FX
练习10, Misite Ming
特效概念练习
VFX - Divine Roar + Effect Breakdown, Tanguy De Sousa
Here is the full post, including the Effect Breakdown: https://www.artstation.com/challenges/medieval-back-and-forth/categories/177/submissions/78670
Divine Roar is the effect I made in UE5 for my submission to the 11th Artstation Challenge: 'Medieval: Back and Forth' VFX Art real-time category.
Based on the stunning concept of Benjamin ADAM:
https://www.artstation.com/challenges/medieval-back-and-forth/categories/172/submissions/74106
kuny auf Twitter
“Lightning⚡️#VFX #unity3d #realtimeVFX #gamevfx #VFXFriday”
VFX Reference Vault: Magic
Explore our VFX team's favorite reference material as we open our vault of inspiration for a peek into our stash.
Genshin Impact Persona I Vfx Concept Art, Flo Lefèvre
vfx concepts for the kit of my Genshin Impact persona, a fun little exercise ^^
Naraka/Vfx concepts, Yinzheng
视觉特效概念
giphy.mp4
Elements, Kseniya Marinina
Vfx attacks, Geoffrey Amesse
Vfx concepts did at artside concept art. Thanks to Jeremy Vitry for all his feedback.
https://www.artstation.com/kuru
Stylized FX Concepts (Sobek), Kathleen Harwood
Attempting to replicate Ruined King's stylized FX. Based around a staff-wielding character, Sobek, Egyptian God of the Nile, so leaned into the water magic influence heavily. Apart from the main three FX (defense, projectile, hit), also went with some build up and settle visual steps in order to help the animator visualize (if an animator was going to do so). Took me around 3 days. (This is technically still a WIP!)
World of Warcraft - Cosmic Void FX, Ethan Zink
Here are some concept paintings/sketches I did for Cosmic Void in 10.1 along with how the actual assets turned out. It was fun trying to figure out what a new iteration of Void would look like and give it a character. Hope yall enjoy. : )
The Firebomb Effect
The firebomb effect, with cast, projectile shooting and target impact parts. During the process of development we experimented a lot with different shaders, projectiles and impact variations, until we found the right balance and dynamics for firebomb attack effect.
Water, Moore
水的设计想法,二方连续以及单帧
VFX concepts ideas
Magic goes around
New stuff
【VFX】寒冰, 在木星
一个普通而简单的练习。(QQ交流群;916559618)
Fx_Cartoon_Practise, Cone
Vefects - Stylized VFX - Unreal Engine - Demo
https://www.unrealengine.com/marketplace/en-US/product/stylized-vfxhttps://assetstore.unity.com/packages/vfx/stylized-vfx-216010https://assetstore.unity.com/...
GHOSTWIRE TOKYO - All Powers, Magic, Skills and Weapons Showcase (4K)
In this video, we take a look at all the Powers, Magic Skills, Abilities, Talisman and Weapons within Ghostwire: Tokyo. Captured on the PS5 at 4K 60FPS.🔴 S...
Whoa! SpaceX test-fires Raptor engine into 'water cooled steel plate'
Watch SpaceX douse a steel plate with water and then blast Raptor engine fire into it. The private spaceflight company's Super Heavy and Starship rockets are...
20230515_133638.mp4
Lagoon, Geoffrey Amesse
Some diorama
Mage noir water spells, Geoffrey Amesse
Illustrations done for the cardgame Mage noir. Done in 2021
Mage noir arcane spell, Geoffrey Amesse
Illustrations done for the cardgame Mage noir. Done in 2021
VFX Practice - Stylized slash, Gillian Devaux
A quick stylized slash I made to test a texture I had in mind. I used shader graph for the shader, and vfx graph for the VFX.
The power of the 4 elements - VFX, Ulysse Saragas
School challenge done in a week : "reproduce the four elements of Avatar".
VFX Design, arthur gaubert
School assignment (Artside Game Art School). It was my first time doing concept for fx and I Loved it
Special thanks to Leandre Teko https://www.artstation.com/djasko for this week and for the feedbacks
I do not own the chara design, it's Leandre's.
As for the map, I was inspired by League.
Vfx concepts, Geoffrey Amesse
Discovered recently vfx design at artside concept art during a workshop with Jeremy Vitry and really loved that!
https://www.artstation.com/kuru
Stylized Waterfall, Illan 'Nalli' DEUNF
Improved my waterfall shader ! I'm really happy with its look and how versatile it is.
It is currently used in my graduation school video game project on Unreal Engine 5.
2D VFX #1, Yasmine BENNANI-SMIRES
Here's the first part of VFX work done during a school course at Artside under the supervision of Jeremy Vitry ! It was my first time doing VFX and I was really happy experiencing with it. Thanks a lot to Jeremy for his invaluable feedbacks !
https://www.artstation.com/kuru