all specs, including a bonus suite of FX for the 'green fire' glyph, and added all kinds of new portals for your demon-summoning needs. All 3 specs share a chaotic, unruly, corrupted undertone, but each have a distinct signature look. The Warlock class spans a wide variety of gameplay styles, so these were a fun challenge to work on. There were a lot of different mechanics to convey, and many magic schools represented, and a lot of potentially problematic spell-stacking. For example, th...
·vimeo.com·
Sarah Carmody— Warlock FX Updates (World of Warcraft: Battle for Azeroth)
6 way lightmap shader (unlit) progress 2
6 way lightmap shader (unlit) progress 2
current progress of a 6-way lightmap shader (unlit) inspired by Mederic Chasse's post over at realtimeVFX realtimevfx.com/t/smoke-lighting-and-texture-re-usability-in-skull-bones/5339 A few different variants here. Far right is using 1024 textures, which from medium distance is still acceptable in game. Far left is hooked up to sun color. Exhagerated to show effect, but as sun changes color in dynamic world smoke could as well.
·vimeo.com·
6 way lightmap shader (unlit) progress 2
Orc On Fire Compilation
Orc On Fire Compilation
I did this work for Monolith for Shadow of Mordor. It was all using their own proprietary software. The Orc model and animation was made by their internal te...
·www.youtube.com·
Orc On Fire Compilation
Uncharted 4 Selects
Uncharted 4 Selects
Well 3 years working on a videogame produced a billion things. but this is my quickest narrowest cut i could find of some of the stuff i got the opportunity to work on for Uncharted. Weapons, cutscenes, explosions, character interaction.. Theres so much more but this was the best of the best. Definitely the hardest project of my professional career. That crunch was craaaaaaazy. But you know... im really happy with how things came out and thrilled to see so many people playing and enjoying the game. All the people at Naughty Dog push things so hard. What a group of people. Props to the res...
·vimeo.com·
Uncharted 4 Selects
Shannon Berke VFX Reel
Shannon Berke VFX Reel
It's been wonderful working at Riot and I wanted to have documentation of some of the visual effects I have been doing on the Champion Update team. Content is from League of Legends, property of Riot Games in Los Angeles. The VFX team at Riot is full of awesome, collaborative individuals so everything you see here has gone through many iterations and feedback sessions. I wouldn't be where I am without them and wouldn't want to take full credit for their additional inspiration and feedback. The other art assets such as animations and characters were created by other wonderful individuals at...
·vimeo.com·
Shannon Berke VFX Reel
League of Legends VFX Reel - Year 1
League of Legends VFX Reel - Year 1
2014 Was a good year! I came to Riot Games and received a crash course on 3D Game VFX. Here's a collection of the stuff I had a hand in throughout the year, working on ability and item visual effects in League of Legends. To give credit where it's due, my colleagues on the VFX team at Riot have been fantastic mentors. In our discipline, there aren't any lone wolves. So none of these effects are 100% my own, since multiple artists had a hand (or at least some feedback) in each of them. That being said, when I note "all particles" in the bottom right, that essentially means that I touched a...
·vimeo.com·
League of Legends VFX Reel - Year 1
Just Cause 3 VFX (Explosion) Reel
Just Cause 3 VFX (Explosion) Reel
Here's a sampling of some of my work from Just Cause 3. Breakdowns below. Thanks to Omar and Than on the video capture. Breakdowns: Shot 1: Plane shot: 0:06....
·www.youtube.com·
Just Cause 3 VFX (Explosion) Reel
VFXSparkPackSubmission
VFXSparkPackSubmission
Here's the submission video for VFX Spark Pack. Inside are effects and blueprints with various uses for all your electrical goodness. I tried to use this pac...
·www.youtube.com·
VFXSparkPackSubmission
Firefall - Water Shield FX
Firefall - Water Shield FX
Of course I made another water shield! Rendered in the Firefall engine. This is an older water shield I made in UDK: https://www.youtube.com/watch?v=fCWMQRqMs_Y
·www.youtube.com·
Firefall - Water Shield FX
Nextcloud
Nextcloud
·www.gamedevportal.com·
Nextcloud