FX

FX

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No touching the infinity stones!
No touching the infinity stones!
Another evening doodle in PopcornFX. Can't wait for Guardians of the Galaxy 2. Sorry for the lowrescapture. I'll do a better one when I'm finished with the effect.
·vimeo.com·
No touching the infinity stones!
WIP Blood shader UE4
WIP Blood shader UE4
This is a work in progress of a cheap volumetric blood effect that hopefully will make it onto the marketplace soon. Currently focusing on getting the shader right. Tricky since I want to keep it fully opaque for performance but I'm getting there. The effect is currently using 6 particles. Right now it's also using two textures But they will be combined to one 1024 texture eventually.
·vimeo.com·
WIP Blood shader UE4
WIP 06 Blood UE4 (Slowmo test)
WIP 06 Blood UE4 (Slowmo test)
The work goes on! One of the worst thing you can do to realtime vfx is run it in slowmotion as all the cheats can be seen then. I figured I'd try it today to see how bad it was. Surprisingly, while there's still work to be done, the volume and shading holds up quite well :)
·vimeo.com·
WIP 06 Blood UE4 (Slowmo test)
Flowmaps! // Houdini for Games
Flowmaps! // Houdini for Games
Learn how to create a flowmap using the new Flow Map tools in Houdini. You will see how control the flowmap velocities by using terrain geometry, a curve, and also how to manually comb it if you wish for more specific control. Then export the mesh geo, bake out the flowmap, and assemble your riverbed in Unreal Engine. Tutorial by Andreas Glad - - - - - - - vimeo.com/partikel Download scene files here - - - - - - sidefx.com/tutorials/flowmaps-houdini-for-games
·vimeo.com·
Flowmaps! // Houdini for Games
WoW - Shadow Beam FX
WoW - Shadow Beam FX
This is the beam used in the Shadowmoon Valley in-game cinematic, in the Warlords of Draenor expansion. You can see the final cinematic here: http://youtu.be...
·www.youtube.com·
WoW - Shadow Beam FX
UDK - Ghost Beam FX
UDK - Ghost Beam FX
In-game effect designed for and rendered in the UDK engine. No lights - 162 Mesh Particles - 637 Sprite Particles 602 Total Tris - Less than 1024x1024 textur...
·www.youtube.com·
UDK - Ghost Beam FX
Firefall - Water Shield FX
Firefall - Water Shield FX
Of course I made another water shield! Rendered in the Firefall engine. This is an older water shield I made in UDK: https://www.youtube.com/watch?v=fCWMQRqMs_Y
·www.youtube.com·
Firefall - Water Shield FX
UDK - Portal FX - Cinematic Res
UDK - Portal FX - Cinematic Res
Cinematic in-game effect designed for and rendered in the UDK engine. This entire effect is contained within a single particle emitter.
·www.youtube.com·
UDK - Portal FX - Cinematic Res
UDK - Dark Soul Energy FX
UDK - Dark Soul Energy FX
In-game effect designed for and rendered in the UDK engine. No lights - 46 Mesh Particles - 475 Sprite Particles 328 Total Tris - Less than 1024x1024 texture...
·www.youtube.com·
UDK - Dark Soul Energy FX
Rock Show VFX - The Effects That Bring Brutal Legend to Life
Rock Show VFX - The Effects That Bring Brutal Legend to Life
This session presents an overview of the process and technology used to create the visual effects for Br'tal Legend. The design and most commonly relied upon features of our particle rendering, simulation, effects timeline and climate packages...
·www.gdcvault.com·
Rock Show VFX - The Effects That Bring Brutal Legend to Life